User:Chaosct/sandbox

= Terran = The truth of the Marines.

Marine
Use them to shoot at air units. Then target ground units. They are the third or so most powerful unit in the game. Their damage is about 6.0049 and their air damage is about 7.049 or so per bullet. They cost 50 minerals to make, are the first unit to buy for terran other than the worker unit, and are powerful enough in a group of 92 to take out a group of 32 of the strongest unit in the game, the guardians. It takes 12 of them to take out a battlecruiser in a suitable amount of time as dictated by theory of war, and it takes 8-7 of them to take out a battlecruiser with maximum unit save yield with smallest amount of possible units. They are the only end game viable units for first fighter unit in the game, and they are among the most powerful units in the game aside from units that cost gas, the most battle effective unit mineral wise, and are truly powerful against any unit other than the collosi, which can be beat with Vikings. The strongest strategy I can think of for marine use against a protoss player, while I personally do not use it, is to build a set of Vikings with a set of marines. Any army is defeated with proper use of marines and their upgrades will last them in battle against any opponent with optimal micro. enjoy.

The Upgrades
Upon the most important upgrades in the game of effectivity of an upgrade is the stimpack. While it seems lackluster in the power of all upgrades possible by the name of the tooltips given by Blizzard, its' optimality with any army of ground units including a marine, even a marauder, is prominent. Taking this upgrade for any marine/maurado effective build is not only intelligent, this one upgrade will boost your army effectivity from 22% to 75.6%, assuming you are using your units to that end. In the end, as if the hands of God were using the marines, it can boost an army of marines/mauraders effectivity by 80945%, which in the end, with a simpletons' hands, turns out to be a minimum, while being used intelligently, 904.5%. Regarded highly by marines themselves I assume, regardless of pain level, these vials used in their suits can increase their intelligence, adrenaline, awareness, agility, effectivity, strength, and last to be assumed unknown, their truth of will. They not only fight more vigorously, they allow them the power of an almighty tosian, which increases their effectivity subliminally against Protoss units more than Zergian, while their ability against Zergian units actually gains more power. The end of the knowing of stimpacks is not what is the problem, the ineffectivity of them is. Not all suits of Terran functionally correct lack of fluid being entered, which needs to be addressed by the ones who use it with nothing more than a hasty mighty slap to the left leg then torso, and the last thing to be known of our planet of the chemical is that it can be powerful enough to kill those who are innocent with one drop of overdose. These fluids are not to be used by anyone not having them administered through the suit. Enjoy.

Combat Shield
Take it if you want to look cool. That's that. Don't take it and you lose end game honor, valor, and last but not least, heroism. And the extra health comes with it. Yo add this last I'm too pooped to write the rest.