User:Bloodkith/sentient weapon list

''' list of sentient weapons. '''

Having a long tradition stemming from ancient mythology, religious beliefs and to modern fiction a sentient weapon is a weapon that displays signs of having self-awareness and or a will of its own. It's mind source can be from any of a number of origens including a haunting ghost or demon,an imprint from a previous owners own spirit, an artificial intelligence created by science, magic or superscience, an organic brain, or a mind-transfer from another already sentient creature. The weapons themselves can be as diverse as the imaginations of the storyteller but seem to fit in a number of categories as listed here.

to be considered for this list the applicant must have been intended to be used as a weapon at its' inception/construction.

key of idicaters of sentience.

 * Aid. Assistence (autonomic overide of handlers motor control to reflexivly provide ability beyond handlers own but usualy only acts in handlers best interests and handler can overide it's intent with his own desires.*see cog*see par)
 * Age. Agency (displays a need to accomplish a certain task or affiliatian with a certain faction; good,evil,etc.)
 * Aud. Audience (vocalized speach or speach-like patterns.)
 * Aut. Automatic (acts on its own without being directed.)
 * Con. Conversation (telepathicly or conventionaly discusses courses of action with others.)
 * Cog. Cognition (has an awareness of what is happening around it.)
 * Dec. Descisive (shows an ability to undertake a course of action when given multiple options.)
 * Emo. Emotion (displays of emotion such as empathy with handler, or entreating handler for action/inaction.)
 * Hau. Haunted (known to have a soul of its own. or contain souls of others (spirits of the dead).)
 * Imp. Impression (fosters overwhelming emotion in others not originating from other stimuli.)
 * Ins. Instinct (reacts to stimuli in the manner of a living creature.)
 * Int. Intelligence (has an ability to solve problems such as descerning friend from foe or adapting to situations.)
 * Kin. Kinetic (capable of intentional/directed movement often supernaturaly.)
 * Par. Parasitism (overides hosts will and or motor fuctions as in possesion may surpress host consciousness as well.)
 * Rec. Recognized (handler knows or claims the sword is sentient even if no other specifics are given.)
 * Sel. selection (accepts or rejects handlers often by remaining dormant.)
 * Vol. Volative (expresses a wish or permission to act originating in its own will.)
 * Man. Manna (Handler gains potency from a spiritual/supernatural union with the weapon; often consumes the spirits/powers of the vanquished.)
 * Zoo. Zoomorphism (animation resembling natural movements of living creatures, limbs, mouths,etc.)