User:Babbleingbrit/sandbox

Gameplay
The goal of DayZ is to stay alive and healthy during the conditions of the zombie apocalypse that have befallen the in-game world. The player begins equipped with only simple clothes and a flashlight, and must begin exploring the large 225km2 landscape of Chernarus+ to investigate locations such as houses, barns, and apartments to scavenge supplies. These supplies include food and water, which are basic keys to prolonging the player's life. Beyond the bare bones of survival, players can find various forms of clothing, which not only allow the player to customize their character, but can bring the benefit of extra storage space for supplies and warmth. Also scattered around the map are a variety of weapons, allowing players to protect themselves from zombies or other players if necessary. Currently these are largely focused on a range of melee weapons, but a small number of firearms (more are to be implemented with future updates) are present, as well as various attachments such as bipods and telescopic sights. Player interaction is a major part of DayZ gameplay. Currently the game provides in-game voice chat which allows players to communicate with each other within a certain distance. Text chat is also provided for those players who lack any means of voice communication. DayZ also provides in game actions such as the ability wave to other players and allowing players to put there hands up in order to show that they surrender. If a player is shot or otherwise hurt, items on their person may be damaged. The player may also start bleeding and must be bandaged quickly to minimize blood loss; excessive damage or blood loss will result in serious deterioration of vision for the player and can render them unconscious. The game also includes hundreds of public domain books throughout the map for players to read, including titles such as War of the Worlds and Moby-Dick.

Planned features of the game include being able to build bases in the world in which players can keep their items safe, with the possibility of security systems and programmable computers having been considered. The standalone game will build on the text and close range voice chat of the mod version by including a new whisper channel, which will allow players to communicate over a very short distance without players nearby hearing, as well as radios (based off the "ACRE" mod for ARMA 2), which will allow longer range communication, including the possibility of encrypted two-way radios and player-run radio stations. A number of features which have been recently added to the release are hunting animals and cooking. Other features such as vehicle transportation are confirmed to be in development pending future release.