User:Ari Brena

Tools for a game designer
The job for a gamedesigner is to look at the problems he has in front of him and how he will solve them. Also he is in charge of creating balance between all the people thats involved in the project. This is one of the most important skills that a game designer has. You’ll have to “sell” your game many times over before it ever hits the store shelves: to your teammates, management, investors, and perhaps even your friends and family.

Process
Repetition is the key for success in the game industry, so it is necessary to repeat and repeat mechanics and features that are going to be in-game. There are some steps for itiration.
 * 1) Brainstorming:Goals for game experience,ideas for game mechanics and concepts that might create the desired experience.
 * 2) Prototyping: Make a playable prototype with real objects and materials and test it over and over again.
 * 3) Presentation: This is optional but it helps to secure funds, its important to show early artwork and a solid gameplay feature.
 * 4) Software prototype: You start creating the core for your videogame, trying different softwares and give the good look to one of them. In this step, temporary graphics are prefered, it saves time and money.
 * 5) Documentation: From here you write everything about your game, how it works and all the aspects it has.
 * 6) Production: Now its time to make exactly the game you want to make, its important that all the staff is in the same channel as you.
 * 7) Quality: Its time for mostly the final testing of the game, you make sure that most of the errors and bugs are whipped out. In this step you make sure your product is ready for target market.

Waterfall process and its predecessor
15 years ago the process for the production of games was ruled by a chart that showed how a game was meant to be created, the problem with this chart is that the game testing was the final part of the process so if a game was bad, all the job made until then was susceptible for change.

Now a days this process is less volatile, it evolved to a cicle where the conception of ideas are tested before they are implemented to the game. This process easy things up y reduces production costs.

Inspiration
Usually a game designer see the world differently to most people, most likely because of the professional matter and the artistic concept that a game requieres. A game is conceptualized by experiences in the real world and therefore a game designer most see the world like a game, looking for challenges, gameplay mechanics, stories, rules. If you want to be a game designer, try looking at the world in terms of its underlying systems. analyze how things in your life function. What are the underlying rules? How do the mechanics operate? Are there opportunities for challenge or playfulness?