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2K Australia
2K Australia is a Canberra based games studio and part of Take-Two Interactive. Established in 2000 they were originally a division of the Boston based “Irrational Games”. Take-two Interactive acquired Irrational Games in 2006, and rebranded the two divisions as 2K Australia and 2K Boston. Since then however, 2K Boston re-taken the moniker of “Irrational Games”. 2K Australia separated from 2K Boston in 2007 and joined the Nova Scotia studio of 2K Marin but while under the name Irrational Studios though, they helped develop the hit game BioShock, and as 2K Australia helped develop the sequel, BioShock 2. In late 2011 it was rumoured that 2K Australia had also fallen victim to the decline of the Australian video game industry, and had released as many as 15 employees. 2K Australia however dismissed these rumours and revealed they are pairing with Boston’s Irrational Studios to work on BioShock Infinite. The rumours of 2K Australia’s demise came in the wake of Art Director, Andrew James, and Lead Designer, Ed Orman, departing the company to establish the mobile phone game development company, Uppercut Games.

A significant contribution towards 2K Australia surviving the decline of the Australian video game industry (which saw the likes of Team Bondi, creators of the hugely successful “LA Noire” go under), is that they have been part of a larger company. While they have been subject to numerous name changes, they have remained their own studio with the support of Take-Two Interactive, and have often been called upon for assisting in the development of games. Other games 2K Australia developed over the years include the 2002 PC-based RPG “Freedom Force” and it’s 2005 sequel “Freedom Force vs The 3rd Reich”. A report on AustralianGamer.com also suggests that in 2004, while still part of Irrational Games, they were involved in the development of “Tribes: Vengeance”, however there are no reports which specifically state the Australian division of Irrational were involved with the game.