User:B015948i/sandbox

Achievement Unlocked: Receive All Rewards In Games

Rewards In Games

In games, one of the main features are players receiving rewards within the game as the player progresses within the story, by increasing one’s level, reaching a certain milestone, or even defeating bosses. These rewards can come in many different forms which engages the player to keep playing to earn more rewards as this can give the player a sense of accomplishment. Some rewards are harder to obtain due to the difficulty of the mission but usually in that case the rewards are better than in the easier missions. The main purpose for the rewards in games are to give the player enjoyment when playing the game as being rewarded increases people’s satisfaction. This acknowledges the person that they are doing well and are completing a task or mission correctly and therefore they will be ‘rewarded’ on completing the task or mission at hand. The rewards in games have increased with some new ones added to them as well.

Different Kind Of Rewards

Games reward the player differently as some games reward the player with weapons and clothing items such as Destiny, when a player reaches a certain milestone, defeating a boss or raid and complete missions. This is crucial in the game Destiny as this allows players to increase their light level to get even more powerful rewards, which increases players time spent in the game as they want to get the best rewards as possible. On the other hand, other games reward the player in a different kind of matter with so called ‘easter eggs’ which can vary from small nods to other games, or mission or totally random. Examples of this can be in the game Left 4 Dead 2, there is a small easter egg which there is writing on the wall by Frank West. This is an easter egg as the game Left 4 Dead 2 gives a small nod to Frank West who does not belong in the Left 4 Dead series but belongs in the Dead Rising games. Another reward given is a glance of the game’s concept art, which could include drafts of the game surroundings or different type of looks for the character. An example of this is The Crash of Titans, where you have to collect voodoo dolls in order to get access to the concept art. Finally, there are Achievements which are commonly used on consoles such as the PlayStation and Xbox, which can come in many forms as wells as if the achievement is under 10 per cent you will gain a diamond achievement on the Xbox, while on PlayStation’s depending on the difficulty of the achievement you will be given bronze, silver, gold or platinum trophies.

Where Rewards Started From

In the beginning rewards were not as common as they are now, as during the original Xbox and PlayStation age, there were no achievements for the player to gain. Therefore, the only satisfaction players gained were from completing the game as there was no in game reward but having beaten the game gave players some form of achievement weather that be physical or not. Although some games had hidden items that could be obtained as rewards, those items did not have an impact on the gameplay other than adding towards the completion of the game itself. Despite older games giving rewards to the players in the form of checkpoints in the game or getting 100 per cent from collecting every item possible from a specific area, some players still only focused on the main story and ignored the minigames and side quests completely, since those had no additional value and no physical rewards were given for completing them.

How Rewards Changed

Overtime Sony and Microsoft implemented achievements in their games and other forms of rewards which can satisfy the player, this increases the satisfaction of players throughout the game instead of at the end as having achievements to show the player completed a certain mission gives physical proof and therefore gives the player a sense of completion. Furthermore, games are now involving loot crates and battle passes. Loot crates allow players to gain more rewards for a price which a player can purchase said loot crates with and try their luck at getting a better reward, while battle passes enable players to gain even more rewards and upgrade their battle passes for a small price. However, these rewards are more for cosmetic purposes than to give a player an advantage in the game. As there are more rewards for players to get, they tend to spend more time on the game as well, which is rewarding in the long run, since players get more used to the games mechanics and get to learn the small tips and tricks in the game which can give the feeling of satisfaction. The difficulty of getting some rewards has increased as well. Although some rewards are simple to get, others require hours of gameplay. Since the introduction of hidden achievements, only players with good knowledge of the game are able to receive these rewards which is beyond the satisfaction you would get from a normal reward.

Conclusion

In conclusion, rewards in games can come in a variety of ways big or small. Whether they are helpful or not, the player will feel satisfied that they are being rewarded for putting their time and effort into the game and that this reward will allow the player to strive and achieve more rewards and achievements in the future as they are motivated to achieve all of the rewards within the game. Rewards have also changed from what they used to be like since there has been development in the gaming industry which allows new, more physical ways of rewarding the players. While some rewards can come not in a physical form but with the task or mission given as sometimes it is not about the journey but the destination.