User:Charshenk/sandbox

Article Evaluation

Apple Watch

The information in the article is very relevant to the topic. All information in the article is relevant to explaining the Apple Watch in a cohesive fashion without deviating from the topic. One bit of information that was a little distracting is that the article moves in a sensible linear way going from introduction of the product from early production to release of the Apple Watch, then to the design, hardware, software. The only piece of information that stuck out to me as out of place were the sales figures being placed at the end of the article. It seems as though it might be better placed after the release category of the article. The model numbers mentioned in the article are up to date, but the sales figure information is only dated as recently as 2016. There could be more information about sales during 2017 and 2018. Overall it is a very informative article that approaches the topic in an unbiased way and in a very logical progression. The viewpoint is mostly told through factual representation of the device and information stated through keynotes and sales figures. The links used in the article are working. Some footnotes and references are lacking citations. The citations that are mentioned are relevant to the article and accurately support the arguments made. Some of these references are coming from Apple themselves which seems like they would be bias, writing a positive article for self-promotion. Other links lead to reviewer sites, such as CNET or The Verge, which do their best to remain unbiased in reviewing the technology, but it also depends on the reviewer and whether or not they're also a fan of apple products. There is no mention of any of these citations having a certain bias. On the talk page, there is mostly a conversation going about the correct placement of the information and whether or not information in this particular article belongs in another article that has more specific information based on the model numbers. The article is a part of many WikiProjects: Apple, Apps, Brands, Telecommunications, Technology, and Watches.

Article Addition

Augmented Reality

After:

"Augmented reality systems are used in public safety situations, from super storms to suspects at large."

Insert:

Virtal Reality (VR) and Augmented Reality (AR) represent novel and effective techniques to overcome the limitations of traditional approaches (Feng et al., 2018; Lovreglio, 2018)..... This technology have been used to 'augment' classic drills and train building occupants for tsunami and fire evacuations as well as earthquake training

Source:

Lovreglio, Ruggiero. (2019). Virtual and augmented reality for human behaviour in disasters.

Contributed the following paragraph to Wiki Article:

Mobile Augmented Reality (MAR)

Augmented reality technology is becoming more prevalent with the implementation into mobile devices recently. Augmented reality in mobile devices is usually represented by an overlay of a graphic or motion image virtually present on the screen while using the camera function. Augmented reality provides various functions depending on the app being used.

Mobile application software can utilize the accelerometers and gyroscopes in mobile devices with augmented reality technology and machine algorithms to measure distances and operate as a virtual ruler.

Informational augmented reality is being implemented to cultural institutions so that a user can employ their camera to “define” objects in real time. The images can be augmented to show information about what a user is looking at.1Historical events can be reenacted through a 3D rendering of the events.

For instance, Google has mentioned that its app Google Maps will include an update that would allow for the use of an augmented reality overlay to show turn by turn directions to the user. A user could navigate using the real-time camera projection, with directional navigation presented on screen to help the user.

Source:

Billock, Jennifer. “Five Augmented Reality Experiences That Bring Museum Exhibits to Life.” Smithsonian.com, Smithsonian Institution, 29 June 2017, www.smithsonianmag.com/travel/expanding-exhibits-augmented-reality-180963810/.

Source:

https://www.researchgate.net/publication/320704050_AUGMENTED_REALITY_IN_MOBILE_DEVICES

(Final Project Paper)

Augmented Reality

Augmented reality is the extension of technological development from Virtual Reality. It allows elements of virtual space to be presented to the user in a real-time environment. The creation of augmented reality by design is to enhance one’s understanding of their environmental surroundings.1 As with most modern technologies, as it extends beyond its esoteric beginnings, it becomes more ubiquitous among the mass consumer markets. One of the most prolific areas of public consumption is the smartphone market, and augmented reality serves a broad spectrum of necessities in that area.

Mobile Augmented Reality (MAR)

Augmented reality technology is becoming more prevalent with the implementation into mobile devices recently. Augmented reality in mobile devices is usually represented by an overlay of a graphic or motion image virtually present on the screen while using the camera function on any particular app2, similar to information displaying on a pair of glasses.3  Augmented reality provides various functions depending on the app being used. The intent of augmented reality in most all cases is to improve a users physical environment by providing useful contextual virtual information to enhance the user’s overall awareness.2

Smartphones can utilize augmented reality in a variety of different applications from medical enhancements, to retail shopping, geolocation, and GPS directional guidance.

Medical students are able to study using applications that provide virtual representations of organs to learn more about how to treat patients. These applications can show 3D renderings of the heart that allow the user to manipulate and view it from all angles in order to enhance student training.4

In the online retail space, augmented reality serves the purpose of bringing that in store tangible experience to a remote smartphone user. Mobile application software can utilize the accelerometers and gyroscopes in mobile devices with augmented reality technology and machine algorithms to measure distances and operate as a virtual ruler or present objects in 3D renders to help the shopper place the item in their home to see if it fits.5  Technology like augmented reality helps consumers transition their buying habits through mobile purchasing by retaining that in-store virtual experience.

Informational augmented reality is being implemented to cultural institutions so that a user can employ their camera to “define” objects in real time. The images can be augmented to show information about what a user is looking at.4Historical events can be reenacted through a 3D rendering of the events.7  Some museums offer the ability to view a given area through the lens of their camera as it has evolved over centuries and see what specific parts of the town looked like before.6

Google has also mentioned that its app Google Maps will include an update that would allow for the use of an augmented reality overlay to show turn by turn directions to the user. A user could navigate using the real-time camera projection, with directional navigation presented on screen to help the user.8

The mobile applications for augmented reality are vast and increase each day through new innovations and needs driven by public interest.

Sources

1 Ebner, Martin, and Thomas Roessler. “Evaluation of Augmented Reality Frameworks for Android Development.” International Journal of Interactive Mobile Technologies (IJIM), online-journals.org/index.php/i-jim/article/view/3974.

2 Alkhamisi, Abrar Omar, and Muhammad Mostafa Monowar. “Rise of Augmented Reality: Current and Future Application Areas.” International Journal of Internet and Distributed Systems, vol. 01, no. 04, 2013, pp. 25–34., doi:10.4236/ijids.2013.14005.

3 Cipresso, Pietro, et al. “The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature.” Frontiers in Psychology, Frontiers Media S.A., 6 Nov. 2018, www.ncbi.nlm.nih.gov/pmc/articles/PMC6232426/.

4 “Augmented Reality in Medical Education and Training.” Taylor & Francis, www.tandfonline.com/doi/full/10.1080/15424065.2016.1175987.

5Poushneh, Atieh. “Augmented Reality in Retail: A Trade-off between Users Control of Access to Personal Information and Augmentation Quality.” Journal of Retailing and Consumer Services, vol. 41, 2018, pp. 169–176., doi:10.1016/j.jretconser.2017.12.010.

6 Kounavis, Chris D., et al. “Enhancing the Tourism Experience through Mobile Augmented Reality: Challenges and Prospects.” International Journal of Engineering Business Management, vol. 4, 2012, p. 10., doi:10.5772/51644.

7 Billock, Jennifer. “Five Augmented Reality Experiences That Bring Museum Exhibits to Life.” Smithsonian.com, Smithsonian Institution, 29 June 2017, www.smithsonianmag.com/travel/expanding-exhibits-augmented-reality-180963810/.

8 Gartenberg, Chaim. “Google Maps Is Getting Augmented Reality Directions and Recommendation Features.” The Verge, The Verge, 8 May 2018, www.theverge.com/2018/5/8/17332480/google-maps-augmented-reality-directions-walking-ar-street-view-personalized-recommendations-voting.