User:Bartlby Beetle/sandbox

A Card Game An ongoing project started by Kaleb North on May 3, 2013. The inspiration coming from trying to do something new during the summer gap. Kaleb set out to find a tabletop RPG to play with his cousins. After browsing for some time, it occurred to him that these games would be too complex for his cousins, who were younger then he by a few years. Kaleb then turned to card games like Magic the Gathering, to see what they had to offer. He knew it would be an investment, but after seeing the cost of just one starter pack he decided it was best to just go home and back to the drawing board. Kaleb sat down to watch Adventure Time, and lo and behold, the episode Card Wars was playing. It was then he decided to just make his own card game. On the first day, a rule book and nineteen cards were created. Two from each Spell subcategory (Fire, Ice, Shock, Earth, Metal, Mind, and Spirit) and one from each Creature subcategory (Magic, Beast, Robot, Humanoid, Undead). The day after, Kaleb decided to test it out at school. With only nineteen cards at hand, all of Kaleb's friends who he played with liked the game, and the only complaint being the lack of cards. Kaleb understood this and told them the max amount he would have when the game was complete would be two hundred fifty-eight (258) cards including Alchemy, a Market, Items, Enchanting, and Armor. There was a preplanned amount of seven cards for every category and subcategory, and after going home that day, Kaleb worked on the priority of the lack of Creature cards, creating two more for each of the subcategories, and then some armor cards. Kaleb finished all seven of the helmet armor cards, the only subcategory to be completed in one go. Deciding to not play it at school the next day, he left them home and came back to add one card from each Item subcategory (Ring, Necklace, Crown, Bracelet, HP Boost, MP Boost, AR Boost, and Perk). The card count was now at forty-four, and Kaleb decided it would be ready for even more testing. He received the same reactions, only minus the complaint with the lack of cards. Over the weekend he finalized some details and created new categories like Buffs, Enchanting, and a new subcategory for Alchemy; the Deadland. He started to flush out the concept of a Buff card, sketched out some Enchantment card ideas and created four Alchemy cards, one to the Forest, two to the Iceland, and one to the Wasteland. Upon finishing, he went into a creative lapse where no cards were created until May 24, 2013. He did, however, play with the then called "original" deck of forty-four cards. Kaleb decided Alchemy would be for long games not within the confines of school, along with concepts like the Magic Pool (which controlled the use of Spell cards) and the Market (which was also preplanned and needed fifty-one cards). On May 24th, Kaleb created Building cards and Player cards. The Player cards were essentially you, and you could stack multiple items and armor cards instead of the usual one on a typical Creature card. The Building cards were created to be a constant objective for you to attack, and each were themed after the Player cards (Mage, Hero, Thief, and Vanguard). Once he was released from school on May 30, 2013, Kaleb found an inspirational goldmine and exploited it by finishing the Spell subcategories Fire, Ice, Shock, and Metal along with Creature subcategories Magic, Beast, and Humanoid. The total continually grows from the ninety, more or less, cards. Categories The first category to be worked on was the Spell category and all of its subcategories including Fire, Ice, Shock, Earth, Metal, Mind, and Spirit. The second to be worked on was the Creature category and all of its subcategories including Magic, Beast, Robot, Humanoid, and Undead. The third being Armor and its subcategories including Helmets, Curiuss, Gauntlets, and Boots. The fourth being Items including Rings, Necklace, Crown, Bracelet, HP Boost, MP Boost, AR Boost, and Perks. The fifth being Alchemy including the areas Forest, Iceland, Wasteland, Deadland, and Grassland. The sixth being Buffs and, as of now, includes these Buffs: Gore's Buff, Reaper Buff, Souless Buff, and Kilco's Buff. Both Player cards and Building cards were created about the same time, and the Player cards, as of now, include the Mage, Hero, Thief, and Vanguard and the Building cards, as of now, include the Mage Hall, Hero Fort, Thief Camp, and Vanguard Citadel. The Field You can set it up any way you want, but typically it includes your Deadyard, where you put used spells and dead creatures, to your left. The deck, consisting of thirty-two cards, on your right and to the right of that; your Player card and the your two Building cards. The maximum allotted slots on the Play Field is enough for three creatures and one item for each, a perk, and one area for spell casting.