User:Arcadiology/sandbox

J.J. Squawkers
J.J. Squawkers is a run-and-gun arcade game developed in 1993 by [Athena]. The game combines traditional run-and-gun mechanics with platformer elements and features a bird protagonist on a mission to defeat various enemies and bosses.

Gameplay
The game consists of four stages, each concluding with a boss battle. After the fourth boss, players face a challenging boss rush.

Stages
- Basic left-to-right stage with platforming elements. - Unique enemies, including characters popping out of the ground with manhole covers that you can jump on and banana peels dropping you to lower platforms if stepped on.
 * Stage 1:

- Various terrain such as marbles that bounce you and cages that crush when landed on.
 * Stage 2:

- Includes a platformer section with moving blocks. - Boss battle against a mech that shoots rockets and boxes.
 * Stage 3:

- Space-themed level with moving asteroids. - Introduces constellations as enemies.
 * Stage 4:

Bosses
- Shoots beans in an arch and launches giant eggs. - Executes a dash attack when the player is too close.
 * 1st Boss: Giant Nat

- Bounces with various items revolving around it. - Executes a tumble bounce across the stage.
 * 2nd Boss: Bouncing Blue/Pink Head

- Launches rockets and boxes. - Can be countered by standing still and jumping over projectiles.
 * 3rd Boss: Mech

- Once defeated, an additional dragon comes out and flies around the stage.
 * 4th Boss: Three-Headed Baby Dragon

Boss Rush
A challenging sequence featuring all previous bosses with checkpoints and weapon drops.

Final Boss
Two-phase boss with unique mechanics.

Weapons
The game features various weapons with upgrades:

- Hits in an arc and evolves into Pumpkin.
 * Tomato:

- Shoots straight forward and evolves into Mini Bird, capable of shooting alongside the player.
 * Screw:

- Walks across the ground until hitting something. - Evolves into Gear Shot with increased firing capability.
 * Spring:

- A shotgun-like weapon evolving into Watermelon with increased spread.
 * Beans:

Power-Ups

 * Disappear (Seashell Icon): Invincibility.
 * Vitality (Mouse Icon): HP recovery.
 * Excess Shot (Moon Icon): Increased rate of fire.
 * Power Shot (Sun Icon): Upgrades current weapon until death.
 * Bombs (Bear Head Icon): Powerful limited-use attack.
 * Exploder (Turtle Icon): Causes various explosions in a circle.
 * Piercer (Swan Icon): Limited-use homing shots.
 * 1 Up: Grants an extra life.

Additional Information

 * Players can withstand two hits before dying and can earn 1-ups.
 * After defeating a boss, players recover lost HP at the start of the next stage.