User:Bermicourt/Card games/Envite

Appears to be the Canarian form of Truc. See Envite

Envite or Envite Canario ("Canarian Envite") is the most popular card game in the Canary Islands. It is played with a Spanish pack by up to twelve players in teams of 2, 3, 4, 5 or 6, the value of the cards varying according to the number of players. It is a very popular card game and most if not all the Canarian patron saint festivities include an Envite tournament.

Odd-numbered teams
If there is an odd number of players or if a player is missing, the game may be played with an extra hand known as blind, representing an invisible player which the team captain will direct. This means that the captain will have six cards, three of his or her own and three from the blind.

Objective
The aim of the game is to make four chicos to win the game. This is achieved by reaching the knock down four times (11 stones), and winning the knock down. The team that makes 11 stones can decide whether to play or not; if they say no, the opposing team will add one more stone, since once a team reaches 11, they are added one by one. If the team that reaches the knock down decides to play and wins, they get a chico. However, if they decide to play and lose, the opposing team take three stones. If both teams have 11 stones, they must both "knock down" (i.e. play), with or without trumps. At the moment in which the knockdown is reached, the team that has reached it will be able to show the cards to the captain without having to signal them.

Rules
These are the rules:

Seating
Being a team game, the players of each team sit alternately. One player on each team is the captain and in charge of coordinating the play of his team.

Start
Each of the two "dogsbodies" (mandadores) takes a card. Whoever draws the highest card starts the game. The pack is shuffled, and the player to the left of the dealer cuts it into two piles. The dealer places the second pile on top of the first before dealing 3 cards each, singly and anti-clockwise. The deal passes to the right. Three tricks are played; the team that makes two of the three tricks wins the hand and two stones with it.

Envido or vido
Hitting the envido challenges the opposing team to dispute four stones, instead of two. When hitting a raise three things can happen:


 * That the opponent does not accept, winning two stones the team that sent.


 * Let the opponent accept the raise and play the four stones.


 * Let the opponent accept and also raise the bet to seven.

If the opponent raises the bet to seven, the bet can be raised to nine stones and the opponent can raise it to boy out, which means the whole game is played.

Value of cards
The value of the cards depends on the number of players per team:


 * If the teams are made up of two players, the values ​​will be: La malilla (two of the virado), the king of the virado, the knight of the virado, the jack of the virado, the ace of the virado, the seven of the turned, the six of the turned, the five of the turned, the four of the turned and the three of the turned.


 * If the teams are made up of three players, the values ​​will be: three of clubs, knight of clubs, jack of coins, two of the turned, king of the turned...


 * If the teams are made up of four players, the values ​​will be: five of coins, three of clubs, knight of clubs, jack of coins, two of the turned...


 * If the teams are made up of five players, the values ​​will be: two of coins, five of coins, three of clubs, knight of clubs, jack of coins, two of the turned...


 * If the teams are made up of six players, the values ​​will be: Ace of Coins, Two of Coins, Five of Coins, Three of Clubs, Knight of Clubs, Jack of Coins, Two of the Toned...

After the cards of the turn will be the cards of the suit with which the hand comes out. For example, if you are facing Pentacles and the hand comes up with Cups, Cups will beat Spades and Clubs, but not Pentacles. The values ​​of the cards that are not turned are: king, horse, jack, ace, seven, six, five, four, three and two.

Drag
If the hand comes out with a card, for example, golds, everyone who has golds must play them. Whoever does not play coins and, nevertheless, has, may be sung a resignation. When dragging with a turned card, everyone who has trumps must play them, except the highest value card, which does not serve the drag.

He resigned
Any player who does not comply with the rules established in the stake will be sung as:
 * When the player does not serve the draw, or does not throw a card of the same suit that played the hand.
 * When the player throws a card, and then tries to remove it.
 * When the player tries to look at the cards of the player next to him.

In the waiver, 2 stones will be scored plus those that are being played, that is, if it is a normal game (three hands) without any raise, 4 stones will be scored, two from the game and two from the waiver, if it were with a raise it would be 4 of the raise plus 2 of the waiver, if the raise was 7 those 7 stones would be scored plus 2 more and so on.

The Tumbling
It is said that you are in a tumbo when you have eleven stones. As long as one of the teams is in a spin, it cannot be raised. If a raise is hit, a waiver is called and the "boy" will win if the team that called the waiver is the one that was in a tumble or will array 4 plus 2 stones if the one that called it was the other team.

The one who decides whether to lie down or not is the team that is lying down. If they don't play and they don't knock down, the opponent will catch a stone, if they knock down and lose, the opponent will "grab" three stones, and if the knockdown wins, the boy wins.