User:Cong06/Die2Nite

Hordes is a [browser game] Survival multiplayer and in [real time], the company created by [Motion Twin], whose goal is to build a city to survive as long as the onslaught of hordes of zombies, always returning more each night at midnight.

History
Die2nite was originally based on a French game called Hordes. Die2Nite never took off quite as well as Hordes, but still has a loyal fan base.

The Game is split up into "Seasons" which have traditionally been the time that Motion Twin releases updates. Die2nite is currently on it's Eight Season. During each season, die2nite players work together to acheive the longest running town that they can.

Features
Die2Nite.com is a [browser game] [multiplayer] [real time] recommended for children at least 13 years old.

The game is basically free, with an option to pay for benefits (hero).

The game is developed in [haXe].

It was rated 8.2/10 on gameogre.com. RockPaperShotGun also has a good review of the game, but no rating.

Aim of the Game
It is difficult to establish a single goal game Hordes. The game falls clearly within the survival horror and role play. While the first goal is the survival of the city and support among citizens, it is possible to take individual courses related to the players' choices, rather explorer rather builders, rather thieves rather naggers, etc.. All game online browser can be considered in a category apart from other games where the search for an objective applies only in exceptional cases the game designers as a kind of game.

Like Space Invaders, invaders (here Zombies ) always end up winning. By registering with the site, the editor warns: "Are you ready to die? ". We can say we never win in Hordes but you can win a rare distinction as the last survivor of the city.

However, it is possible to acquire some special awards, points of soul and experience for heroes. It was noted that during the attack on the city by the zombies (00:00 ~ 1:00), a "camera" shows zombies advancing towards the city in the dust, making it impossible to see them. There is also this noted below:

"Your city is attacked by hordes of zombies! He comes around, you hear people screaming in the night, the sounds of metal that can hit ... Hungry hundreds grunts ... What will it happen?

Are you going to die tonight? "Followed two choices irrelevant in game play such as for example:" Hiding under the bed "or" shouting like a madman "

Conduct of a party
Before joining a new city, the player must create a Soul, which will be its profile throughout the parties.

Two types of core may be encountered weak soul and souls of heroes. The hero mode can be obtained by paying, winning the "Final Death", or eating another citizen being a ghoul, or through a donation of another hero. Whether paying or the winner, hero status is limited in time. The heroes of the benefits of play, especially out in the desert with the return of the hero who can go in town at a great distance to find a useful purpose to the city or to deal with several zombies. Indeed the Underworld (territory outside of the city) is full of zombies.

After you have created your soul, you join a random city (or, if you are heroes, you choose). Each city has 40 people initially, hero or not. The goal is to survive as long as possible. To survive, solidarity among citizens is required. Every evening at precisely midnight (GMT +1 Paris time), the game site becomes unavailable, it is attacking hordes.

The citizens of the city have sought to close the gates of the city and build defenses to protect themselves from the hordes. Of course, everything has a cost and each action application of AP (Action Point), for example, open or close the door to move to the desert. Hordes is a game played through short daily sessions. An important point is the community aspect Hordes. Every city has a forum where people discuss projects starting and resource management.

Each evening, the hordes attacking the city are becoming more numerous.

If the zombies manage to overcome the defenses, they randomly attack citizens, can only kill or terrorize. This will be part of the Gazette of the town (the town newspaper).

After the attack, around 0:45 to 1:15, the site reopens, survivors recover their citizens share points.

The city ends when all citizens are dead. The citizens are the last line or distinction Last Final Death!, For one of these randomly selected or last surviving when others died citizens. This distinction would be the ultimate goal of the game and promotes his soul into that of a hero, just a few days.

Once dead, every citizen can join a new city, with other unknown people unless citizens have the souls of heroes in which case they can choose their city (useful to find themselves in the same city as friends) join the city chosen by one of the members of his coalition or create a private town to play only with his friends.

The life of a city is located between two or more days a month, depending on the quality and understanding of citizens.

In 2011, the record to beat is 50 days (Due to the exploitation of a bug, now fixed, allowing citizens to be almost invincible). This term seems inaccessible to reach again following an update [5] greatly increasing the strength of attacks after 28 days [6].

Community and External site
One of the characteristics of Hordes is its strong community that is welded around external sites. Indeed, the editor Motion Twin provided to users / players Hordes an API XML allowing everyone to build external sites around the official site Thurs These sites are referenced, official, secure or more free and allow players a creative approach and the spirit of the game to name only the best known: Twinpedia, a wiki dedicated to games Motion Twin and whose Hordes the part has an encyclopedic knowledge of the game, and Patamap a map of the desert every single city and can be updated by every citizen to inform the presence of objects or zombies (accurately, unlike the card game that allows this in a very vague way).

Meta-Coalition
The principle of meta-coalition is to organize, usually via an external forum, to group several coalitions (between 6 and 40 players) in the same city and to play together in a common purpose. Thus players can implement strategies pushed or follow unusual modes of Thurs These organizations are not officially recognized by Motion-Twin.

Often these meta-coalitions are causing cities with longest surviving or other performance.

This type of game can be related to the functioning of the guilds in the MMORPG.

Other versions
Die2nite are also in French (hordes.fr), German (dieverdammten.de) and Spanish (zombinoia.com). The players of these versions do not mix them, but he is allowed to play on other versions than their mother tongue, as long as they speak the language in question and of course respect the rules there. In recent months, 4 sites have reached a stage of development close enough (~ V4.1) even if there are some differences.

Hero mode
Players that pay for the game, get certain extra abilities. They are called "Heroes". These abilities include:

- The choice of a job with specific additional capabilities (nosy, scout, caretaker, hermit, tamer, technician) - The ability to use four heroic action by city. (More depending on experience) - The ability to perform some work on his house. - A moving experience with the number of days made hero system and unlocking new game features - The ability to escort up to 4 people in the desert. - An additional space for luggage and bag. - A +2 bonus to defense for the home (or three if you're guardian). - The ability to choose the city in which it will be reincarnated. - The ability to write in the forum world. - The ability to write on "The word of Heroes" (being a veteran hero)

Crafts
There are 7 businesses in season 7 of Hordes:

- Scout can, with his cloak to sneak between zombies without being blocked, so hurt if it leaks. But the zombies can identify the probability of detection increases with the number of zombies in the area. It can therefore be identified when there are only 8 zombies and go when there are two. It also has the "intuition" of the number of zombies on adjacent areas. It may also consider a building that has not yet cleared. When camping, the penalty due to the number of zombies on the box is greatly reduced.

- Scavenger: It is more likely to find objects compared to the average citizen and other trades. The Automatic Excavations (also called "FA") take 30 minutes less, from 2:00 to 1:30. It can identify depleted or not from the areas adjacent squares.

- Guardian: One of the most played with the Hermit trades, he can, through his riot shield, block 4 zombies instead of 2 for other trades, each Guardian city gives a bonus of 5 points of defense to the city.

- Survivalist: Second class played most of the game thanks to its multiple benefits to its "survival guide" that allows him to eat or drink once a day. Points of Shares regenerate without water or food appear. It also has a "bonus" for the "Camping" (made to spend the night hidden in the Underworld) as the survival of other players are capped at 90%, while hers are 100%.

- Tamer: it is accompanied by his Maltese three legs that allows him to bring the contents of his backpack at the bank of the city without having to go into town (because it is a pet that comes into city ​​with the cargo). However, it can not take bulky object unless it is given a drug which gives a "Bichon shot."

- Technician: With its DIY kit, it is able to continue yards longer than other citizens as long as he remains one of action developed through the "points of construction." It is also able to open locked doors in abandoned buildings.

- Resident: he has no special bonus because it is the only free mode.

- Shaman is a voodoo taking advantage of the death of others to carry out his dark magic. Specifically, it can identify the souls of the dead in the Underworld and so use a variety of ways (providing water wells, point standings, release of temporary work ...). It can also treat an infection or terror, the risk of having the problem of citizen neat.

Ghouls
A ghoul is a partially infected citizen, but has not completely turned into a zombie. To survive, she must eat human flesh (a citizen, meaty bones, corpse traveler or human flesh), to reduce the bar voracity. The idea of ​​the existence of the ghoul actually dates back to the beta version of Hordes, where a rumor (false) claimed that a ghoul hiding among citizens. This rumor became true after the update 2.8.

If you assault a ghoul, it dies instantly. If you are a ghoul, you can not attack another ghoul. A ghoul can normally die like all citizens, except thirst and infection.