User:Constituer/sandbox

Gameplay
Similar to Insurgency, Sandstorm features a very simple HUD, lacking a health bar, ammunition count, and mini map. Its game play is very intense, with weapons being extremely deadly and with a high degree of realism.

Players are separated into 2 teams, Insurgents and Security. At the start of a game, players have to choose a class then weapons and accessories using their limited amount of supply points. The weight of the gear impacts the movement speed of the character.

There are two respawn mechanics in the game. Depending on the game mode, teams may have a supply of spawn waves. These waves are triggered automatically when enough team members are dead. The other way to respawn is to have your team complete an objective.

Objectives
The main game modes have two types of objectives to complete. The first one is a

The second type of objectives are weapons caches. These caches have to be destroyed using some kind of explosives, including certain air supports that can be called by the commander.

Game modes
There are a total of four online game modes and one co-op game mode.

Online Game Modes

 * Push: The attacking team must capture three or four territorial objectives in sequential order. For every objective captured, more reinforcements are made available and more time is given to capture the next objective. The defenders must protect the objectives from the attackers. If the attackers are able to capture all three or four objectives, they must find and destroy the cache. At this point, the defenders only have one life to fend off the attackers. The game ends when either team runs out of reinforcements and players or time.
 * Firefight: Both teams must battle each other to capture all three territorial objectives. Each player only has one life and can only respawn after their team has captured an objective. A team wins when either the entire other team is eliminated, or all three objectives are captured.
 * Skirmish: Like Firefight, there are three territorial objectives that both teams have to capture. Each team also has a cache to protect. If the caches of both teams are destroyed, the game will be played like Firefight. To win, the cache must be destroyed and all three objectives captured.
 * Competitive: Firefight in a 5v5 ranked queue, with higher equipment costs and different class structure.

Cooperative Game Modes

 * Checkpoint: Players are grouped into one team and must complete mission-based objectives against AI. Every completed objective will grant fallen players another life.