User:Bamblok

Personal notes:

Sources from Academic Search Complete:

"The wizards of id" describes various bits of history regarding id around the time of the original quake as well as the game itself. In particular, it describes the marketing strategies and behind-the-scenes events surrounding the release of Quake. Seems somewhat useful.

"'Quake' creating tremors among game players" describes Quake and the effects it had on the video game community at the time of writing. Like the previous article, it also writes about the game's marketing and development. Seems useful.

"Beyond Doom and Quake" describes how a marketer and a co-founder of id left the company shortly after the release of Quake to compete with them in the form of a new company named ION Storm. This may be useful for a section regarding the history of the Quake series' development. Outside of that, though, I doubt it's very useful at all.

"Earth Quake" is an exhaustive review of Quake, its history, and its impact on popular culture. I haven't taken a real look at this one, but it may potentially be very useful.

"The Hollywood Ten" is an article that examines ten different areas in the entertainment industry that are suspected to inspire or cause violence and crime in the real world. For each entry, it briefly considers the argument for and against the piece of media in question. One of these entries is "Videogames," which specifically cites Doom and Quake. This may be useful for a section on the controversy around Quake. I don't see it being useful besides that, though.

Sources from the internet:

This article, from VentureBeat, contains an interview with co-founder of id Software John Romero. The interview is mostly about Doom, but Romero says some things about Quake. Most notably, he says that his games were not intended to shock or offend people.

There will certainly be more sources available from secondary sites such as Polygon or ScreenRant that revolve around internet culture and media. They are not as professional, but they are still a valuable and helpful resource.

Unprofessional sources:

Potential article improvements:

INTRODUCTION:

GAMES:

HISTORY:

This section would cover the history and development of the series from the first game up to the present. It will

CRITICISM:

CONTROVERSY:

= Quake (series) =

Quake is a series of first-person shooter video games, developed by id Software and, as of 2010, published by Bethesda Softworks. The series is composed of the eponymous game from 1996 and its nonlinear, standalone sequels which vary in setting and plot.

Quake was created as a successor franchise to id's highly successful Doom series, which had begun in 1993. As a new series, it built upon the fast-paced gameplay, game engine, and 3D computer graphics capabilities of Doom. It also expanded upon the multiplayer capabilities of Doom by introducing online multiplayer over the internet. This contributed to the popularity of the Quake series and characterized it as a figurehead in online gaming.

Games
Every game in the Quake franchise shares a basis in first-person shooter gameplay. However, the series lacks a singular narrative across all of its entries. Two major storylines exist within the franchise, as well as the Arena series, which focuses primarily on multiplayer gameplay.

Original storyline
The game's original plot focused on the player character, later known as "Ranger" in Quake III: Arena, who travels across alternate dimensions to stop an enemy code-named "Quake". The game takes place in a Lovecraftian setting with a mixture of dark fantasy, pseudo-medieval, and science fiction.


 * Quake (1996)
 * Quake Mission Pack No. 1: Scourge of Armagon (1997)
 * Quake Mission Pack No. 2: Dissolution of Eternity (1997)
 * Quake: Dimension of the Past (2016; chronologically set between Quake and its two expansions)
 * Quake: Dimension of the Machine (2021)

Quake II storyline
An in-name-only game that shifted the series to the science fiction genre, Quake II and its sequels chronicle the war between humanity and the cybernetic alien race known as the Strogg.


 * Quake II (1997)
 * Quake II Mission Pack: The Reckoning (1998)
 * Quake II Mission Pack: Ground Zero (1998)
 * Quake 4 (2005)
 * Enemy Territory: Quake Wars (2007; a spin-off of the series and a successor to Wolfenstein: Enemy Territory, with a storyline set before the events of Quake II)

Arena series
Quake III Arena and its successors focus on competitive multiplayer rather than a single-player experience. These games de-emphasized the setting of the first two installments while still retaining continuity with them and crossing over with id's Doom franchise. Quake Champions, in particular, is heavily influenced by the mythology of the original game.
 * Quake III Arena (1999)
 * Quake III: Team Arena (2000)
 * Quake Live (2010; an updated version of Quake III Arena originally designed as a free-to-play game launched via a web plug-in)
 * Quake Champions (2017)

History
TBA

Reception
Since its first release, the series has received mostly positive reviews.

Quake,  Quake II,   and Quake III Arena  have all been considered by various video game journalists and magazines to be among the greatest video games of all time.

Controversy
Like Doom, the Quake series initially received controversy due to containing high amounts of graphic violence. Public and media outcry over Quake and other violent video games peaked after the Columbine High School massacre occurred on April 20, 1999, and it became known that perpetrators Eric Harris and Dylan Klebold were avid players of both Doom and Quake. This finding prompted claims from media outlets that violent video games caused negative psychological effects on children that made them more aggressive and accepting of violence.

id Software co-founder John Romero later stated in a 2013 interview that the company and its developers had never intended to "offend people or shock people" with their games.