User:Bulltimmy/sandbox

Halo reach Gameplay: edited version (paragraph 1) ADDED

Halo: Reach is a first-person shooter in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, equipments, vehicles and when a player dies.[2] :2–5 Gameplay is more similar to Halo: Combat Evolved than later games in the series. The player's head-up display displays and tracks a player's current weapons, abilities, and health; it also contains a compass and a "motion tracker" radar that registers moving allies, enemies, and vehicles in a set radius of the player. The HUD changes when the player pilots aircraft and spacecraft.[2] :2–5

What changed? Minor edits about third person

Halo Reach gameplay: edited version (paragraph 3) ADDED

Reach features updated versions of old weapons, plus new weapons fulfilling various combat roles.[7] In Halo 3, players can carry single-use equipment power-ups that offer temporary offensive or defensive advantages.[8] [9] This system of single-use equipment is replaced in Reach by reusable and persistent armor abilities that remain with a character until they are replaced by a different equipment.[10] It should be noted that if you're playing coop and you die, but your ally remains alive, you will respawn with the default sprint ability. The abilities are a sprint, which allows the player to move at an increased rate for several seconds; jetpack, which allows the player to essentially fly for a limited time; active camouflage, which makes a player harder to see (the less the player moves, the more camouflage he will be) and scrambles both his, and nearby enemies radars; hologram, which creates a facsimile of the player running towards a target point; drop shield, which creates a bubble that heals those inside and protects them from a limited amount of damage; and armor lock, which immobilizes the player, but grants invincibility for a brief period of time.[2] :10 [11] When the the player exits armor lock a close range EMP, breaking nearby player's shields and pushing away movable movable objects such as ammo crates and boxes. If a vehicle rams a player that is armor locking, the vehicle will sustain heavy damage. When playing as a Covenant Elites, players also have access to an evade armor ability which allows the player to quickly dash in any direction.

What changed? I added descriptions for several of the armor abilities

http://techgeek.com.au/2010/06/02/halo-reach-armour-abilities-tips/

Halo Reach Multiplayer: edited version (paragraph 1) ADDED

Reach supports player-versus-player multiplayer through splitscreen on a single Xbox 360, local networks (System Link), and the Xbox Live service. The game includes standard multiplayer modes such as "slayer" and capture the flag, as well as gametypes new to the franchise. In "headhunter", players drop skulls upon death, which other players can pick up and deposit at special zones for points.[12] When players die, all their accumulated skulls are dropped. "Stockpile" has teams race to collect neutral flags, holding them at capture points every minute for points. "Generator defense" pits three human supersoldiers, or Spartans, against three Covenant soldiers called Elites. The Elites' objective is to destroy three generators, while the Spartans defend the installation. After every round the players switch roles. "Invasion" is a six versus six mode with three squads of two on each team.[13] The gametype matches Spartans against Elites; Elites vie for control of territories to disable a shield guarding a navigation core. Once the shield is disabled, they must transfer the core to a dropship; the Spartans must prevent this. As the game progresses, new vehicles and areas of the map become open.[3] The gameplay for Spartans and Elites is similar, but not identical Elites are both larger and have a bigger hitbox, but are able to move slightly faster. Additionally, they are able to regenerate their health completely regardless of how damaged they were. Depending on the game mode you do, Spartans and elites have different default loadouts. However, if you're playing locally, you can alter the loadouts for both Spartans and Elites to be whatever the player chooses in the settings menu.

What changed? I added detail about the differences in gameplay between the Spartans and elites

https://www.engadget.com/2010/04/21/halo-reach-multiplayer-beta-preview/

Halo Reach Story: edited version (paragraph 5)

The post-credits scene puts the player in control of Six's last stand against overwhelming Covenant forces. After sustaining heavy damage, Six removes his/her (depending on the gender the player selected) shattered helmet and is eventually overwhelmed and killed. Some years later, Six's helmet remains on the grassy plains of a now-restored Reach with a ship landing in the background to bring new colonists to the planet. A narration by Halsey eulogizes Noble Team, who ultimately enabled humanity's victory over the Covenant.

Minor grammatical change about 6's helmet.

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Halo video game

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Halo reach game types

https://www.esportspedia.com/halo/Halo:_Reach

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"Halo: Reach's campaign revolves around the player created Noble Six and his team of Spartans during the Fall of Reach." (re-used)

https://www.esportspedia.com/halo/Halo:_Reach