User:Bermicourt/Card games/Karnöffel

Karnöffel is a trick-taking card game which probably came from the upper-German language area in Europe in the first quarter of the 15th century. It first appeared listed in a municipal ordinance of Nördlingen, Bavaria, in 1426 among the games that could be lawfully played at the annual city fête. This makes the game the oldest identifiable European card game in the history of playing cards with a continuous tradition of play down to the present day.

History
The earliest substantial reference to Karnöffel is a poem by Meissner, written in or before 1450. Historically karnöffeln meant "to cudgel, thrash or flog", but in medieval times, a Karnöffel was also the word for an inguinal hernia.

Karnöffel had a suit, the 'chosen suit', in which some cards had a higher priority than cards in other suits, which indicates that it might be a possible precursor to the trump suit of Tarot. The earliest forms of Karnöffel utilized a deck of 48 cards, Aces having been removed from German and Swiss playing cards during the 14th or early 15th century. The original game was played with German-suited cards. Despite numerous references to Karnöffel over the centuries, the earliest rules we have are for a 36-card version of the game called Karniffel as played by Thuringian farmers which appeared in Teutsche Merkur in 1783. The description is incomplete in places and the author did not personally know the game and was uncertain in certain points, however it enables a reasonable reconstruction and gives an indication of the terminology used.

Recently, another more detailed account was discovered which describes the game of Karnöffel in the Silesian town of Landeshut in 1850. Here, for the first time a description of the signalling used in the game is given. In many respects it is similar to the Thuringian game, but the terminology has changed and some of the rules are different.

Current descendants
Karnöffe has a number of present-day descendants. One derivative of the game using Swiss-suited cards still played around Stans and in the Engelberg valley in the canton of Nidwalden in Switzerland under the name Kaisern, Kaiserspiel or Kaiserjass, though it is not related to Jass. It is a five-card partnership game of which each deal is won by the first side to win three tricks. In northern Europe there are two descendants played with 48 French-suited cards: Knüffeln, played in Frisia in north Germany, and Styrivolt, played in the Faroe Islands. In addition, there are games played with 32 or 36 French-suited cards: Bruus, Brus, Bräus, Voormsi.

Rules
There is no detailed record of the early rules for Karnöffel, although it is known that it was played with a 48-card, German-suited pack, that there was one chosen suit and that the cards of the chosen suit probably ranked as follows: U, 6, D, 3, 4 and 5. The chosen Six was known as the Pope, the Unter as the Karnöffel and the other beaters of the chosen suit were Emperors (Kaiser). The chosen 7 was the Devil and had no value except when led. By the late 18th century, there was a 36-card variant of Karnöffel and other 36- and 48-card variants are still played today.

The rules here are taken from a reconstruction by von Leyden and Dummett, based on von Leyden's discovery of the little-known Swiss game of Kaisern or Kaiserspiel which appeared to have similar characteristics to the original Karnöffel.

Players
Karnöffel was played by four players in two teams of two; the partners sitting opposite one another.

Cards
There was one chosen suit. In the unchosen suits, the card ranking was as follows:
 * King, Ober, Unter, 10, 9, 8, 7, 6, 5, 4, 3, 2 (Deuce)

Play

 * The first dealer deals 5 cards to each player, one at a time. The first card is placed face up in front of the respective player, the remaining four cards stay face down.
 * The lowest of the face up cards determines the trump suit for this deal. If 2 cards have the same rank, the first to be dealt decides the trump suit. Thereafter the players pick their cards up.
 * The player left of the dealer leads to the first trick; the other players play in clockwise order.
 * There is no requirement to follow suit. The player with the highest card of the led suit or the highest trump wins the trick and leads to the next.
 * This continues until one team has taken three tricks and so won the deal.
 * Players may talk to one another during the game; mutual support is actually encouraged.
 * The player who led to the first trick becomes the next dealer.

Literature

 * Dummett, Michael (1978). Reviews of "Der Nidwaldener Kaiserjass Und Seine Geschichte" and "Der Kaiserjass, Wie Er Heute in Nidwalden Gespielt Wird" in The Playing Card, Vol. 9, No. 4, May 1981.
 * Dummett, Michael (1980). The Game of Tarot. Duckworth, London. ISBN 0 7156 1014 7