User:Chrisvogt4/Simulated reality/Bibliography

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http://sites.unice.fr/sg/resources/articles/Article_Reconceptualization-simulation_200bw-upright.pdf

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https://www.inverse.com/article/42754-virtual-reality-ready-player-one

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Cipresso, P., Giglioli, I. A. C., Raya, M. A., & Riva, G. (2018, November 6). The past, present, and future of virtual and Augmented Reality Research: A network and cluster analysis of the literature. Frontiers in psychology. Retrieved October 4, 2021, from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6232426/.

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Curran, J., Fenton, N., & Freedman, D. (2016). Rethinking Internet History. In Misunderstanding the internet (pp. 34–65). essay, Routledge.

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Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2019, December 9). A systematic review of immersive virtual reality applications for higher education: Design Elements, lessons learned, and research agenda. Computers & Education. Retrieved October 4, 2021, from https://www.sciencedirect.com/science/article/pii/S0360131519303276.

A new age of VR involving all five senses. International Society for Presence Research. (n.d.). Retrieved October 11, 2021, from https://ispr.info/2016/08/02/a-new-age-of-vr-involving-all-five-senses/.