User:Aveyn Knight

Aveyn Knight may or may not be a knight of the fictional Kingdom of Aveyn.

Stuff
My website, Serenes Forest, which contains my work (excluding submissions and those credited) and information for the Fire Emblem series. <!-- ===Radiant Dawn Nintendo Dream interview===

Series' 10th installment: Goddess of Dawn

(Omitted)

International success let us return to the television

Interviewer: When did development start on Radiant Dawn?

Yamagami: Before I start, this introduction might be long. Fire Emblem is a game which was originally played on the television. Before, we had Fire Emblem on the GameBoy Advance, however we really wanted it back to being played on the television as well. Of course, with the GameBoy Advance, you could play the games easily anywhere, but we wanted players to experience the grand world of Fire Emblem on the large screen. However, since the GameCube, there has been soaring development costs and it became difficult to construct a budget to recreate the grand world view. Then, after the GameBoy Advance Fire Emblems, Nahiro said "I want to return to the television. Here is our five-year plan." In order to return to the television, we nutured the kind of contents that could be sold to the world and we returned to the television after that was done.

Interviewer: Sword of Seals (2002) for the GameBoy Advance wasn't released overseas though.

Yamagami: That's right. The three GameBoy Advance games had a relative success overseas, and thus we were able to return to the television with the GameCube version.

(Parts omitted)

Nahiro: (Omitted)

Development started with the aim of the Wii's initial release

Interviewer: May, two years ago, was when the Revolution (the Wii's codename) was initially revealed.

Nahiro: Therefore, when development started, the Revolution's development equipment had not arrived (laughs).

(Parts omitted)

Maeda: The programmers were worried about expressing themselves.

Higuchi: (Omitted)

Interviewer: Like Zelda, did you consider simultaneously releasing both a GameCube and Wii version of the edition.

Nahiro: It wasn't possible.

(Parts omitted)

Yamagami: When you look back at the FE series, there hasn't been a time when a release coincided with new hardware, so this was new.

(Parts omitted)

Interviewer: So you only thought of releasing it for the Wii and didn't consider releasing it on the GameCube?

Yamagami: Yes, we didn't consider it at all.

Single-handed play with the Wii remote is possible

Interviewer: When the Wii was revealed, what did you think about the Wii controls that were required?

Yamagami: We thought very deeply from the start. We didn't think that every game for the Wii required swinging of the Wii remote. This was a game that was to suit both Wii players and FE players, but we didn't want swinging of the Wii remote, so we considered whether it should be able to play with the Classic Controller. Simply because the Classic Controller is sold seperately, from the development's start, we tried to have the game playable with even the Wii remote.

Interviewer: By the way, what is your recommended controller?

Yamagami: The GameCube controller or the Classic Controller. With the GameCube controller, the feeling from playing is similar to the previous game, while with the Classic Controller it feels easy to control because of its design. However for customers who did not wish to pay further for these controllers, we also designed for the game to be comfortably controlled whilst holding the Wii remote horizontally.

Nahiro: Finally, this is slightly related, but you can also play with the Wii remote with a single hand as well (laughs).

Yamagami: You can also play and eat at the same time like this. After all, it is a game that you may play for many hours, it is an ideal way to relax, don't you think?

Tawara: In the final stages, the debuging team was full of people playing single-handedly. That allows a free hand during playing to write memos.

Interviewer: Good thing we heard. I'll tell that to the Guidebook team (laughs).

Yamagami: In that sense, we think that it's good that the Wii can operate just by itself.

Four-part story and playing tempo

(To be done)

Source: Nintendo Dream

TearRing Saga lawsuit history
In August 1999 Shouzou Kaga, one of the developers of the Fire Emblem series, left Intelligent Systems to form his own company, Tirnanog. In the same month, Tirnanog announced it was starting work on a new game for the Playstation 1, named Emblem Saga. It was stated to be the successor to the Fire Emblem series.

In April 2001, it was announced that the title of Emblem Saga was to be replaced with TearRing Saga. According to Enterbrain it was due to "various circumstances". Many people speculated that it was probably to prevent the companies being sued by Nintendo.

In May 2001, TearRing Saga was released and received favourable reviews.

In July 2001, Nintendo and Intelligent Systems filed a lawsuit against Enterbrain and Tirnanog, claiming TearRing Saga was guilty of copyright infringement and broke the Unfair Competition Law. Two months later, the trial started.

In November 2002 the trial was over, and the Tokyo Court turned down Nintendo's claims. Nintendo filed a second lawsuit on appeal, with the trial starting three months later.

In November 2004 the second trial was over, and the Tokyo Court fined Enterbrain 76 million Yen for breaking the Unfair Competition Law during TearRing Saga's pre-release promotion campaign. However the breach of the Copyright Act was turned down, like the first trial. Days later, Nintendo and Intelligent Systems appeal to the Supreme Court.

In April 2005, the Supreme Court turned down Nintendo and Intelligent System's claims of copyright infringement.

Source: TearRing Saga lawsuit report page-->

Games watchlist

 * Zwei!!
 * Zwei II

Games played and finished

 * Probotector
 * Super Mario World
 * Yoshi's Island
 * Super Mario 64
 * Wario Land
 * Wario Land 2
 * Mario and Luigi: Superstar Saga
 * The Legend of Zelda
 * The Legend of Zelda: A Link to the Past
 * The Legend of Zelda: Link's Awakening
 * The Legend of Zelda: Ocarina of Time
 * The Legend of Zelda: Majora's Mask
 * The Legend of Zelda: Oracle of Seasons/Ages
 * The Legend of Zelda: The Minish Cap
 * The Legend of Zelda: Twilight Princess
 * Pilotwings 64
 * Pokémon Blue
 * Pokémon Gold
 * Pokémon Crystal
 * Pokémon Ruby
 * Pokémon Trading Card Game
 * Advance Wars
 * Final Fantasy Tactics Advance
 * Golden Sun
 * Golden Sun: The Lost Age
 * Breath of Fire
 * Breath of Fire 2
 * Fire Emblem Gaiden
 * Fire Emblem: Mystery of the Emblem
 * Fire Emblem: Genealogy of the Holy War
 * Fire Emblem: Thracia 776
 * Fire Emblem: Sword of Seals
 * Fire Emblem: Blazing Sword
 * Fire Emblem: The Sacred Stones
 * Fire Emblem: Path of Radiance
 * Fire Emblem: Shadow Dragon
 * TearRing Saga
 * Illusion of Time
 * Terranigma
 * Lunar: Silver Star Story Complete
 * Lunar 2: Eternal Blue Complete
 * Ys I
 * Ys II
 * Ys IV: Mask of the Sun
 * Ys VI: The Ark of Napishtim
 * Ys: The Oath in Felghana
 * Farland Story
 * Farland Story: King Ark's Expedition
 * Farland Story: Angel's Tear
 * Farland Story: The Silver Wings
 * Farland Story: Bonds of the Earth
 * Farland Story: Proof of the Beast King
 * Farland Story: Dance of Death
 * Farland Saga
 * Farland Saga 2: Signpost of Time
 * Farland Odyssey
 * Harlem Blade II: Dark Angel
 * Lufia II: Rise of the Sinistrals
 * Lufia: The Legend Returns
 * Zwei!!
 * Zwei II
 * Last Guardian: Guardian of the Beasts
 * Last Guardian 2: Seal of the Yellow Spring
 * Tales of Eternia
 * Tales of Symphonia
 * Grandia II
 * Luminous Arc
 * Luminous Arc 2
 * Phoenix Wright: Ace Attorney
 * Phoenix Wright: Ace Attorney - Justice for All
 * Phoenix Wright: Ace Attorney - Trials and Tribulations
 * Apollo Justice: Ace Attorney
 * Ace Attorney Investigations: Miles Edgeworth
 * Suikoden V
 * Suikoden Tierkreis
 * Disgaea 2: Cursed Memories
 * Disgaea DS
 * Hotel Dusk: Room 215
 * Odin Sphere
 * Makai Kingdom
 * Phantom Brave
 * La Pucelle: Tactics

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Shaman (巫女)