User:Clintonian

Weapons
Five-seveN

* Your basic handgun. You have one at the beginning of every mode. * Power: 1 * Capacity: 20

Automag .44AMP

* Magnum Handgun. It has a lot of power and fires reasonably quickly. Ammo can be sparse though. * Power: 10 * Capacity: 5

P-90

* Submachinegun. Has a high rate of fire but lacks power. * Power: 1 * Capacity: 50

FN SCAR

* Battle rifle that's somewhat slower than a SMG, but much more powerful. * Power: 3 * Capacity: 30

SPAS-12

* Basic shotgun. It's slow, but it's powerful and can hit multiple enemies. * Power: 2 x 5 * Capacity: 9

Auto 12

* Automatic Shotgun. Has an extremely high rate of fire, and packs a punch at close range. * Power: 2 x 5 * Capacity: 20

HK 69

* Grenade Launcher. Does a considerable amount of damage on impact, and also does area damage when the grenade explodes. Ammo is harder to find for this, and it has a very slow rate of fire. * Power: 5 on impact + 10 area damage * Capacity: 3

High Frequency (HF) Laser Pistol

* Fires a constant laser beam that does a good amount of damage. Ammo is abundant for this weapon, but it is used up quickly. * Power: 2 * Capacity: 100

Gauss Gun

Gauss Gun

* Fires a high-velocity bolt that will penetrate multiple enemies. Has a medium rate of fire and does high damage. * Power: 10 * Capacity: 15

Mini-Vulcan

* Has an incredible rate of fire, but it can eat up ammo quickly. (Note: This has to be unlocked in Practice Mode before you can get it. See Practice Mode) * Power: 2 * Capacity: 150