User:Bomboased/sandbox

Bimbo the Game
The game takes place in a colorful, energetic and somewhat twisted world of Bimbo. The main character is naiv young girl who suffers from severe ADHD and she likes lollipops. Because of this mad combination, her perception of the world is a bit surreal. The game is partly a parody of the successful Limbo game and partly an insanely hectic beat 'em up. In Bimbo the mission is to get to the end of the level, any means necessary. The journey to the goal is filled with references to the Limbo, but the gameplay and visuals are completely different. Where Limbo offers different sorts of puzzles and enemies (which cannot be beaten) in a shadowy environment, Bimbo is all about killing everything (from enemies to innocent bystanders) on screen with style and skipping/cheating through presented puzzles. In a nutshell this game is a colorful, fast-paced side scrolling action adventure beat 'em up with a touch of humor at Limbos expense. Any references to real life are purely accidental.

The game was made with Unity3D and it was released in 2011 as part of the game design exercise in Helsinki University. The trademark moves of the game included "Headfirst think later body torpedo" and "Lollipop-rampage". The only weapon in the game is a huge lollipop, which the girl finds it at the beginning of the game.

Enemies
There are three type of enemies and every enemy has an ACTIVE and PASSIVE mode. The enemies are: bunny, totoro and scientist. In passive mode the enemies won't attack the player, but in the active mode they will. Here is what each enemy will do:

Bunny:

-In passive mode the (normal) bunny is very cyte and cubbly. It just hops (small jumps) around looking happy. -In active mode the (acid) bynny will try its best to kill the player. Acid bunnys jumps are longer and it can dash very fast against the player (harming the player). Acid bunny has wild eyes and it trembles and it has longer teeth. Acid bunny can also jump on the normal bynny (flattening the normal bunny against the ground) and by doing that the normal bunny will become an acid bynny too.

Totoro:

-In passive mode the (happy) totoro just sits on the ground and smiles. Sometimes it will move (wobble) a bit and then sit down again. Happy totoro is very careful about its health, so it has a helmet on its head all the time. By killing the happy totoro you get the gelmet. Player can perform the ”Headfirst think later body torpedo” -special move only when the character has the helmet (can be used once per helmet). So kill those smiling furballs. -In active mode the (evil) totoro will try to kill player by hitting. Evil totoro can also throw up multiple acid bunnies for players nuisance. Evil totoro is a thorny hairy meaney and its helmet is not collectable.

Scientist:

-In passive mode the (sleeping) scientist will just sleepwalk around without any pattern. The scientist has oversized labjacket and big shoes and sometimes chemical flask in his hand. There is a 'zzz' above scientist head when he is sleeping. The scientist randomly wakes up (goes to active mode) and randomly falls asleep (passive mode). Scientist will instantly go to active mode if player touches him. -In active mode the (mad) scientist starts to yell out formulas and insanely-difficult-to-comprehend facts about sciense. If the player is near the mad scientist when he is 'teaching science', then the player will loose energy. The scientist can also throw the chemical flasks towards the player when he is not teaching. The chemical flask will harm the player if it hits. If the normal bynny or the happy totoro is listening the (active) mad scientists 'science teaching' for too long or if they get hit by a science flask then they will also become active and attact the player. Throwing distance varies. -Scientist is the only enemy that can switch between passive and active states randomly. -Collecting three active or passive scientist inside the teleport-stack allows player to perform the ”Lollipop-rampage” special move.