User:Brendan D. Macdonald (NIOSH)/sandbox

This is not the best sandbox in the world. No. This is just a tribute.

Minor changes for week 1 webinar

 * 1) Changed a sub-heading to a heading in Applications of VR to be consistent. Towards the bottom.
 * 2) Oxford comma consistency in Haptic technology page for subheading from "Arts, design and handwriting" to "Arts, design, and handwriting". The oxford comma is used in the rest of the document. Followed recommendations that said while Wikipedia doesn't care about the style they do recommend consistency.

Future webinar work
Considering editing "Applications of VR" page to add VR efforts from Occupational Safety.

https://www.cdc.gov/niosh/mining/UserFiles/works/pdfs/ateov.pdf

https://media.uow.edu.au/news/UOW197757.html

https://aag.secure-abstracts.com/AAG%20Annual%20Meeting%202018/abstracts-gallery/13756

https://www.sciencedirect.com/science/article/pii/S2095268617303439

https://www.amsj.com.au/augmented-reality-transform-mining-safety/

https://wlos.com/news/local/training-at-clemson-uses-vr-to-teach-manufacturing-safety

https://safety.assp.org/blog/virtual-reality-enhances-safety-training/

https://www.cdc.gov/niosh/topics/falls/labs.html

https://www.coalage.com/features/moving-beyond-mandated-training/

https://www.cos-mag.com/personal-process-safety/36967-virtual-reality-shakes-up-safety-training/

https://www.aws.org/resources/detail/tech-program-discovers-the-benefits-of-virtual-welder

Be sure to link to Driving simulator as that is training for job safety for truck driving at least

Link to Medical simulation, Surgery simulator, and perhaps Virtual reality therapy (wrt Occupational health)

Alternate page:

Cave automatic virtual environment

This page is listed as needed citation by wikipedia. I could also add in particular *types* of caves (# of sides, forward vs rear projection, etc)

In occupational safety and health
VR simulates real workplaces for occupational safety and health (OSH) purposes. Information and projection technology are used to produce a virtual, three-dimensional, dynamic work environment. Within work scenarios, for example, some parts of a machine move of their own accord while others can be moved by human operators. Perspective(TODO: create page detailing perspective correction w.r.t. Virtual Reality), angle of view, and acoustic and haptic properties change according to where the person is standing and how they move relative to the environment. VR technology allows human information processing close to real life situations. VR enables all phases of a product life cycle, from design, through use, up to disposal, to be simulated, analysed and optimized.

A common use case for VR in safety application is to give highly immersive training simulations. With VR's ability to simulate dangerous situations for a trainee, they can gain experience in hazard directly linked to their worksite without being exposed to real-world harm. The virtual training empowers workers to handle situations when things go wrong.

VR can also be used for OSH purposes to:


 * Review and improve the usability of products and processes whilst their development and design are still in progress. This can visualize errors during development and reduces the need for subsequent modifications.
 * Systematically and empirically review design solutions for the human-system interfaces and their influence upon human behavior. This reduces the need for physical modifications to machinery, and for extensive field studies.
 * Safely test potentially hazardous products, processes and safety concepts. This avoids actual hazards during the study of human-system interaction.
 * Identify cause-effect relationships following accidents on and involving products. This saves material, personnel, time and financial outlay associated with in-situ testing.