User:Canageek/sandbox

Emmanuelle  is an erotic graphical adventure game from Coktel Vision, originally released in 1989 for Amiga, Atari ST, and IBM PC (DOS). The game was developed by Hubert Chardot, whom is better remembered from her games in the Gabliins series. The game is considered to slightly erotic, but not pornographic.

Story
The plot of Emmanuelle is loosely inspired by Marayat Rollet-Andriane (Better known as Emmanuelle Arsan)'s Emmanuelle books, as adapted by Muriel Tramis. Emmanuelle in the game is a wife of French business man whose job requires constant travelling, thus leaving his wife unfulfilled. Emmanuelle has taken a lover, Marc, but later suffers pangs of conscience, because she still loves her husband. Emmanuelle travels to Rio de Janeiro in Brazil, but Marc follows Emmanuelle to Brazil. The aim of the game is to augment Marc's erotic potential so he can seduce Emmanuelle again. , ,

Erotique potential is augmented by following the three laws of eroticism: law of numbers (seduce as much ladies as you can), law of asymmetry (try to seduce an odd number of ladies) and a law of surprise (seduce preferably concealed/masked ladies). Furthermore, the player should find three erotique statuettes. There's not any hardcore scenes present in the game, but Marc might catch Emmanuelle disrobing while looking through a certain keyhole, although more often he will see only an old gentleman washing his feet.

Gameplay
The DOS -version supports EGA, CGA and monochrome graphics, while the Amiga and Atari ST versions uses 16 colours. Emmanuelle is a point-and-click adventure, but the DOS version has no mouse support. The game uses multiple-choice dialogues for conversations. The game includes sub-games such as gambling at a casino where the player has to raise money for flight tickets. The player might also end up fighting with angry husbands and smugglers due to their exploits.

Reception
The reviewer of ST-Computer thanked the game of its good graphics, but criticized the lack of sounds and too easy puzzles. The reviewer of Power Play thought the game was boring and only titillating in the casino sequences; he also criticized poor graphics and the lack of sound. In a later issue Power Play awarded Emmanuelle as being the game with the most idiotic dialogue.