User:AranSDShaunak/sandbox

Seven Or Eight (7 or 8) is an original drinking game which uses playing cards. Players take it in turns to predict the value of the card drawn, under certain restrictions (see rules) and drinks are dispensed to players accordingly.

Background

The original game, which consisted of only a single rule, was invented by Aran Shaunak, Jonny Donnelly, Theodore Wethered and Phillip Mead during their years as undergraduates in Fitzwilliam College, Cambridge. The basic game has undergone considerable evolution since then, with the new rules creating a game that is a test of of both luck and skill. The founders regularly to evaluate the current state of the game and to consider rule additions suggested by various patrons of the game.

The Official Rules of “7 Or 8?”

Constant Game Rules: ''If you say any number other than “7” or “8” during the entire game, two fingers must be drunk. This applies in all conversation. However, the names of the royals and “ace” are allowed.''

A dealer is chosen to begin the game. At the end of each phase (see later), the role of dealer moves to the next player to the left. Players hold no cards in their hand; the game is played entirely from the deck.

Each player, beginning left of the dealer, is asked in turn if the next card will be "7 or 8?"

They may only respond with “7” or “8” and the card is turned over and placed in the centre of the table. If they are correct then they allocate another player to finish half of their drink. If they say “7” and the card is an 8, then they finish half of their own drink. If they say “8” and the card is a 7, then they finish half of their own drink. If they are incorrect and the card is anything other than 7 or 8, they take a sip of their own drink.

Each player must say “neither” once in the game (on their turn). If they are correct, no drinks are taken and play continues as normal. However, if a 7 or 8 is turned over then the players sat directly to the left and to the right of that player fills their cup to the brim with their own drinks, at which point the whole glass must be drunk by the player who incorrectly guessed "neither". The drinks added to the glass may be of any type, regardless of the type of drink in the glass; For example, if player 1 is drinking lager, player 2 is drinking wine and player 3 is drinking stout, if player 2 incorrectly calls neither the resulting drink will be the remainder of player 2's wine glass topped up with both beer and stout. Whether called correctly or incorrectly, the player keeps their “neither” card till the end of the game. The call of neither must be used once in the game (this can be checked by the presence of the kept card), and may only call neither once in each game (unless a variant game is being played - see later)

Cards are laid down in a column once played, with all previously played cards visible to all players in the centre of the table. A further set of rules applies to these communal cards. Note that "niether" cards, whioch are removed from the column and held by the player are not involved in these rules, as they are never added to the column.

Cards in the column have a value of their number (Ace = 1), except for royals, which are invisible (i.e have a value of 0). When a card is played: a) If has the same value as the card above it the column (snap), the last player to knock the table must drink two fingers. b) If, counting backwards up the column in sequence from the most recent card played, a total of 7 or 8 can be reached by addition of at least two cards (e.g. Ace + 4 + 3), the last player to knock the table must drink two fingers. Since royals are invisible, the sequence 4-3 followed by a Jack being played would also require a tap, as (3+4+0) satisfies all the conditions for rule b). These rules may stack; If a snap occurs, and a total of 7 and a total of 8 can be reached separately, then three knocks would be required - the last person to knock in each set must drink two fingers (these may all be the same player). If none of these rules apply, a player may knock in an attempt to deceive other players. If any other players follow a false knock they must all drink two fingers; if no players follow the false knock that player must drink two fingers as punishment.

The dealer passes the deck on to their left once the current column of cards has reached a total of 7 or 8 cards long (not including removed neither cards). If the dealer passes the deck on before this point (ie with 6 or fewer cards in the column), or places the 9th cards in the column, they must drink two fingers and then proceed to pass the deck on to the player to their left. The cards in the previous column are still active for addition and snap rules in exactly the same way, although they are in a separate column - for example, if a column ended on a 4, and the next column begins with a 4, two knocks are owed - a snap and an addition to 8.

These are the official rules, as declared by the games inventors and developers Theodore Wethered, Jonathan Donnelly, Philip Mead and Aran Shaunak.

Variations

Classic

In the original form of 7 or 8, a whole deck of cards was used for the game, but players could only answer either "seven" or "eight" on each turn; there were no 'neither' rules which had been invented at this point. Owing to its total dependence on luck, the game was widely dismissed as "totally moronic". (Flair, fortified, more neithers)