User:Armagadda/sandbox

Virtual Reaity in the classroom

Virtual Reality has several advantages and drawbacks as a learning tool. One advantage is that it helps showcase to students realistic environments that are unfeasible or inconvenient to visit in person. Another advantage is that it helps students whose learning style is visual based. The 3d enviroments allow them to manipulate and interact in the environment or with the object they are learning about. One drawback is the cost for schools to acquire this technology. Additionally, if a lesson plan is not designed well, using virtual reality in the lesson might be more of a distracter rather than a good supplement. Another drawback is the technilogical requirements needed in order to use virtual reality. If a classroom doesn't have a computer that can handle the program efficiently, the software will have latency issues and detract from the learning experience. Virtual reality is also widely agreed to be better suited as a supplement rather than to replace live instruction.