User:Cheza louie

'''"MY REFELECTION ON GROUP TWO'S DEMO-TEACHING"

Today I had learned a lot about software designed for education that was smoothly delivered by the demo-teachers, Mr. Pelayo and Ms. Dela Cruz. The first professor, Mr. Pelayo had a sneak peek on the history of how did the computer developed. Then he discussed about tutorial software where I learned in one of the samples that before a pilot drives a real plane there’s a machine called ‘flight simulator’ where they can practice like they are on air driving a plane. Tutorial software nowadays serves a great help in education because through technology students can have a closer look of their chosen field and they can freely apply their skills. The second professor was Ms. Dela Cruz. She had her discussion about drill and practice software. Drill and Practice is a computer -instruction technique in which a series of structured problems or exercises with immediate feedback to student responses. As educators, we always have drills and review when we begin our lesson and this drill and practice software can help us in teaching. I’ve learned that it has importance in education because it promotes the acquisition of knowledge or skill through repetitive practice. She gave us some sample software’s where students can practice their skills. As she was discussing I realized that these drill and practice software’s has advantage and disadvantages. Through this teachers can have immediate feedback, it can motivate the students and it saves teacher’s time but students may not develop creativity and they may lack of interaction for they are only facing the computer while answering the activities. Ms. Dela Cruz also discussed about educational games and it will help in teaching the students. This educational tool has become mainstream because educators, governments, and parents had realized the psychological need and benefits of gaming have on learning. Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. As the student is playing, he/she can learn something from it. It may stimulate one’s mind and enhance skills and capabilities. The primary advantage of educational games is that students can work on multiple skills and subjects across the curriculum at once. Playing educational games also help children improve their self esteem, and memory. But then, if the teachers rely on it too heavily on video games there’s a risk that students may lose the skills when they are outside the digital world for it is far from reality. Well, as an educator we now have different strategies and method in teaching our students through the use of technology. These “educational software” has many benefits to the teachers as well as the students. The thing is as educators, we should know our limits in using these “educational software’s” for it may have bad impact to the students if it is over-used. [Cheza Louie]