User:ArctikFox/sandbox

Parkour is one of the arena modes available on /trident.

Overview
Parkour is a race to the finish across an obstacle course. This gamemode requires two or more players, you can globally announce you are looking for players with /game broadcast. Once all players join the game the map can be started with /game start. You may also leave at any time with /game leave.

Maps
There are 5 available maps for parkour

Snowball Madness

 * /game join madness

Players, automatically divided into Red team and Blue team, must go through a monochromatic map with unlimited snowballs to throw at other players while you make many precise jumps on single block platforms. If you fall there are ladders to take you to the beginning of the section, if you die you respawn at the start of the map.

(Picture #1)

Big Ben

 * /game join bigben

Players, automatically divided into Red team and Blue team, must climb up many floors in a wooden tower, this map consists mostly of jumping across platforms made of wood, blocks like slabs, stairs, and fences. Each floor divides the sections so you never fall too far.

(Picture #2)

Wipeout

 * /game join wipeout

Familiar with the TV show? In wipeout everyone goes through the same map with many restone based traps, like walls that push you or floors that move under you, along with standard platforming along the way. There are checkpoints at the end of each section that will set your spawnpoint, so if you fall, whether you die or not, you can always start back at the beginning of the section.

(Picture #3)

Alchemist's Manse

 * /game join alchemy

Players must make their way through a dark building, alongside platforming many sections involve vines and water, also some piston puzzles on the way. There are no checkpoints in this map.

(Picture #4)

Sky High

 * /game join skyhigh

Players, automatically divided into Red team and Blue team, must climb up through floating islands to get to the top. Lots of difficult platforming is involved including floors with holes that can cause a fall to set you back even further. Checkpoints are set at the beginning of each island incase you die.

(Picture #5)