User:Clair.elizabeth/sandbox

Bullying culture is the context, or venue, in which a pattern of bullying behavior is ordinary or routine. Bullying culture encompasses an imbalance of social, physical, or other power involving a person or group.

Bullying culture includes daily activities and the way people relate to each other. A bullying culture is marked by domination and aggression.

Contents
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 * 1In the workplace
 * 1.1Culture of fear
 * 2Online gaming
 * 3School
 * 4See also
 * 5References
 * 6External links

In the workplace[edit]
Main articles: Organizational culture and Workplace bullying

Bullying in organizations occurs when employees and managers carry out their abusive behavior. New managers identify this form of behavior as acceptable if they see others get away with it. It involves harassing, offending, socially excluding someone or negatively effecting someones work tasks. In order for it to be considered bullying, it has to be a repeated action and done regularly. Bullying may start off as a minor issue but then grow to a major one. It then puts the victim in an inferior position and makes them the submissive in the act. The effects of bullying is a domino effect. Those targeted offload their own aggression on to others and so on. People tend to do this because they were treated poorly. It is similar to the idea of "do unto others as that which has been done to you”.

Culture of fear[edit]
Main article: Culture of fear

In his book, Petty Tyranny in Organizations, Blake Ashforth discussed the potentially destructive sides of leadership and identified a term he referred to as 'petty tyrants'. Petty tyrants are leaders who exercise a tyrannical style of management resulting in a climate of fear in the workplace. Partial negative reinforcement can also create a climate of fear and doubt. Studies have confirmed a relationship between bullying, an autocratic style of leadership, and an authoritarian conflict management style. Authoritarian styles of leadership create a work environment where there is no room for dialogue and where complaining is considered futile.

In a study of public-sector union members, approximately one in five workers reported to have considered leaving the workplace as a result of witnessing bullying in the workplace. Rayner explained these figures by eluding to the presence of fear among employees. This fear caused the employees to report feeling unsafe in work environments.

Online gaming[edit]
Online gaming has grown in society drastically. Nw electronics and social media platforms have led to more people are susceptible to online bullying, also known as cyberbullying. Cyberbullying is bullying behavior that involves the use of electronic media, such as cell phones and social media. [1 ] Now that that online gaming is growing, so is online bullying. One study showed that 64% of the online gaming community have been targets of online trolling at some point. In fact, 47% have been threatened and subjected to hate speech and 38% have been victims of hacking.

School[edit]
The culture of bullying in schools is directly related to the climate of a school's community. Social interactions, including bullying, do not happen without the presence of particular setting. Although a school may promote positive behavior, in order to eliminate bullying, a school must create a positive setting outside the school and throughout the community. Educators know there needs to be a change. There have been anti-bullying programs set up in schools to combat bullying.

References[edit]
Newspaper headlines about bullying


 * 1) ^ Dupper, David R. (2013). School Bullying: New Perspectives on a Growing Problem, p. 5.
 * 2) ^ Dupper, p. 6.
 * 3) ^ Lipkins, Susan. "Vulture Culture: How we encourage bullying" at realpsychology.com Archived January 26, 2013, at the Wayback Machine.; retrieved 2013-2-20.
 * 4) ^ a b Salin D, Helge H “Organizational Causes of Workplace Bullying” in Bullying and Harassment in the Workplace: Developments in Theory, Research, and Practice (2010)
 * 5) ^ a b Helge H, Sheehan MJ, Cooper CL, Einarsen S “Organisational Effects of Workplace Bullying” in Bullying and Harassment in the Workplace: Developments in Theory, Research, and Practice (2010)
 * 6) ^ Ashforth, Blake Petty tyranny in organizations Human Relations, Vol. 47, No. 7, 755-778 (1994)
 * 7) ^ Braiker, Harriet B. (2004). Who's Pulling Your Strings ? How to Break The Cycle of Manipulation. ISBN 0-07-144672-9.
 * 8) ^ "Student Bullying" (PDF). Bullying. No Way!. Australia's Safe and Supportive School Communities Working Group. Retrieved 20 March 2018.
 * 9) ^ Jones, Joseph (Summer 2015). "Creating An Anti-Bullying Culture In Secondary Schools: Characterists to Consider When Constructing Appropriate Anti-Bullying Programs". American Secondary Education. 43: 73–83 – via EBSCOhost.
 * 10) Monks, P., Coyne, I. (2011). Bullying in Different Context.
 * 1) Monks, P., Coyne, I. (2011). Bullying in Different Context.
 * 1) Monks, P., Coyne, I. (2011). Bullying in Different Context.

External links[edit]

 * "Tips to Help the Bullying Bystander" at education.com.
 * "Tackling the Bullying Culture in Japan's Schools" at jakartaglobe.com.
 * "Bullying kids learn tactics from our bullying culture" at mlive.com.

Review

The first paragraph could be revised and added to in order to give a brief definition and overview of the topic of bullying culture. This way people who are looking for a quick answer to a question about this topic can easily get it answered by visiting your page. Another question I had was if online gaming and schools are the only places where this happens? If you include those you may have to mention other locations that this takes place. There is a good start to some main points that could be expanded upon. Lindsey Herzog (talk) 14:13, 5 April 2018 (UTC)

I think if you guys are going to talk about bullying in online gaming that you should also touch on other forms of internet communication otherwise you run the risk of being bias against online gaming. I would also suggest expanding under the school section to include all levels of education K-College, as wells as, added other main points besides just school and gaming as bullying is common in other areas in society. I also noticed that there seems to be minimal citations and a lot of them are 8 years old, I would suggest adding to and updating those to more recent data sources. Lastly, I would do an abstract of sorts in the first paragraph for those who click on this article for just a quick overview. I think overall this is an interesting topic with a lot of freedom for you all to write about and you have a great start!Seib.Emily (talk) 01:56, 6 April 2018 (UTC)