User:Anvil8/sandbox/HUMINT

= HUMINT - ARG = HUMINT claims to follow in the footsteps of The Black Watchmen as a persistent ARG, but takes it a step further by merging location-based mobile game technology with the puzzle/task oriented nature of the ARG in a Cold War themed global battle of espionage. Players will be able to join the intelligence agencies of various world superpowers and conduct dead drops, surveillance runs, plant bugs, identify key targets, and other clandestine operations. Additionally, HUMINT claims it will introduce more depth to the location based genre by including virtual rooms at each locations that players can access by scanning various objects in public buildings such as signs or artwork.

Utilizing GPS tracking, image recognition, and virtual reality, HUMINT brings to life all the aspects of clandestine operations in intelligence organizations. Here are some features HUMINT hopes to implement:


 * Phases: The entire game will be based on three phases - cold war, war, and post-war. Each phase will have its own unique triggers, missions, roles, and relationships
 * Political Regions: Players will operate in either friendly or enemy territory with the goal of discovering national secrets in preparation for war in which the territory can be conquered, changing the political landscape, and performing counter surveillance.
 * Unique Locations: A wide variety of location will facilitate intricate and challenging missions in areas like embassies, safehouses, factories, research facilities, banks, stores, military bases, and more.
 * Rooms: Each location will have numerous virtual reality rooms that are accessed by scanning objects in real locations, effectively creating real buildings to navigate and operate in.
 * Dead Drops: Both real and virtual dead drops will be utilized as one means of passing gathered intel between agents.
 * Data Aquisition: everything from photographing virtual documents, hacking servers, sketching layouts, observing troop movements, stealing blueprints, recording conversations, bugging rooms, identifying enemy agents, and much more.
 * Sell your services as a mole or local asset: Strike a bargain with the other side for valuable information, or lure them into an ambush.
 * Case Agent Tasks: Perform the job of real Cold War case agents and recruit locals as moles, meeting them in secret to determine the value of their information and determine if it's a trap. Establish communication and meeting routines for you mole and keep him safe by performing surveillance runs, scouting safe dead drops and meeting locations, all while avoiding surveillance yourself.
 * Gadgets: Various gadgets will be available to agents via their intelligence agencies, stores, and the black market. These gadgets can be used to assist the player in accomplishing certain mission tasks or counter actions by enemy agents. A few examples of gadgets include a camera, audio bug, bug detector, conductive paint, tracking device, etc.