User:Bloodkith/sanbox2

''' list of sentient weapons. '''

Having a long tradition stemming from ancient mythology, religious beliefs and to modern fiction a sentient weapon is a weapon that displays signs of having self-awareness and or a will of its own. It's mind source can be from any of a number of origens including a haunting ghost or demon,an imprint from a previous owners own spirit, an artificial intelligence created by science, magic or superscience, an organic brain, or a mind-transfer from another already sentient creature. The weapons themselves can be as diverse as the imaginations of the storyteller but seem to fit in a number of categories as listed here.

to be considered for this list the applicant must have be intended to be used as a weapon at its inception.

key of idicaters of sentience.

 * Aid. Assistence (autonomic overide of handlers motor control to reflexivly provide ability beyond handlers own.)
 * Age. Agency (displays a need to accomplish a certain task.)
 * Aud. Audience (vocalized speach or speach-like patterns.)
 * Aut. Automatic (acts on its own without being directed.)
 * Con. Conversation (telepathicly or conventionaly discusses courses of action with others.)
 * Cog. Cognition (has an awareness of what is happening around it.)
 * Emo. Emotion (displays of emotion such an empathy with handler, or entreating handler for action/inaction.)
 * Hau. Haunted (known to have a soul of its own. or contain souls of others.)
 * Imp. Impression (fosters overwhelming emotion in others not originating from other stimuli.)
 * Ins. Instinct (reacts to stimuli as would a living creature.)
 * Int. Intelligence (has an ability to solve problems such as descerning friend from foe or adapting to situations.)
 * Kin. Kinetic (capable of intentional/directed movement often supernaturaly.)
 * Par. Parasitism (overides hosts will and or motor fuctions as in possesion.)
 * Sel. selection (accepts or rejects handlers often by remaining dormant.)
 * Vol. Volative (expresses a wish or permission to act originating in its own will.)
 * Man. Manna (Handler gains potency from a spiritual union with the weapon often consumes the spirits/powers of the vanquished.)
 * Zoo. Zoomorphism (animation resembling natural movements of living creatures, limbs, mouths,etc.)