User:Chua958

Behavior Authoring for Character Animation Intro: Interest has been growing in the behavioral animation of autonomous actors in virtual worlds. However, authoring complicated interactions between multiple actors in a way that balances control flexibility and automation remains a considerable challenge. A proposed behavior-authoring framework gives users complete control over the domain of the system: the state space, action space, and cost of executing actions. 

Behavior Authoring in Real-Time Strategy Games

The BML Sequencer and Smartbody

Emotion Driven Behavior Authoring