User:Cnrenner/Books/Computer graphics, GUI and color

Computer graphics, GUI and color

 * Graphical user interface
 * Computer icon
 * User interface design
 * GUI widget
 * Graphical user interface elements
 * WIMP (computing)
 * Window (computing)
 * Cursor (computers)
 * Caret navigation
 * Pointer (graphical user interfaces)
 * Window manager
 * X window manager
 * Stacking window manager
 * Tiling window manager
 * Compositing window manager
 * Windowing system
 * Display server
 * Pointing device
 * Touchscreen
 * Visual language
 * Visual programming language
 * Desktop metaphor
 * Desktop environment
 * Post-WIMP
 * Head-up display
 * History of the graphical user interface
 * Xerox Alto
 * Graphical Environment Manager
 * GEOS (8-bit operating system)
 * GEOS (16-bit operating system)
 * X Window System
 * X Window System protocols and architecture
 * X Window System core protocol
 * X terminal
 * Xterm
 * Terminal emulator
 * Xgl
 * AIGLX
 * General Graphics Interface
 * OpenGL
 * VirtualGL
 * Virtual Network Computing
 * SVGALib
 * Library (computing)
 * DirectFB
 * Linux framebuffer
 * Abstraction layer
 * Computer graphics
 * 3D interaction
 * Compiz
 * Text-based user interface
 * ANSI.SYS
 * ANSI escape code
 * In-band signaling
 * Ncurses
 * Application programming interface
 * Text mode
 * Character encoding
 * Pixel
 * Color depth
 * Object-oriented user interface
 * Object-oriented programming
 * Vector-based graphical user interface
 * RGB color model
 * Color model
 * CMYK color model
 * Subtractive color
 * Additive color
 * Halftone
 * Screen angle
 * Dither
 * Colour banding
 * Color management
 * ICC profile
 * Gamut
 * CcMmYK color model
 * Grey component replacement
 * Specifications for Web Offset Publications
 * Gamma correction
 * RGB color space
 * Chromaticity
 * Luminance
 * SRGB
 * Adobe RGB color space
 * Primary color
 * Web colors
 * PAL
 * SECAM
 * NTSC
 * Color theory
 * HSL and HSV
 * Cylindrical coordinate system
 * Hue
 * Colorfulness
 * Brightness
 * Lightness
 * Opponent process
 * Color blindness
 * Cone cell
 * Rod cell
 * Photoreceptor cell
 * Video card
 * Graphics processing unit
 * Texture mapping
 * Z-buffering