User:ApprenticeFan/Sandbox/Civilization IV

These are my edits dedicated from my long time favorite game, Civilization IV. Since I'm not playing the game console because I'm busy of my updates in TV series.

Civilization IV game console

 * Civilization IV
 * Civilization IV: Warlords
 * Civilization IV: Beyond the Sword

I wrote it from my old file in my computer.

Each leader offers bonuses based on what conditions were exceptional during the historical reign of that leader, and each leader acts as differently as if they were a separate civilization and have distinct personalities. Several historic figures not used in previous Civ games are AI leaders in Civ4, including: Asoka, Cyrus II, Franklin D. Roosevelt, George Washington, Hatshepsut, Mansa Musa, Kublai Khan, Peter the Great, Qin Shi Huang, Saladin (though Saladin was a hidden leader in Civ 2), and Queen Victoria. All civilizations have some element of uniqueness and all leaders have certain traits based on their achievements in real life. While these are limited, they have some effect on a player's game plan. All players must have one color in each civilization. (See table below); Except for Barbarian State which they don't have capital, but they have tribal communities (e.g. Hun, Alemanni, etc.)

All civilizations also have a unique unit which can be military (such as Persian Immortals) or economic (such as Indian Fast Workers). Below is a summary of the unique features of each civlization. In addition, there are new features called Unique Building for each civilization (Such as Roman Forums, replacement of regular Markets) when Warlords is installed in that game. When Beyond the Sword is also installed this game, earlier units such as Settler, Worker, Spearman, Knight (all but Meditteranean style), Warrior (European style) and Scout (Pre-Columbian style) are now change through region art style motif. For example, Charlemagne's Scout and Suryavarman II's Scout are look different as not the same as regular scouts in previous Civilization games. There are 10 traits in this game, But Creative/Charismatic, Philosophical/Industrious and Protective/Organized are three unused trait combinations.

Oh, don't copy it to Civilization IV articles, that is too game trivial.

Civilization IV: Colonization
There are eight playable leaders in Colonization: two each for the English, French, Dutch, and Spanish colonies. Each leader has two traits, or characteristics that yield a special bonus. One of the traits is unique to that leader, and the other is shared by both leaders of a particular nation. For example, George Washington of the English colonies is Tolerant and Disciplined. John Adams, the other English leader, is also tolerant, but instead of being disciplined, he is Libertarian, a trait that no other leader has. In addition to the leaders for European colonies, there are a few others: chiefs of native tribes and European kings. In total, there are eight different native tribes which inhabit the New World, each with their own leader and two traits, and four Kings, one for each European country.

Oh, don't copy it to Civilization IV: Colonization article, that is too game trivial.