User:Ayousifrer/sandbox

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The Figure Doors The Figure takes the appearance of a brick red, humanoid entity consisting of a head with a large circular mouth with randomly aligned razor-sharp teeth, and a body with clay-like texture and an external ribcage. Green tubes can also be vaguely seen around its body, along with cysts on the back of its head. The Figure also has a scar on the top of its head. Figure seems to resemble the Demogorgon from Stranger Things and the Sand Worm from Dune.

The Figure can also emit a type of light out of its mouth when emitting sounds, which many people speculate is Figure's way of finding players (and possibly a form of echolocation) aside from its hearing (see jumpscare or the Figure checking closets).

ADVERTISEMENT Behavior Behavior The Library When first encountered, a cutscene will play, in which Figure roars, then starts running at the player from behind a bookshelf due to the noise made from the door opening. Soon after, a lamp crashes to the ground which causes Figure to run towards the broken lamp. The lamp in question is said to be knocked over by Guiding Light, due to the shining light where The Figure runs off to. (Probably to distract the Figure)

The Figure is completely blind and will wander around the library as it feels with its hands. A warning of it knowing where the player is is if its footsteps become louder and faster, or if it makes a slightly louder noise than usual. If it hears a noise caused by a player, such as running or walking, the player grabbing books, interacting with the padlock,[1] or if the player hides, the Figure will run towards said player. Figure may detect a player that is hiding in a closet, making said player play a mini-game where they have to time their heartbeats to survive before the Figure leaves and allows the player to continue searching for books. They can get one warning without dying, but if they fail a second time, Figure will proceed to pull them out of the closet and decapitate them, resulting in an instant death. Do note that if the player hides, it will attract Figure due to the sound it makes. This can be fatal in multiplayer runs, as some teammates might be killed.

The Figure speeds up by 0.75x for every book collected in the library, whereas for the first two books, the player can outrun it, but after this, it becomes faster than the player, and it is advised to crouch to stay undetected. The player will be faster than the Figure for a short time if the player is to use Vitamins. Stepping on debris scattered around the floor will not immediately make Figure pursue the player, but it will walk over to investigate.

The Electrical Room When the gate is opened, the Figure will bust through a door to the upstairs before running down the stairs and going after the player. It is not possible to run up the stairs and get the elevator key instantly anymore due to this change. After the player hides or loses the Figure, it will start walking around the hallways as the player searches for the 10 fuses on the shelves. It can sense the player's heartbeat from a further range than before. The Figure cannot "see" the player anymore due to the update.

Once all the fuses are inserted into the circuit breaker box, a cutscene plays where the Figure walks on a puddle of oil on the floor with an exposed electrical wire touching it. A spark produced from the wire causes the oil to ignite and set on fire, burning the Figure and sending it into a state of panic. It runs around slamming into the walls before smashing through a window. Then, the player has to complete the Circuit Breaker Puzzle which has been buffed due to the update. It requires quick thinking to complete. Once the player completes the Circuit Breaker Puzzle, the Figure will bang on the door behind the player 3 times until it breaks it down, then it will run to the player at a speed much faster than the player's running speed.

At the elevator, Figure violently bangs on the door desperately trying to get the player as the elevator descends. As the elevator continues to descend, Figure suddenly jumps onto it, tearing off the elevator cable, and thus plunging it into a free fall. It then falls off into an unknown underground part of the Hotel.

Notes With Hotel+ Update exceptions of Jack, Timothy, Glitch, and Void, no entities can interfere with the Figure or the player. Hide will not manifest itself during room 50, unless a player unlocks the library door, in which Hide will start to push people out as usual, but it will kick people out noticeably faster than in normal rooms, even after door 50. Before the Hotel+ Update, Hide would not manifest at all in room 99 after Figure is active, due to game balancing. Void will still appear if any abandoned players are still alive, which can potentially save their life. The rest of the players will need to be several rooms ahead of the library for this to happen though, and they will still take damage when Void teleports them. In multiplayer, if other players open a new door and get Glitch, this will teleport abandoned players from the library to the room they are in, saving their life. However it isn't recommended to rely on this, as Glitch is rare. Don't rely too heavily on hiding spots, as the Figure will continue to check for someone inside. Hiding spots are not mandatory, as the player can survive Figure simply by keeping their distance, crouching, and remaining still. In The Library, there are some drawers scattered around the library, and on the table holding the solution paper, there is a globe and a typewriter. The player can use these to their advantage to distract the Figure. Being too close to the Figure will alert it to the player's location regardless of sound, as it can sense their heartbeat. The Figure's walk speed will increase the more library books players collect. It is possible to outpace the Figure if 0-2 library books are collected. Past that point, vitamins are required to outpace it. When being pursued, its recommended to start making sharp turns around bookshelves, as this can confuse the Figure, allowing the player to escape. The Figure follows a path that is very similar each run. It goes from the left side of the overlook into the middle of the hallway and then goes to the entrance and goes toward both bookcases. Then it turns around and repeats. Be careful, however. The Figure has a chance to deviate away from this pattern. The Figure's path can change when a player uses a Revive. The Figure will roar every time it completes a loop in the Library, has detected movement/action or it has detected/actively pursuing a player. Walking will immediately alert the Figure to the player's responsible location. It is possible to botch the Figure's AI by walking near the fence of the balcony. If the player is a sizable distance away in Door 50, it's possible to walk normally. This is risky, especially with teammates. If the exit door is opened, the Figure will first go towards the exit door and attempt to reach the escaped players, ignoring those that are still in the library, before automatically chasing after and attempting to kill all players who did not escape the Library at around 2x speed, so make sure everybody exits at the same time. The player will also be able to move much faster. The exit door will only close when there is no one left alive in the library. When the Figure finishes investigating the door, it will gain the access to kill players inside a closet without the minigame. It will also know anyone's location, closet or not. If the player somehow gets back into the Library after the exit door closes, the Figure will instantly jumpscare and kill them, no matter where it might be standing. When the Figure is checking a closet that a player is in, other players can move around freely without fear of being chased, unless they run into it, as touching the Figure is always fatal. Listen for where the Figure could be. It does tend to go off course from its original path, however, this is likely due to player intervention or a change in the AI itself. The Figure can kill the player without spotting them. Meaning, touching the Figure, whether or whether not it notices the player, will be lethal. The Figure's hitbox extends to its arms, meaning touching its long arms, even when the player is a good distance away from the Figure's actual body, will be fatal. In Door 100, Figure has a larger hitbox compared to the library, as it was observed to be able to kill the player at times when in the library of wouldn't be able to. This may explain how Figure kills the player through the wall. Due to the Figure's hitbox in The Electrical Room, if the player is hiding in one of the rooms that can spawn a fuse, it is recommended to stay in the room instead of near the gap because it can trigger the hitbox of the entity. The Figure can climb over a clutter of objects that block the path for the player, if it detects where the player is. If its roar can be heard and the footstep noise speeds up, it is recommended to take vitamins and run. If the player doesn't have vitamins and they have collected more than 2 books, they are most likely going to be caught by the Figure. The best way to avoid this is by going into a closet and doing the minigame. It is possible to complete a successful run without doing the heartbeat minigame. Negative Initial Change Prior to the Hotel+ update, after the Figure would hear the gate it would turn around, then jump down from the stairs. It will begin to search Door 99 for the players. It will be able to immediately detect the players locations if they are not hiding. If it fails to detect the player, it will then move on to the previous room before the door abruptly closes itself (possibly because of the Guiding Light). The Figure will be alerted of the player's presence once more when the Circuit Breaker Puzzle has been initiated, causing it to bang on the door repeatedly every 1–2 seconds. Once the player has completed the puzzle, the Figure will break down the door and chase after the player.

Trivia Trivia The official soundtrack used for the Figure's stealth sequences in is Unhinged and Unhinged II If Glitch or Void teleports someone out of the library, the music will continue playing for that person, even though they've technically escaped the library. If a player is very laggy the music will also continue to play or overlap with the current music. The Figure was a contestant to be the second DOORS plush, but it was beaten by Seek.[2] The Figure has its own UGC item, dubbed "Figure Hood." Redibles plans to make a UGC item of Figure's actual head, with its ribcage included. [3] The Figure's name originates from a rather older game by the creators of Doors, in which "Figure" was the codename for the character, and the developers stuck with the name for unknown reasons. [4] The Figure was originally in a scrapped project where it would rarely spawn as a white, pale zombie, run towards the player on all fours, then kill the player if they touched it.[citation needed] The Figure is completely blind, though its other senses far surpass those of a human. For some odd reason, it seems to be capable of emitting light from its mouth whenever it roars or when it is investigating a hiding spot currently occupied by a player. It is currently presumed that the Figure has echolocation or uses another sense to listen to heartbeat. Figure have a similar behavior to Green from Rainbow Friends, as they're both blind and have strong hearing. Figure can kill players in a closet similar to Green being able to kill players in a box. It also shares similarities with Warden from Minecraft, both creatures being blind and relying on sound and getting aggressive with sounds being made. The Figure's head and facial features are based on the Sandworm from Dune. But the entire body seems to resemble the Demogorgon, the only key differences is that Figure is brown while the Demogorgon is grey. Figure also doesn't have a flower-shaped flesh that covers the Demogorgon's mouth. There is a high chance Figure will be stuck for a few seconds in the hallways of Door 100. The Figure has a very rare chance to get stuck and not move on pillars or on closets. The Figure's roar and growls came from a sound and was used from this audio with different pitch sounds. Before the Hotel+ update, the Figure would make higher pitched roars at Door 100 than during Door 50. This was changed after the Hotel+ update. This sound file can still be found, and it is unknown if this file will be used in the future. The description for the achievement when escaping the The Library references the song “We Are Number One" from Lazy Town. (specific lyric found at 1:06) Inside of the Figure's model, there's a sound labelled "Awesome". When played it makes an "oh my god" meme sound effect. This sound would be later reused in the 2023 April Fools Event as the Figure's death sound when killed by a Holy Hand Grenade. It is unknown why the sound was always there prior. Unhinged immediately stops playing in The Library after the Figure is killed. The Figure is one of the few entities able to alter the player's corpse, in this case, Figure decapitates or tears off the head of the player. There is a low chance that when grabbing a player's head, the Figure's hand will get stuck inside of the floor, causing it to be stuck. This will make it much easier to escape the library, and also allows them to grab illicit items. Prior to the Hotel+ update, Figure would emit light when it roars during the cutscenes, however this was changed with the newly animated cutscenes. Before the Hotel+ update, there was a somewhat low and somewhat high chance that the Figure would get stuck in the wall at Door 98. When this happens, the player is freely able to walk right through the door and investigate. However, the Figure can break free of the wall and kill the player, or this might not happen at all. The Figure's body is a ragdoll, which is why it may get stuck. The Figure's animations were improved in the Hotel+ update, being done by Jasper creations who is more skilled in animation. [5] The Figure is one of two entities able to escape the Crucifix, the other being Seek. Lore-wise this seems to be because they are the strongest and smartest of the entities and mechanics-wise this seems to happen to justify their rematches later on in the Hotel. The Figure's Crucifix achievement icon model had likely came from this video by RediblesQW, one of the developers for DOORS. If the player is about to hide while holding the Crucifix and then Figure detects them, the Crucifix will not be activated when they fail the heartbeat minigame. Unlike the Crucifix, the Holy hand grenade can actually kill Figure, making it an easy way to beat doors 50 and 100. When using Roblox's Free Camera behind the door inside the overview area of the Power Room inside the Electrical Room, the player can see shelves and a corridor at the end with a broken window, this explains how Figure was able to re-enter the Electrical Room after previously falling out of a window. [6] There is conjecture that the flesh piles originated from other explorers who perished within the Hotel due to Figure killing them or eventually giving in into other Entities. If one investigates the room where the Figure comes from at The Electrical Room, they will find that it is not actually a room, but a little corner with a small patch of flesh on the ground. This could mean that the flesh piles around the Hotel may also serve as ‘spawn points’ for the Figure to appear. By that logic however, it is unknown why there are none in The Library, and why it doesn’t appear from the several other piles throughout the building. However El Goblino does mention that Figure did pass through the Jeff shop, so there is a chance that the Figure locked itself in the library. These flesh plies also usually spawn in rooms after The Library and before/after Room 60, so the Figure could have wandered to the library, wrecking these damaged rooms and making the scratches in the rooms in the process. This can be proved since that it has been implied that Figure was the one who made the scratches that are seen throughout the Hotel. [7] The Figure is the only Entity that 'chases' people. Rush, Ambush, and Seek all simply run to the next door, Halt, Glitch, and Void go towards the direction of the player(s) but won't follow the player if they go out of their path, and the other entities will jumpscare but not chase the player as they are scripted to go in the direction of the player. However, A-120 does follow the players while speeding through rooms. Before the Door 50 cutscene, Figure is T-Posing. Players are allowed to touch it. There are exactly 24 teeth in The Figure's mouth. It is implied that Figure was the one who made the scratches that are seen throughout the Hotel. [7] Ghostly Wowzers confirmed that Figure will never be able to see. [8] Figure may possibly have a brain. [9] Unlike in The Library, the Figure's speed will remain the same for each breaker switch collected in The Electrical Room. Trivia Strategy When collecting books in the library, the Figure will always start on the left side of the library and travels through middle and up the stairs. It is recommended that players start at the bottom right and go through wherever one can and hide on the corner of the left blocked staircase. When Figure is between the shelves, the player may crouch-run up the stairs and find more books there. However, a player can hide in the far-right corner of the right unblocked staircase, though this is risky if the Figure is nearby. After reaching the balcony, hide in the corners next to the exit, best is behind the closet without the interaction of entering it (on the right) as Figure can walk along the left corner. After the Figure goes down the stairs, start looking for books on the balcony. When downstairs, the player can still use the left staircase as a hiding spot anytime. Using surround sound headphones or earbuds can easily help the player find library books with its sound or know where the Figure is. Using stereo or mono sounded devices can confuse the player on where those are since they may not find a library book at all or end getting ambushed by the Figure. The player may also pay attention to their screen, as it shakes every time the Figure does a step and they are close. The sharper the shaking, the closer Figure is to the player. In multiplayer, the player can constantly distract the Figure by walking on the couch and hopping off it. The Figure will run towards the balcony and soon go back to its original pattern. This can allow other players to find books downstairs. Look for books that are slightly sticking out: Library Books will have a more vibrant color than the other books, even if Guiding Light isn't highlighting them yet. The Lock Solution Puzzle Paper is the only decoding item that every player should get when they start collecting books. It shows all the order for each number on the lock and helps decode the shapes and numbers. It can be found on the left side on the desk. For example, if a shape is on any of the Roman numerals, the symbol that matches with a number, (Example: Pentagon = 5 = III) This means because the pentagon is linked to both the 5 and III on the paper, that means that 5 is the third digit in the code. Every shape on the code paper is randomly selected so the player should not be looking out for one exact shape every run. Four of the five required books can be found before the 8th book is found, although the last book that can be found is always the last shape for the Lock. If the player already collected enough books to which the Figure has higher speed, it's best to use Vitamins since it always outruns Figure. If the Figure's speed is too fast for the player to handle, finding at least 4 right shapes and doing trial and error by keep going up a number can in fact be recommended for people who have little experience. If the player keeps ending up having the Figure chasing them into closets, try to stay crouched and keep still since the Figure can only sense their heartbeat if they are moving. If they are heard by the Figure, remain near closets and don't move since the Figure can keep its concern off of them if it can't sense their heartbeat. When doing the heartbeat minigame, use a mouse instead of a touchpad since touchpads use right clicks as double clicks. The player has about 2 chances on passing the minigame, although it might seem like they might not, since players tend on hitting no hearts and missing the other note which makes it instantly 2 misses. The timing window is very large but most of the window is out of the heart while little is indented in the heart, try to aim slightly early than usual, like 20 milliseconds instead of hitting right on the heart. Hitting it a little late or a little early can still give the player a chance since the safe window is large. As soon as the player completes the circuit breaker puzzle, they should uncrouch and sprint for the elevator. Take any vitamins they have, as it has no use when the game ends. Once the Figure has jumped out the window, and circuit breaker puzzle is active or fixed, the players can no longer access the staircase leading to the Rift. Due to this the player should store an item into the Rift before the circuit breaker puzzle is activated. The end