User:Burwat/sandbox

The History of Chase The Green __________________________ Chase the Green is a game that flourished in the middle of the last century. It was normal in most snooker rooms to see the top cue-men playing this game on the match table while the lesser players played Snooker in the rest of the room. Chase the Green was usually played as a gambling game and needed a higher level of skill than Snooker, especially with regard to cue ball control. Television did not get established in the United Kingdom until the 1950’s but from then on televised sport began to flourish. However, the media as a whole seemed reluctant to give any mention at all to cue sports. Then in 1969 when colour television began to replace the old black and white sets the BBC decided to try a half hour slot of Snooker called Pot Black. From that moment on Snooker gained in popularity as never before. In less than a decade the major tournaments were to receive hours of television coverage. Snooker payers began to be known by the general public and went on to receive celebrity status and incomes to match. The effect was to turn all the young players away from any game but Snooker. Chase the Green was seen less and less in the snooker rooms as had billiards itself had done 50 years earlier. © 2012 Snooker Chase the Green

RULES OF SNOOKER CHASE THE GREEN SETTING UP Snooker Chase the Green is played on a full sized snooker table. The colours are placed on the spots they would occupy at snooker with the exception of the blue ball which is not used in chase the green. Each ball has the same value as it would have at snooker, with the exception of the black. The black is worth eight points at chase the green. The colours occupy their normal spots with the exception of the brown which is placed on the centre spot. Five red balls are placed on the table as penalty balls. they are positioned as follows: 	The first red is placed at the apex of the “D” 	The second red is placed on the centre spot of the “D” 	The third red is placed midway between the centre spot of the “D” and the centre spot of the table 	The fourth red is placed midway between the centre spot of the table and the pink spot 	The fifth red is placed midway between the pink spot and the black spot At the start of the game all the balls are placed as above with the reds forming a straight line in the centre of the table. During play red balls remain where ever they come to rest unless a red ball enters a pocket or is forced off the table, in which case it is replaced on whichever vacant red spot is closest to the baulk cushion. The Aim Of The Game 	The aim of the game is to score exactly 101 points. 	The first player to score exactly 101 points is the winner. Scoring 	To start the game the player winning the toss must shoot the cue ball from the “D” towards the top of the table and strike the black before any other ball. 	It is never permissible to first strike a ball in baulk when playing from “in hand” (from in the “D”) at chase the green. 	Scoring is done by potting any of the coloured balls into any pocket with the exception of the green. 	The green may only be pocketed in the baulk pocket closest to the yellow spot. 	Scoring can also be done by making cannons between the coloured balls. A cannon can be scored at anytime during a break either as a single scoring shot or at the same time as when potting a colour. 	Two points are scored for a cannon and if scored when potting a colour then the two points are added to that of the colour. 	Only two consecutive pots of a ball are allowed when potting a colour from it’s spot unless one of the pots is combined with a canon. 	If a player scores on the opening shot of the game and goes on to make a break of 101 then he wins without his opponent taking a                                                                       shot. Fouls 	If a player commits a foul all of his score is struck off and at his next visit to the table he must start from scratch. 	If the white enters a pocket or is forced off the table it is a foul shot. 	If during play the cue ball touches any red whether directly or after strikend a cushion or after first hitting another ball, it                           is a foul and the striker loses his turn at the table. 	If a player causes a red ball to enter a pocket or forces a red or any other ball off the table, it is a foul shot. 	If a player pockets the green ball in any other pocket than that dsignated above it is a foul shot. 	If when playing from the “D” (in hand) a player first conacts a ball that is behind the baulk line it is a foul. 	If a player reaches a score that is one point under or any score that is higher than the agreed winning score, (101) it is a foul shot and he loses his turn at the table. 	The miss rule does not apply in chase the green but after any foul the offending player may be asked to play from where the cue ball has come to rest or to play from hand if the cue ball has entered a pocket. 	This rule is applied even if all the coloured balls are in baulk. OTHER 	The general rules of snooker apply. 	Push shots, double striking and jump shots are not allowed in chase the green. 	The touching ball rule is enforced as it is in snooker. © 2012 Snooker Chase the Green