User:Bladerunner2017/Books/VR Brief


 * Virtual reality
 * Head-mounted display
 * Ivan Sutherland
 * Palmer Luckey
 * Brenda Laurel
 * Reality–virtuality continuum
 * Methods of virtual reality
 * Cave automatic virtual environment
 * Oculus Rift
 * Haptic technology
 * Immersion (virtual reality)
 * Latency (engineering)
 * Motion perception
 * Phi phenomenon
 * Persistence of vision
 * Flicker fusion threshold
 * Field of view
 * Visual field
 * Raster scan
 * Vestibulo–ocular reflex
 * Fixation (visual)
 * Eye movement
 * Smooth pursuit
 * Saccade
 * Microsaccade
 * Eye tracking
 * Airy disk
 * Circle of confusion
 * Dawes' limit
 * Stereopsis
 * Monocular vision
 * Vergence