User:Copeland23

Copeland23
Copeland23 is the notorious leader of the servants of satan. The servants of Satan are a multinational secret society run by a group of satanic worshippers. They own various multi-billionaire companies and are a significant influence in many national governments. They are considered by many historians to be responsible for numerous global events including the fall of the Roman empire and the Holocaust. They are rumoured to have a head quarters in both Bermuda Island and Cheltenham, Great Britain. Copeland23 is known to possess the following super abilities. Energy sourcing Ability to draw energy from the cores of stars or other large sources of energy, such as turning kinetic energy into physical blasts.

Magical powers

Ability to use supernatural forces to varying degrees. Often used to simulate other powers, such as mind control and elemental attacks. Note that not all "magical" superpowers are actually supernatural (Mxyzptlk's abilities, for instance, rely on a set of physics different from our dimension's), but are still so beyond our understanding of science as to be completely unexplainable.

Superpower manipulation This section refers to the ability to manipulate superpowers themselves, not "power" such as electrical power or gravitational power.

Power bestowal Ability to bestow powers or jump-start latent powers.

Power mimicry or absorption Ability to copy or absorb another's powers or skills.

Power negation Ability to cancel the superpowers of others. Power sensing Ability to sense or recognize superhuman powers.

Technopathy Ability to manipulate technology. It could manifest as a special form of electrical manipulation, a special form of shapeshifting which allows physical interaction with machines, or even a special form of ESP that allows for mental interface with computer data.

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Telekinesis Main article: Telekinesis Ability to manipulate and control objects with the mind, often in ways not visible to the naked eye. An extremely powerful telekinetic might be able to control individual atoms.

Powers

Personal physical powers Powers which affect a physical person's body.

Accelerated healing Main article: Healing factor Ability to heal rapidly from any injury; the rate of recovery varies from character to character.

Acid generation Ability to generate acid, can be manifested through touch or as a spray.

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Animal mimicry Ability to take on the abilities of certain animals.

Biological manipulation Ability to control all aspects of a living creature's biological make-up. This includes, but is not limited to, genetic alterations, physical distortion/augmentations, healing, disease, and biological functions.

Body part substitution Ability to replace one's limbs or other body parts with those of another.

Bone manipulation Ability to manipulate the bones in one's own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.

Duplication Ability to create physical clones of oneself.

Temporal duplication Ability to bring past and future versions of oneself back to the present.

Echolocation Main article: Echolocation Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound. Also known as sonar sense.

Invisibility Main article: Invisibility Ability to render the user unseen to the naked eye.

Invulnerability Ability to be immune to one or more forms of physical damage or injury.

Kinetic absorption Ability to absorb forms of kinetic energy into oneself and convert it into physical strength.

Matter ingestion Ability to consume any sort of matter without any ill effects on the user.

Merge Ability to temporarily merge two beings into a single being, which results in a completely new and stronger being.

Omnipotent Where one is all-powerful.

Pheromone manipulation Ability to generate and control pheromones which may have various effects.

Poison generation Ability to assault others with one or more varieties of toxins, with widely disparate effects.

Prehensile/Animated Hair The ability to animate and lengthen one's hair.

Reactive adaptation/evolution Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.

Self-detonation or explosion Ability to explode one's body mass and reform.

Sonic scream Ability to generate vocal sounds of a higher amplitude than a normal human.

Superhuman physical resistance Ability to have a higher resistance to one or more forms of damage before being injured.

Superhuman reflexes Ability to react faster than a normal human.

Superhuman senses Ability to see, smell, taste, feel, or hear more than a normal human.

Superhuman strength Ability to have a level of physical strength higher than that possible by a normal human.

Superhuman vision Ability to see more than a normal human.

Night vision Ability to see clearly in darkness.

x-ray vision

Ability to see through solid objects.

Telescopic or microscopic vision Ability to magnify vision to various levels.

Wallcrawling Ability to cling to objects or surfaces by a variety of means.

Waterbreathing

Ability to respirate through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternate air supply.

Mental faculty and knowledge-based abilities

Innate capability Ability to naturally have skills and/or knowledge typically earned through learning.

Omni-linguism Ability to understand any form of language. This can be accomplished in various ways.

Omniscience

Ability to know anything and everything.

Superhuman intelligence Ability to have intelligence far above genius level.

Extra sensory perception The abilities of extra-sensory perception (ESP) and communication.

Astral projection

Ability to separate and control one's astral body.

Cross-dimensional awareness Ability to detect actions and events in other dimensions. This is occasionally used in comics as an awareness of the fourth wall between the characters and the artist or audience.

Empathy Ability to read or sense the emotions and/or control the emotions or feelings of others.

Mediumship Ability to see and communicate with the dead (ghosts).

Precognition

Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "Danger sense" to show the user that they are being threatened and from what direction it is coming from.

Psychometry

Ability to relate details about the past or future condition of an object, person or location, usually by being in close contact with it.

Telepathy

Ability to read the thoughts of, or to mentally communicate with others.

Domination and mind control The ability to alter the perceptions of others, and general mind-control.

Astral trapping Ability to cause an astral projection to stay on the astral plane, usually in one specific place.

Memory manipulation Ability to erase or enhance the memories of another.

Mind control Main article: Mind control Ability to control the actions or reasoning of another with the mind.

Possession Main article: Spiritual possession Ability to take control of another person’s body via astral projection or mind transfer.

Psionic blast Ability to overload another's mind causing pain, memory loss, loss of consciousness, vegetative state or death after having created a psionic link into that person's mind.

Psychic weapons Ability to create a weapon of psionic energy that can harm mentally and not physically.

Danielle Moonstar or Wild Thing

Manipulate fundamental forces or reality These powers may be manifested by various methods, including: by some method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method.

Animation Ability to bring inanimate objects to life or to free a person from petrification.

Darkness or shadow manipulation Ability to create or manipulate darkness, often by mentally accessing a dimension of dark energy (the Darkforce dimension in Marvel Comics, and the Shadowlands in DC Comics) and manipulating it.

Density control Ability to increase the natural density of an object and/or one's self.

Disintegration Ability to disintegrate matter through touch.

Elemental transmutation Main article: Transmutation The ability to alter chemical elements, changing them from one substance to another by rearranging the atomic structure. May be limited to self-transmutation.

Gravity manipulation Ability to manipulate or generate gravitons, or other types of gravitational interactions.

Immortality

Ability to live forever. This may be complete immortality in which the character cannot be killed in any way, appears to die but is resurrected somehow, or simply an inability to age normally, or even only be killed in specific ways (i.e. decapitation).

Intangibility or phasing Ability to phase through solid matter without harm.

Light manipulation Ability to control, generate or absorb photons (particles of light).

Magnetism manipulation Ability to control and/or generate magnetic fields.

Mass manipulation Ability to increase or decrease mass in an object or person.

Molecular manipulation Ability to mentally manipulate molecules and objects on a molecular level.

Probability manipulation Main article: Probability Ability to alter probability, causing unlikely things to happen or likely things to not happen.

Radiation manipulation Ability to generate, manipulate or have immunity to toxic radiation.

Reality warping

Ability to change or manipulate reality itself.

Sound manipulation Ability to manipulate sound waves.

Time manipulation Ability to affect the flow of time, slowing, accelerating or even stopping it.

Classical elements Ability to control or manipulate the classical elements.

Air and wind manipulation Ability to control, generate, or absorb air or wind.

Cold and ice manipulation Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.

Iceman or Killer Frost

Earth manipulation Ability to control earth; sand, stone, rock, lava, dirt, or minerals.

Electric manipulation Ability to control, generate or absorb electrical fields.

Fire and heat manipulation

Ability to control the kinetic energy of atoms to generate, control or absorb fire.

Plant manipulation Ability to accelerate the growth of, control or animate plant life.

Water and moisture manipulation Ability to control, generate or absorb water.

Weather manipulation Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, etc.) or control the intensity of the weather.

Energy manipulation

These powers deal with energy generation, conversion and manipulation. In addition to generic energy, versions of these powers exist that deal with such things as light, sound, electricity, nuclear energy, and "darkforce".

Concussion beams Ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.

Energy blasts Ability to expel various forms of energy from the body.

Energy constructs Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy.

Energy conversion Ability to absorb one form of energy and convert it into another form of energy.

Force field generation Main article: Force field (science fiction) Ability to generate a shield of energy produced as a form of protection.

Transportation or travel

Dimensional transportation Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations. Electrical transportation Ability to travel through electrical conduits (such as power lines, or telephone lines). Can enter through devices such as televisions, electrical poles or computers.

Omnipresence Ability to be present anywhere and everywhere always.

Summoning Ability to summon objects or beings for assistance.

Superhuman speed Main article: List of characters who can move at superhuman speeds Ability to move at speeds faster than a normal human.

Teleportation Main article: Teleportation Ability to move from one place to another without occupying the space in between.

Time travel

Ability to travel back and forth through time.

Flight Ability to lift off the ground, to ride air currents or to fly self-propelled through the air.

Illusion Ability to alter or deceive the perceptions of another. Can be sensory, a light or sound-based effect, or an alteration of mental perceptions.

Shapeshifting Ability to change appearance or body structure.