User:Chrisl25/sandbox

Origin
Games of all types have been implemented across the world through learning means. In different cultures and different parts of the world, it all started at different times. Hellerstedt and Mozelius explain the predecessor games of educational learning. The authors claimed, "However, the GBL concept has a long pre-history with board games like Kalaha, Xiangxi, Chess and other forms of game having been used for thousands of years in educational contexts, training strategic and tactical thinking, as well as language skills, mathematics and other subjects." Kalaha is a form of Mancala which is played by moving stones across a board in certain ways. The game usually takes fifteen minutes to play and is played with two people. At the end whoever has the most stones win. These games were used for thousands of years and have multiple meanings through learning. Oregon Trail is one of the most well-known educational games developed by Bill Heineman in 1971. The author states how the game is played, "You get to play the role of a wagon leader and guide your group of chosen settlers from Independence, Missouri, to the Willamette Valley in Oregon while traveling along the Oregon Trail in 1848." Many choices and paths are taken throughout the game to reach the end of the trail. One of the main breakthroughs in digital game-based learning was when it was brought to the college level. The two convey their findings, "In the 20th century, game-based learning was introduced as a pedagogical approach at the university level in the 1970s by Jean Piaget (1973) and Lev Vygotsky (1978)." Their early studies were based on "intrinsic motivation" meaning, doing an act without a reward. There are three main types of learning involved: game-based learning, cognitive learning outcomes, skill-based learning outcomes, and affective learning outcomes. Each category is based on a type of learning whether it be skills, attitude, or knowledge.

Future
The rise in technological advancements has made educational games the uprising. New technologies including gaming systems, phones, computers, and even cars make it hard to tell what the future holds. One of the huge impacts that Epic Games has on the online world is its 3D graphic games. "Epic Games provides educators and students with the tools to create 3D graphics, which can be used in a variety of industries including game development, architecture, film and TV, fashion, and automotive and transportation." Dutt says, "When students can take part actively, they perform more effectively." Games like Fortnite Creative, Unreal Engine, and Twinmotion are all games by the same creative manager from Epic Games, Steve Isaacs. Isaacs was introduced to educational games as a child which led him to his job today. The most prominent game that still has a future in today's society is Minecraft. It uses square blocks in different patterns to create structures and a type of electricity called Redstone to power things in the game. New updates and programs are being introduced monthly to help keep the game alive in the future.