User:Atsujijomza/sandbox

= Honey toast = Honey toast is sometimes called Shibuya honey toast and hanī tōsuto. This dessert is popular in Japan, Taiwan, and Singapore, it's essentially a toasted, hollowed-out bread bowl filled with fruit and ice cream. Honey toast is usually served after meals as a dessert however you can also have it for breakfast. It is said to have started in the mid- 1980s, when high-class discotheques such as Maharajah and King & Queen, which had expanded nationwide, served luxurious honey toast in the VIP rooms during the bubble economy. Since the 1990s, it has been established as a menu item at karaoke bars and family restaurants.

The simple method of making is generally as follows. There are various variations of using maple syrup instead of honey and changing toppings.


 * 1) Slice the ​​loaf left with crusts into 3 sections (generally, a loaf of bread is cut into cubes).
 * 2) Hollow out the inside of the loaf of bread, make a slit, and put it back into the original loaf. Sometimes you just cut in the middle of the bread without hollowing it out.
 * 3) Put butter on it and bake. Sometimes it is repeated twice to increase the texture.
 * 4) Sprinkle honey on top.
 * 5) Serve with ice cream or chocolate sauce.

History
In Japanese honey toast is a dessert originating from the Shibuya district of Tokyo, which was created during the height of the Japanese economic bubble in the 1980s. The word Shibuya (渋谷) means Astringent Valley (“Astringent” come from word "Shui" (渋) and “Valley” come from "Tani" (谷)) and is complemented by "Ku" (区) in such a way that it would be “Astringent Valley Region" (渋谷区), in a more simplified way it would result in “Shibuya” or “Shibuya Region“. Shibuya was founded on 15 March 1947 and is known as a shopping and entertainment area, popular with young people for the past 30 years, it is home to several fashionable shopping malls, the most famous of which is “Shibuya 109” (イチ マル キュー). This mall is very popular with young people, especially teenagers, and is famous for being the origin of the kogal subculture, as well as being located opposite the famous Shibuya crossing, which is said to be the busiest crossing in the world (more than a million people pass through it every day).

Gameplay
Super Auto Pets come with two modes for the player to select before playing Arena Mode and Versus Mode. The game consists of multiple turns which have two phases, the preparation phase starts which started on beginning a new turn and ends with a battle phase every turn.

Arena Mode
During the preparation phase, the player will be able to manage their team before going into the battle phase by buying new pets, making pets stronger by feeding them food and increasing their level, and switching the position of the pet in the team. The preparation phase doesn't have a time-limited and will end only when the player decided to end it.

There will be displays of the player's current amount of gold which is the in-game currency for buying pets/foods and rerolling the shop. 10 gold will be given at the start of a new turn and cannot be carried over to the next turn, extra gold can earn with some of the pet ability and also by selling the pet that the player already owned (1 gold for a level 1 pet up to 3 gold for level 3). Every pet and food in the shop cost 3 gold except for the 'Sleeping Pill' which cost only 1 gold. To buy items from the shop, drag the food onto the pet to feed it, and drag the pet onto an empty slot to bring it or drag it onto the same pets that the player already owned to use it as an experience point for level up the pet (require 2 experience points for level up the pet to level 2 and require 3 experience points for level 3 which is maximum level). The player can also use gold to instantly reroll items in the shop for 1 gold without waiting for the automatic reroll that will occur at the beginning of every new turn. When reroll occurs, the currently available pets/foods in the shop will be replaced and restocked for a new set of pets/foods, the player can freeze the currently available pets and foods to keep them from getting replaced by rerolling but keep that in mind that, the shop has limited slots and the frozen pet and food will take up the slot of the shop and better/new pets and foods won't have room to appeared. Pets and foods are divided into tiers, based on how strong they are from tier 1 which is the weakest to tier 6 which is the strongest. Every pet and food will have its tier displayed with a dice icon and the number of dots on the dice will be matching with the number of their tier. The new tier of pet will be introduced at every beginning of a new odd number of turns. At turn number 1, the player will only have access to tier 1 pets and foods from the shop, tier 2 pets and foods can only be found when the player has reached turn number 3, and when the player has reached turn number 11, the shop will give the player access to every tier of pets and foods from tier 1 to tier 6 (the shop has the same chance to sell tier 1 and tier 6 pets/foods). When the pet has reached a new level, the player will be given an unaccessible next-tier pet that doesn't sell in the shop for free (will be given a tier 6 pet on turn 11 and above). The player can check the pets accessible to them on the current turn and future turn with the pets and foods list button next to the menu button on the top-right of the screen.

Life points will be displayed with a red heart icon next to the amount of gold indicating the current remaining life point of the player which can have up to a maximum of 10 per game, the game will be over when the player's life points reach zero. When reaching an odd number turn, the number of life points that's the player going to lose will be increased by 1, starting at losing 1 life point when losing a battle on turn number 1 up to a maximum of losing 3 life points when losing a battle on turn number 5 and above.

The battle phase will begin after the player finished the preparation phase. In this phase, the player cannot control the action of the pets in any way, the pets will battle each other automatically, and the pet on the right-most slot on the player team will be fighting with the pet on the left-most of the opponent team. When one of the pets has fainted, the pet on the next slot will be taking the spot of the previously fainted pet, until one (or both) of the team has no pet left, after that the battle results will be declared as a win, lose, and draw. The player will be received a trophy if they're winning if losing, the number of life points will be reduced but the number of trophies will remain the same and if the result is a draw, there will be no change in the number of life points or amount of trophy. When the player collected all 10 trophies, the victory screen will be playing to the player and the game will end. The player can check the number of current trophies next to the number of current turns at the top-left of the screen.

After the battle phase ends, the player can rewatch the latest battle with rewatch button next to the pets and foods list button.

Versus Mode
The Versus Mode has a very similar rule to the Arena Mode but you will go against the real-time player team instead of the AI-generated team. The life points of all players will be increased from 10 to 15, and there's also will be time-limited in the preparation phase. 10 trophies win condition will be removed, to win the Versus Mode, the player has to be the only one in the lobby that still has remaining life points.

= Super Auto Pets (EDITED) = Super Auto Pets is an auto battler video game created by Team Wood Games published on Steam in which the player chooses pets with special abilities to fight against other users. The game has rose in popularity ever since popular streamers such as Ludwig and Northernlion have played the game, displaying it to their audiences. In February 2022, the game was made available on iOS and Android.

Gameplay
Super Auto Pets come with two modes for the player to select before playing Arena Mode and Versus Mode. The game consists of multiple turns which have two phases, the preparation phase starts which started on beginning a new turn and ends with a battle phase every turn.

Arena Mode
During the preparation phase, the player will be able to manage their team before going into the battle phase by buying new pets, making pets stronger by feeding them food and increasing their level, and switching the position of the pet in the team. The preparation phase doesn't have a time-limited and will end only when the player decided to end it.

There will be displays of the player's current amount of gold which is the in-game currency for buying pets/foods and rerolling the shop. 10 gold will be given at the start of a new turn and cannot be carried over to the next turn, extra gold can earn with some of the pet ability and also by selling the pet that the player already owned (1 gold for a level 1 pet up to 3 gold for level 3). Every pet and food in the shop cost 3 gold except for the 'Sleeping Pill' which cost only 1 gold. To buy items from the shop, drag the food onto the pet to feed it, and drag the pet onto an empty slot to bring it or drag it onto the same pets that the player already owned to use it as an experience point for level up the pet (require 2 experience points for level up the pet to level 2 and require 3 experience points for level 3 which is maximum level). The player can also use gold to instantly reroll items in the shop for 1 gold without waiting for the automatic reroll that will occur at the beginning of every new turn. When reroll occurs, the currently available pets/foods in the shop will be replaced and restocked for a new set of pets/foods, the player can freeze the currently available pets and foods to keep them from getting replaced by rerolling but keep that in mind that, the shop has limited slots and the frozen pet and food will take up the slot of the shop and better/new pets and foods won't have room to appeared. Pets and foods are divided into tiers, based on how strong they are from tier 1 which is the weakest to tier 6 which is the strongest. Every pet and food will have its tier displayed with a dice icon and the number of dots on the dice will be matching with the number of their tier. The new tier of pet will be introduced at every beginning of a new odd number of turns. At turn number 1, the player will only have access to tier 1 pets and foods from the shop, tier 2 pets and foods can only be found when the player has reached turn number 3, and when the player has reached turn number 11, the shop will give the player access to every tier of pets and foods from tier 1 to tier 6 (the shop has the same chance to sell tier 1 and tier 6 pets/foods). When the pet has reached a new level, the player will be given an unaccessible next-tier pet that doesn't sell in the shop for free (will be given a tier 6 pet on turn 11 and above). The player can check the pets accessible to them on the current turn and future turn with the pets and foods list button next to the menu button on the top-right of the screen.

Life points will be displayed with a red heart icon next to the amount of gold indicating the current remaining life point of the player which can have up to a maximum of 10 per game, the game will be over when the player's life points reach zero. When reaching an odd number turn, the number of life points that's the player going to lose will be increased by 1, starting at losing 1 life point when losing a battle on turn number 1 up to a maximum of losing 3 life points when losing a battle on turn number 5 and above.

The battle phase will begin after the player finished the preparation phase. In this phase, the player cannot control the action of the pets in any way, the pets will battle each other automatically, and the pet on the right-most slot on the player team will be fighting with the pet on the left-most of the opponent team. When one of the pets has fainted, the pet on the next slot will be taking the spot of the previously fainted pet, until one (or both) of the team has no pet left, after that the battle results will be declared as a win, lose, and draw. The player will be received a trophy if they're winning if losing, the number of life points will be reduced but the number of trophies will remain the same and if the result is a draw, there will be no change in the number of life points or amount of trophy. When the player collected all 10 trophies, the victory screen will be playing to the player and the game will end. The player can check the number of current trophies next to the number of current turns at the top-left of the screen.

After the battle phase ends, the player can rewatch the latest battle with rewatch button next to the pets and foods list button.

Versus Mode
Versus Mode has very similar rules to the Arena Mode. The main difference between Versus Mode and Arena Mode is that the player will match against real players' team instead of AI-generated team. Additional changes also include the increased life points of all players from 10 to 15, an implementation of a time limit in the preparation phase, and the 10 trophies win condition is removed, the condition for victory now is to deplete all opponents' life points down to 0.

Development
Super Auto Pets got inspired by Auto Chess and Hearthstone Battlegrounds. Every in-game sprite comes from emoticons from Twitter, Google, and Mozilla. The beta build of the game was developed and published by Team Wood Games for Windows and Mac OS on April 18, 2021, and released for Android later on April 27, 2021. After a few updates, the full version of the game was released to the Steam Marketplace on September 24, 2021. Since its release, Team Wood Games has updated the game with game balance adjustments, bug fixes, and new content updates including adding new pets/foods and changing the stats and abilities of the currently existing pets/foods.