User:Brinmckinney/rtttoee

Editing the wiki article on the D&D 3e module Return to the Temple of Elemental Evil

Expansion- include some stuff on rastor, expand overview of chapters in publication history, expansion in 5e, different format for reception?

Return to the Temple of Elemental Evil (RTTTOEE) is an adventure module written by Monte Cook for the 3rd edition of the Dungeons & Dragons ''fantasy roleplaying game, set in the game's World of Greyhawk campaign setting. It was originally published by American game company Wizards of the Coast in 2001 as a sequel to the 1985 Advanced Dungeons & Dragons (AD&D) module, The Temple of Elemental Evil.''

'' The plot of the module pits the player characters against the third iteration of the cult of the Elder Elemental Eye and the power of their Temple of Elemental Evil, first introduced in the prequel module. The events of Return to the Temple of Elemental Evil occur nine years after the previous module as the adventurers attempt to prevent cultists of the Tharizdun from harnessing the power of four elemental nodes in order to release their god.''

Plot summary
''The player characters must foil the plan of the cultists of Tharizdun who have again occupied the temple. The cultists are attempting to restore each of four elemental nodes and release the Princes of Elemental Evil to bring destruction and chaos to the surrounding area. By doing so, the Princes would weaken Tharizdun's bonds. To summon the Princes, Tharizdun's followers operate within the cult of the Elder Elemental Eye.''

History of the temple
''The temple was originally established 25 years prior to the events of the module by worshipers of the gods Lolth, Zuggtmoy, and Iuz. Cultists of Tharizdun manipulated them into constructing it over a source of great power intended to release Tharizdun. Zuggtmoy and Iuz then created the Orb of Golden Death, which could draw power through elemental nodes from the four elemental planes. Three years after construction, however, the temple was sacked for the first time by neighboring armies.''

''Nine years later, cultists of the Elder Elemental Eye occupied the temple again and began gathering an army, only to be overthrown once again by adventuring bands based out of the nearby town of Hommlet. This time, the adventurers destroyed the Orb of Golden Death, banished Zuggtmoy, and sealed the underground levels of the temple, cutting off access to the cult's elemental nodes.''

The course of the adventure
''At the module's beginning, the cult of Tharizdun has begun to gather force once more at a new temple called the Temple of All-Consumption. They aim to excavate the collapsed lower levels of the Temple of Elemental Evil in order to restore the elemental nodes that would release the Princes of Elemental Evil. Their activities have gone almost completely unnoticed by local leaders and military forces, so they have been operating unopposed.''

''The adventurers begin in the town of Hommlet, which near "the moathouse", an active excavation site where the cult is working to restore a shrine. Investigating the moathouse gives them clues to visit the ruined, original temple in the nearby abandoned town of Nulb. These two sites point the way to the Temple of All-Consumption, which is near the hamlet of Rastor. Investigation of this temple occurs in three increasingly difficult stages: the Crater Ridge Mines, the Outer Fane, and the Inner Fane. After reaching the interior of the Temple of All-Consumption, the adventurers return to the Temple of Elemental Evil, which by then has been fully restored by the cultists, to stop their final plans.''

Publication history
This module was released in 2001 as an updated, revised, and expanded sequel to the AD&D adventure The Temple of Elemental Evil. The sequel, published by Wizards of the Coast, was inspired by the earlier publication of revisions to other classic adventures by the company TSR, such as Return to White Plume Mountain and Return to the Keep on the Borderlands (1).

Sean glenn robert campbell

erin dorries

justin ziran

chas delong

Reception[edit]
Reviewer Alan Kohler stated that "the material is well written and consistent with the D&D rules" but that he doesn't consider this to be Monte Cook's best adventure. Furthermore, he said that the adventure "involves mostly a series of interconnected dungeon crawls" and that "the players' motivations are weak" but that "it is still an immense adventure with tons of usable material, with a sort of brooding Masks of Nyarlothotep feel to it".

Matthew Pook, in his review, stated that one problem with the adventure "may be in getting the party to the starting point ... to begin the campaign".He stated that the adventure "is a large and detailed dungeon bash" and it "resemble[s] the onionskin model exemplified by many of Chaosium's Call of Cthulhu campaign packs".

Return to the Temple of Elemental Evil was ranked the 8th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.

Dungeon Master for Dummies lists Return to the Temple of Elemental Evilas one of the ten best 3rd edition adventures.