User:Broxigar720/sandbox

'''AS OF 4 / 11 / 14, THE FACTION SYSTEM IS IN THE ALPHA PHASE. AS SUCH, ALL VALUES AND MECHANICS ARE SUBJECT TO CHANGE.'''

-OVERVIEW-
The factions system was put into public testing on the Breaking Point client as of patch 0.1220. It features five playable survivor groups (with an option to choose no allegiance). These groups include the Rangers, Outlaws, Nomads, Hunters, and the Survivalists (not yet implemented). Each class has a leveling system that is progressed through completing tasks relevant to that faction (killing enemies, aiding allies). There are three "tiers" to each faction with levels two and three becoming unlocked when the player earns 2000 and 5000 points in that class, respectively. The player can also lose points through traitorous actions (aiding enemies, killing allies). This will eventually lead the player's point value for that faction to fall into the negatives, thus becoming a "traitor" or "degenerate" as well as receiving a point bounty on their head. How big the bounty is depends on who kills the "traitor" but the largest bounty is always awarded to the player killing a "traitor" from his own faction. Once a traitor you will lose the ability to speak in your faction's chat channel and your player's clothing will change to a dirtied/bloodied version of the level 1 clothing with the headgear removed. It is important to note that although the player can progress deeply into the negative point range, there is a cap on how far down the player can go which is currently set at -3,000.

-AID-
Aiding other factions members that are aligned with you is one of the primary ways to gain points. Aid consists of giving another player food, water, painkillers, bandages, field dressings, morphine, or field surgery. These actions are accessed via the contextual scroll wheel menu that appears on another player, automatically consume the item given and are only able to be performed on a need basis. This means that you can not give food or water to a player that is not hungry or thirsty and you can not "heal" a player that is not injured. There is currently a cool down period after giving medical aid to a player to prevents rapid exploitation via repeated intentional injury and this will be expanded to include longer times for more intensive medical aid.

-RANGER-
The Ranger class is designed to be the vigilante force for good ; the law in a lawless land. A Ranger is one of the most trustworthy classes so long as the player is not a hunter or an outlaw. In simple terms, the Ranger can be easily compared to a Hero of the old humanity system but like all classes, the player should always be slow to trust a level one faction member for they have not yet proven their loyalty to the faction. Level two and threes however are almost always friendly as long as they are not fired upon due to the extremely high point penalty for killing a "good" class (Nomad, Ranger, Survivalist). The rangers feature perks giving them a combination of strength and medical abilities. All Rangers are tougher than normal characters via armor that allows them to receive less damage to the body. Level 1's armor gives a small reduction in body shot damage, Level 2's armor ignores all body hit values below a certain point, which means most small pistol rounds will do little to no damage (rifle rounds are unaffected, however) and Level 3's armor combines both benefits. Level 1 and 2 Rangers both spawn with additional medical supplies, and Level 3 will spawn with a Medical Backpack that allows the treatment of any bleeding/pain/broken bones. It does not, however, perform surgery and does not award points for aid given its unlimited usage. Class progression occurs in the form of killing Hunters and Outlaws, while aiding Nomads, Survivalists, and other Rangers. Points are lost for aiding Hunters or Outlaws, as well as killing allied classes.

Points :

 *  Aid 
 * Ranger
 * Food = 10 pts
 * Water = 10 pts
 * Small Bandage = 10 pts
 * Field Dressing = 25 pts
 * Morphine = 25 pts
 * Field Surgery = 50 pts
 * Outlaw                    RangerNomad.jpg
 * Food = 0 pts
 * Water = 0 pts
 * Small Bandage = 0 pts
 * Field Dressing = -5 pts
 * Morphine = -10 pts
 * Field Surgery = -25 pts
 * Nomad
 * Food = 10 pts
 * Water = 10 pts
 * Small Bandage = 10 pts
 * Field Dressing = 25 pts
 * Morphine = 25 pts
 * Field Surgery = 50 pts
 * Hunter
 * Food = -5 pts
 * Water = -5 pts
 * Small Bandage = -5 pts
 * Field Dressing = -10 pts
 * Morphine = -25 pts
 * Field Surgery = -50 pts
 * Survivalist
 * Food = 15 pts
 * Water = 15 pts
 * Small Bandage = 15 pts
 * Field Dressing = 25 pts
 * Morphine = 35 pts
 * Field Surgery = 50 pts


 *  Destruction 
 * Ranger
 * Vehicle = 0 pts
 * Storage Crate = 0 pts
 * Outlaw
 * Vehicle = 100 pts
 * Storage Crate = 50 pts
 * Nomad
 * Vehicle = 0 pts
 * Storage Crate = 0 pts
 * Hunter
 * Vehicle = 100 pts
 * Storage Crate = 50 pts
 * Survivalist
 * Vehicle = 0 pts
 * Storage Crate = 0 pts


 *  Kill 
 * Ranger
 * Traitor = 500 pts
 * Level 1 = -1000 pts
 * Level 2 = -2000 pts
 * Level 3 = -3000 pts
 * Outlaw
 * Traitor = 50 pts
 * Level 1 = 50 pts
 * Level 2 = 100 pts
 * Level 3 = 200 pts
 * Nomad
 * Traitor = 100 pts
 * Level 1 = -500 pts
 * Level 2 = -1000 pts
 * Level 3 = -2500 pts
 * Hunter
 * Traitor = 100 pts
 * Level 1 = 100 pts
 * Level 2 = 200 pts
 * Level 3 = 500 pts
 * Survivalist
 * Traitor = 100 pts
 * Level 1 = -500 pts
 * Level 2 = -1000 pts
 * Level 3 = -2500 pts

-OUTLAW-
While not quite as bloodthirsty as a Hunter, an Outlaw will not have any qualms about scavenging that shiny loot off of your recently bullet-ridden corpse. Looking out only for their own, any forward attempts at friendly or civil conduct will most likely end in a surprise round in the back : non-Outlaws beware. Even other Outlaws are not granted immunity from their own greed and as such, gunfights between them are commonplace in Breaking Point. The Outlaws feature custom backpacks starting at Level 2, and all Level 3 Outlaws start with an IED blueprint allowing them to construct an improvised explosive device that can be used to disable vehicles and injure/kill personnel. This blueprint is not on the loot tables, making it exclusive to Level 3 Outlaws only. Class progression occurs in the form of killing all other classes and aiding other Outlaws. Points are lost for helping other classes, as well as killing other Outlaws.

Points :

 *  Aid 
 * Ranger
 * Food = 0 pts
 * Water = 0 pts
 * Small Bandage = 0 pts
 * Field Dressing = 0 pts
 * Morphine = 0 pts
 * Field Surgery = -25 pts
 * Outlaw                    HunterOutlaw.jpg
 * Food = 10 pts
 * Water = 10 pts
 * Small Bandage = 10 pts
 * Field Dressing = 15 pts
 * Morphine = 25 pts
 * Field Surgery = 50 pts
 * Nomad
 * Food = 0 pts
 * Water = 0 pts
 * Small Bandage = 0 pts
 * Field Dressing = 0 pts
 * Morphine = 0 pts
 * Field Surgery = -25 pts
 * Hunter
 * Food = 0 pts
 * Water = 0 pts
 * Small Bandage = 0 pts
 * Field Dressing = 0 pts
 * Morphine = 0 pts
 * Field Surgery = 0 pts
 * Survivalist
 * Food = 0 pts
 * Water = 0 pts
 * Small Bandage = 0 pts
 * Field Dressing = 0 pts
 * Morphine = 0 pts
 * Field Surgery = -25 pts


 *  Destruction 
 * Ranger
 * Vehicle = 250 pts
 * Storage Crate = 100 pts
 * Outlaw
 * Vehicle = 0 pts
 * Storage Crate = 0 pts
 * Nomad
 * Vehicle = 250 pts
 * Storage Crate = 100 pts
 * Hunter
 * Vehicle = 100 pts
 * Storage Crate = 50 pts
 * Survivalist
 * Vehicle = 250 pts
 * Storage Crate = 250 pts


 *  Kill 
 * Ranger
 * Traitor = 100 pts
 * Level 1 = 100 pts
 * Level 2 = 100 pts
 * Level 3 = 250 pts
 * Outlaw
 * Traitor = 200 pts
 * Level 1 = -200 pts
 * Level 2 = -500 pts
 * Level 3 = -1000 pts
 * Nomad
 * Traitor = 100 pts
 * Level 1 = 100 pts
 * Level 2 = 100 pts
 * Level 3 = 250 pts
 * Hunter
 * Traitor = 100 pts
 * Level 1 = 100 pts
 * Level 2 = 100 pts
 * Level 3 = 250 pts
 * Survivalist
 * Traitor = 100 pts
 * Level 1 = 100 pts
 * Level 2 = 100 pts
 * Level 3 = 250 pts

-NOMAD-
Generally preferring to avoid confrontation with other players, a Nomad is usually friendly unless engaged first. The Nomads are in it for the long haul, and the player will find that the theme of the class leans towards a roaming / survival play style, though this is in no way enforced. The Nomads also feature custom backpacks (including the largest of any of the starting backpacks) and have the ability to heal faster when resting. Level 1's have no delay to the start of the healing process, Level 2's have no delay and heal 50% faster, and Level 3's have no delay and heal twice as fast AND can heal above the current 75% ceiling to 100% health. Nomads also recover from pain and sickness automatically after a period of about 5-10 minutes (not yet implemented). Nomads also start with a melee weapon (hatchet). Nomad class progression occurs in the form of killing Hunters and Outlaws, providing aid to all other classes, and gutting animals (not yet implemented). Points are lost for aiding Hunters and Outlaws, and killing allied factions.

Points :

 *  Aid 
 * Ranger
 * Food = 10 pts
 * Water = 10 pts
 * Small Bandage = 10 pts
 * Field Dressing = 25 pts
 * Morphine = 25 pts
 * Field Surgery = 50 pts
 * Outlaw                    RangerNomad.jpg
 * Food = 5 pts
 * Water = 5 pts
 * Small Bandage = 5 pts
 * Field Dressing = 5 pts
 * Morphine = 5 pts
 * Field Surgery = 10 pts
 * Nomad
 * Food = 10 pts
 * Water = 10 pts
 * Small Bandage = 10 pts
 * Field Dressing = 15 pts
 * Morphine = 25 pts
 * Field Surgery = 50 pts
 * Hunter
 * Food = -5 pts
 * Water = -5 pts
 * Small Bandage = -5 pts
 * Field Dressing = -10 pts
 * Morphine = -25 pts
 * Field Surgery = -50 pts
 * Survivalist
 * Food = 25 pts
 * Water = 25 pts
 * Small Bandage = 35 pts
 * Field Dressing = 40 pts
 * Morphine = 40 pts
 * Field Surgery = 50 pts


 *  Destruction 
 * Ranger
 * Vehicle = 0 pts
 * Storage Crate = 0 pts
 * Outlaw
 * Vehicle = 100 pts
 * Storage Crate = 50 pts
 * Nomad
 * Vehicle = 0 pts
 * Storage Crate = 0 pts
 * Hunter
 * Vehicle = 100 pts
 * Storage Crate = 50 pts
 * Survivalist
 * Vehicle = 0 pts
 * Storage Crate = 0 pts


 *  Kill 
 * Ranger
 * Traitor = 250 pts
 * Level 1 = -500 pts
 * Level 2 = -1500 pts
 * Level 3 = -3000 pts
 * Outlaw
 * Traitor = 50 pts
 * Level 1 = 50 pts
 * Level 2 = 100 pts
 * Level 3 = 200 pts
 * Nomad
 * Traitor = 500 pts
 * Level 1 = -1500 pts
 * Level 2 = -2500 pts
 * Level 3 = -2500 pts
 * Hunter
 * Traitor = 100 pts
 * Level 1 = 100 pts
 * Level 2 = 200 pts
 * Level 3 = 500 pts
 * Survivalist
 * Traitor = 100 pts
 * Level 1 = -500 pts
 * Level 2 = -1000 pts
 * Level 3 = -2500 pts

-HUNTER-
Murderer. Madman. Sadist. Lunatic. All of these titles are applicable to the sheer chaotic personality that is the Hunter class. It is strongly recommended that new players begin with this class due to the lack of penalties for killing other players (including other Hunters). By doing so, new players will avoid a potentially massive drop in class points by performing traitorous actions such as killing allies. Hunters, true to their namesake, are built to carry out one task : kill everyone. To meet this end, the Hunter is equipped with a default speed boost to allow the player to catch their fleeing prey. The Hunters also feature increased movement speed in a number of actions and are one of the two classes that start with a melee weapon (hatchet). Hunter class progression is carried out by simply murdering anyone and everyone, including fellow Hunters. Points are lost for giving aid to anyone.

Points :

 *  Aid 
 * Ranger
 * Food = 0 pts
 * Water = 0 pts
 * Small Bandage = -10 pts
 * Field Dressing = -10 pts
 * Morphine = -15 pts
 * Field Surgery = -25 pts
 * Outlaw                    HunterOutlaw.jpg
 * Food = 0 pts
 * Water = 0 pts
 * Small Bandage = 0 pts
 * Field Dressing = 0 pts
 * Morphine = 0 pts
 * Field Surgery = 0 pts
 * Nomad
 * Food = 0 pts
 * Water = 0 pts
 * Small Bandage = -10 pts
 * Field Dressing = -15 pts
 * Morphine = -15 pts
 * Field Surgery = -25 pts
 * Hunter
 * Food = 0 pts
 * Water = 0 pts
 * Small Bandage = 0 pts
 * Field Dressing = 0 pts
 * Morphine = 0 pts
 * Field Surgery = 0 pts
 * Survivalist
 * Food = 0 pts
 * Water = 0 pts
 * Small Bandage = -10 pts
 * Field Dressing = -15 pts
 * Morphine = -15 pts
 * Field Surgery = -50 pts


 *  Destruction 
 * Ranger
 * Vehicle = 250 pts
 * Storage Crate = 100 pts
 * Outlaw
 * Vehicle = 250 pts
 * Storage Crate = 100 pts
 * Nomad
 * Vehicle = 250 pts
 * Storage Crate = 100 pts
 * Hunter
 * Vehicle = 250 pts
 * Storage Crate = 100 pts
 * Survivalist
 * Vehicle = 250 pts
 * Storage Crate = 250 pts


 *  Kill 
 * Ranger
 * Traitor = 50 pts
 * Level 1 = 50 pts
 * Level 2 = 50 pts
 * Level 3 = 50 pts
 * Gut = 500 pts
 * Outlaw
 * Traitor = 50 pts
 * Level 1 = 50 pts
 * Level 2 = 50 pts
 * Level 3 = 50 pts
 * Gut = 250 pts
 * Nomad
 * Traitor = 50 pts
 * Level 1 = 50 pts
 * Level 2 = 50 pts
 * Level 3 = 50 pts
 * Gut = 250 pts
 * Hunter
 * Traitor = 50 pts
 * Level 1 = 50 pts
 * Level 2 = 50 pts
 * Level 3 = 100 pts
 * Gut = 250 pts
 * Survivalist
 * Traitor = 50 pts
 * Level 1 = 50 pts
 * Level 2 = 50 pts
 * Level 3 = 50 pts
 * Gut = 250 pts

-SURVIVALIST-
The Survivalists are the hermits of Breaking Point, preferring to remain unseen. The Survivalists feature progressing levels of camouflage in the form of Ghillie camo and become increasingly difficult for zombies to detect, allowing them to sneak in hostile territory much easier. They also have custom equipment vests/pouches and are the only class that will start with the Tranquilizer weaponry. It is undecided as to whether or not this weaponry will be locked to this class. Class progression occurs in the form of surviving (day to day) and providing aid to allied factions (Nomads, Rangers, Survivalists). Points are lost for killing other players (excluding traitors and Hunters) and being killed. (THIS CLASS HAS NOT BEEN PUT INTO TESTING YET, INFORMATION SUBJECT TO CHANGE)

Points :

 *  Aid 
 * Ranger
 * Food = 10 pts
 * Water = 10 pts
 * Small Bandage = 10 pts
 * Field Dressing = 25 pts
 * Morphine = 25 pts
 * Field Surgery = 50 pts
 * Outlaw
 * Food = 0 pts
 * Water = 0 pts
 * Small Bandage = 0 pts
 * Field Dressing = 0 pts
 * Morphine = 0 pts
 * Field Surgery = 0 pts
 * Nomad
 * Food = 10 pts
 * Water = 10 pts
 * Small Bandage = 10 pts
 * Field Dressing = 25 pts
 * Morphine = 25 pts
 * Field Surgery = 50 pts
 * Hunter
 * Food = -5 pts
 * Water = -5 pts
 * Small Bandage = -5 pts
 * Field Dressing = -10 pts
 * Morphine = -25 pts
 * Field Surgery = -50 pts
 * Survivalist
 * Food = 25 pts
 * Water = 25 pts
 * Small Bandage = 35 pts
 * Field Dressing = 40 pts
 * Morphine = 40 pts
 * Field Surgery = 50 pts


 *  Destruction 
 * Ranger
 * Vehicle = 0 pts
 * Storage Crate = 25 pts
 * Outlaw
 * Vehicle = 100 pts
 * Storage Crate = 50 pts
 * Nomad
 * Vehicle = 0 pts
 * Storage Crate = 25 pts
 * Hunter
 * Vehicle = 100 pts
 * Storage Crate = 50 pts
 * Survivalist
 * Vehicle = 0 pts
 * Storage Crate = 25 pts


 *  Kill 
 * Ranger
 * Traitor = 50 pts
 * Level 1 = -500 pts
 * Level 2 = -500 pts
 * Level 3 = -1000 pts
 * Outlaw
 * Traitor = 50 pts
 * Level 1 = -100 pts
 * Level 2 = -100 pts
 * Level 3 = -100 pts
 * Nomad
 * Traitor = 50 pts
 * Level 1 = -500 pts
 * Level 2 = -500 pts
 * Level 3 = -1000 pts
 * Hunter
 * Traitor = 0 pts
 * Level 1 = 0 pts
 * Level 2 = 0 pts
 * Level 3 = 0 pts
 * Survivalist
 * Traitor = 500 pts
 * Level 1 = -1000 pts
 * Level 2 = -2000 pts
 * Level 3 = -3000 pts

-THE FACTIONLESS-
The true rogues of the game, putting trust in a factionless player is always a gamble. For times when the player simply wants to play without worrying about character progression, the player can choose to remain factionless, which will give you one of three civilian characters whose actions have no impact on the other class progression. The "None" character can be killed by any of the classes for a small point gain (less than killing other rival classes). Stats will not be tracked with these characters, but they can still be customized via clothing found in game.