User:Baylily44/sandbox

Notes for 2020 project
How will advances in technology affect this industry and the workers in it, and how might policy need to shift to address this change? ​

Less than 3 pages, 12 pt font single spaced

ALLOW FOR MORE INTERACTION BETWEEN MUSICIANS, AUDIENCE MEMBERS, CREWS
The Goal


 * Audience members will be able to participate in a music experience using IoT devices

The Effect


 * "Technology-mediated audience participation" can include
 * Audiences wearing tactile devices, interacting with "online audio repositories"
 * Musicians can communicate through
 * Haptic wearables that communicate with the audience or fellow bandmates- not only does this allow for communication, but it is proven that with haptic metronomes and communication musicians are able to stay more on beat
 * Can affect anything from musician-tech communication to lighting communicating with SMIs
 * Sensor-equipped live performers (dancers or musicians) that control media elements/events using their movements

The Problem


 * There is currently no infrastructure for IoMusT so 5G is meant to fill that role.
 * "Cellular radio access technologies could provide...connectivity between SMIs... while current 4G cellular systems focus on supporting mobile broadband traffic, the 5G of such systems will be able to support ultra-reliable low-latency communication."

CREATING COMMUNICATING DEVICES (SMIs AND WEARABLES)
The Goal


 * Must make instruments able to communicate with each other (SMIs), or make communication systems that are made for music.


 * Haptic stimulation could replace visual by freeing up musician's laptop screens and allowing them to feel notifications
 * Sensors, actuators, embedded intelligence, wireless connectivity to local networks/internet
 * In the future, Internet-connected SMIs will change how humans consume and create music

The Effect


 * Wearables can include-
 * (MHW) Haptic wearable devices that allow a musician to send haptic feedback through the audience
 * Devices that can cue or notify musicians, track gestures, metronomes, offer connectivity or let musicians privately notify each other of things
 * SMIs can include-
 * sound effects/generators that are programmed through PC/smart apps
 * Accepts audio signals, MIDI messages, etc.
 * Connects to social media
 * Recording and sharing audio files immediately (in the cloud or in a database)
 * Data could be collected to understand playing style of musicians better, and communicate where, what, and how a musician is playing

The Problem


 * Currently more old fashioned MIDIs, analog synths, stomp boxes, etc are being used because they work better with regular instruments.
 * SMIs can be connected by "wireless cellular technologies" like 5G (which will have lower latency and be more reliable than 4G).

ALLOW FOR REMOTE PERFORMANCE AND PRACTICES
The Goal


 * Networked Music Performance allow musicians to interact and preform remotely with SMIs

The Effect


 * Delivering text/visuals from SMI-audience
 * Effectively creating hubs to allow local/global musicians to interact

The Problem


 * Requires very good "quality of service" QoS so that musicians can keep tempo and interact in real time
 * low communication latency, low and constant jitter, high audio quality).
 * A framework for a 5-G supported/enabled IoMusT is necessary, but once that framework (which already has proposed steps) is completed, 5G will support remote music experiences. Needs low latency, high reliability, a wide service area, etc.

Conclusion

 * . "By applying the IoT field to the musical domain we envision a departure from the traditional Western written music communication chain (i.e., composers writing musical content interpreted by instrumentalists, and received by a passive audience) towards a musical mesh where possibilities of interactions are countless."