User:CallMeVbuck/sandbox

Juke’s Towers of Hell (formerly Jupiter’s Towers of Hecc, and originally Kiddie’s Towers of Hell) is a Roblox obstacle course game that revolves around the player scaling 10 tiered obby, also known as “Towers”.

Kiddie’s Towers of Hell
On June 6th, 2016, the place for KToH was created, with only the Tower of Hecc (then Tower of Hell) being the only playable, although it wasn’t completed until March 2018. In July 2018, KToH had begun gaining popularity, so this inspired Kiddie to make a 2nd tower, the Tower of Screen Punching. In August 2018, the Tower of Impossible Expectations was added, so far having 3 towers. On September 17th, 2018, the second area, Ring 2, was released. About 2 months later, the 3rd area: Ring 3, was released. On January 6th, 2019, the 4th area: Ring 4 was released. Barely a month later, Ring 5, the final ring to be released under KToH, was released.

Downfall of KToH
On March 3rd 2019, Kiddie had deleted KToH for multiple reasons (one being he wanted to pursue other dreams)and gave ownership to the co-owner, Jukereise (then Jupiter_Five), and the game was renamed to Jupiter’s Towers of Hecc.

Juke’s Towers of Hell
After Juke’s transition of ownership, the first ring to be released under her name, Ring 6, was released but quickly closed due to a sloppy release; reopening on April 9th, 2019. On January 15th, 2020, Ring 7 was released. Other areas that were released (by chronological order): Zone 1, Zone 2, and Zone 3. On July 8th, 2020, Ring 8 was released, it was also revealed that Ring 1 was getting a subrealm, named Forgotten Ridge. In late July, JToH had to shut down due to name exploiting; but was opened shortly after. Zone 4 was released in early January, although the zones shifted up to 10. Not long after Zone 4’s release, Ring 1’s subrealm released. In April 2021, the final ring, Ring 9, was released. After Ring 9’s release, all that released was subrealms for TGI, while the 2nd world still had a long way to go.

Summary
JToH is based off 10 tiered (floored) obbies with no checkpoints, known as Towers. Players have to beat a certain amount of towers (and certain difficulty requirements) in order to advance to the next ring/zone

Tower Types
Tower types are as followed, least to greatest:


 * Steeple (5-6 floors) - The least common types of tower, only found in subrealms.
 * Tower (10 floors, except ToSP; which has 9 floors) - The most common type of tower, and the staple of the game.
 * Citadel (12-25 floors) - Usually 1 is found per area, some areas didn’t have a citadel for a while: like Ring 2, with CoWS; and Ring 3, with CoHaD.
 * Obelisk (30 floors) - Technically not an official tower type, 2 are planned at the moment, one at the end of TGI, and one in Zone 10.

Worlds
JToH is split into 2 realms as following:

The Great Inferno
The Great Inferno, formerly Kiddie’s Inferno; is based off of Dante Alighieri’s Inferno, with some names changed to be accepted by the Roblox Terms of Service, and is as follows:


 * Ring 1: Limbo - This ring’s lobby is based off of islands in the sky, with towers being on various islands.
 * Ring 2: Desire - This ring is mostly down to earth (in a literal manner, that is) with towers scattered through out the ring.
 * Ring 3: Gluttony - This ring is in a rocky area, not much to say about it.
 * Ring 4: Greed - This ring’s lobby is mostly based in caves with a tunnel system.
 * Ring 5: Wrath - Despite being a later ring, this ring’s towers are more spread out.
 * Ring 6: Heresy - This ring is mostly set on an “industrialized hill”.
 * Ring 7: Violence - This ring’s lobby is set inside an old castle of some kind.
 * Ring 8: Fraud - This ring’s lobby consists of 2 areas: The main lobby with towers, is set within a cavern; and the outside stretches into a small peninsula jutting outwards towards Ring 9.
 * Ring 9: Treachery - This ring is set in the core of the Inferno, with all the tower portals being set inside a large palace.

Spatial System
The Spatial System mostly revolves around the ascension from the sea, to outer space, which is as follows:


 * Zone 1: Sea - As the zone’s name suggests, this zone’s lobby is based on the sea, with a massive volcano, where this zone’s citadel lies.
 * Zone 2: Surface - As its’ name also suggests this lies on the surface level.
 * Zone 3: Sky - This zone is set in the sky, with there being a satellite above housing the Psychologicallly Unsafe Towers.
 * Zone 4: Exosphere - Set in a base in the exosphere, the main lobby is “built on a small asteroid” which is considered a “engineering wonder”.
 * Zone 5: Moon - Set inside a biosphere inside the Moon, with a swamp-like terrain.
 * Zone 6: Mars - Set inside a massive ravine inside Mars, this ravine was home to a powerful ancient civilization that was unfortunately destroyed by “something, or someone”. The civilization might’ve been a surprisingly advanced civilization, as we see the advanced towers area is in a jet hangar.
 * Zone 7: Asteroid Belt - Set in the asteroid belt, this zone’s design is heavily reminiscent of the Super Mario Galaxy level Dreadnought Galaxy.
 * Zone 8: Pluto - Supposed to be set on Pluto, this zone was originally supposed to be on Jupiter. The main planet is split into 3 layers, one for each soul crushing tower. This zone’s original soundtrack most likely refers to the state of Pluto’s atmosphere.
 * Zone 9: Wormhole - Supposed to take place inside/outside a wormhole, this zone was meant to originally be set in the Oort Cloud. As this zone isn’t out yet, we know nothing about the zone’s design.
 * Zone 10: ??? - Originally the City of Void, we don’t know much about this zone as the “signal” to it is lost.

Subrealms
Subrealms are nested within a main realm, and is as follows (starting with TGI, and then SS):


 * Forgotten Ridge: Set in a floating island archipelago, it seems to be heavily based on KToH-era Ring 1.
 * Garden of Eeshöl: Originally supposed to be named Garden of Eden, this subrealm is set in what seems to be a greenhouse, with the towers themed either with plants or technology.
 * Silent Abyss: Situated under the Lost River, Silent Abyss focuses on a dilapidated fortress under the sea.
 * Lost River: Presumably an extinct fishing civilization, being located on a river, this subrealm contains older and whitelisted towers.
 * Infernal Manufacturing Plant: The IMP consists of newer whitelist towers, very similar to Lost River.
 * Unnamed R7 Subrealm: Likely a Guardian subrealm, the contest for this subrealm focused around story-based towers.
 * Paradise Atoll: Originally a summer event subrealm, this was quickly turned into a permanent subrealm, whose release was plagued with bugs.
 * Arcane Area: The oldest and first subrealm inside of the game, is heavily based off of magical elements.
 * Pit of Misery: The only area to contain harder then catastrophic towers, none of these towers (except ToMDC, the easy tower) are canon, as they go above terrifying difficulty.

Scrapped Subrealms

 * Gnome’s World: Formerly a Ring 6 subrealm, this subrealm is likely reconfirmed, but the name is subject to change.
 * The Great Centurial: Likely hosted the longest and near-impossible The Great Centurial.
 * Mount Rad: This subrealm was in heavy development limbo from the day it was announced to be in the works and had one Terrifying difficulty steeple: Sans Steeple. The future of the subrealm is in limbo, as it was scrapped.
 * Fortress of Hecc: The former R7 subrealm, not a lot is known about it.
 * Frog’s Leg Pot: The first subrealm originally developed for Z2, was scrapped at some point in time and was replaced by Arcane Area.

Difficulties
The JToH difficulty chart is split into 13 difficulties (11 canon, 2 non-canon; technically 14 including Gingerbread) and 3 removed difficulties. Italics indicate removed/unused difficulties, bold are area-specific. The difficulties are as followed:


 * Effortless - Formerly the easiest difficulty, Effortless was removed in June 2019. Only 2 towers had ever had this difficulty
 * Easy
 * Medium
 * Hard
 * Difficult
 * Challenging
 * Intense
 * Remorseless

Soul Crushing Difficulties
Soul Crushings, commonly abbreviated as SCs, are unique as they stand out as the hardest tower(s) in that area. The only area where Soul Crushings outnumber normal difficulties, for now, is Ring 9. The difficulties are as followed:


 * Insane - The first of the SC difficulties, beating a tower like this is considered a massive milestone for any player. A sub difficulty, Thanos, is exclusive to Thanos Tower.
 * Extreme - The second level of the SC class, Extremes are few in number, as they are eclipsed by other difficulties in its class.
 * Terrifying - The 2nd hardest canon difficulty, completions of these towers are considered impressive and a stepping stone to the hardest difficulties.
 * Catastrophic - The hardest canon difficulty, Catastrophic towers usually have few victors, most being in the quadruple digits, the hardest canon tower, ToCP, sits at the top of the chart.
 * Horrific - One of 2 difficulties exclusive to the Pit of Misery, towers in this difficulty are notoriously difficult to beat, but some have managed to conquer it, and wins are occasionally seen from time to time.
 * Unreal - Claiming the place of the hardest overall difficulty, very few people have beaten this difficulty legitimately, some ‘wins’ were attained using exploits.
 * nil - The hardest difficulty, now removed for being considered humanly impossible, sat at the very top of the chart.

Uncategorized

 * Gingerbread - A difficulty that is reserved for towers whose difficulties arent exactly agreed on, represented by a brown color and a decal of a gingerbread man on it.
 * TooHard - Though not an actual difficulty, TooHard is used in curator reviews to determine that a tower is too hard to actually beat.