User:Crchr2003/Video game industry/Bibliography

Regional video game lockout is a measured that forbids games from a region (country or continent), be available or playable in a different region. One of the various reasons for this measure involves the exclusivity which is letting the game, or some parts of the video game (like characters, tools or story) available on some parts of the world, this produces a value of exclusivity for the videogame. One example of this is Pokémon GO. this game placed 1 different and unique characters in 4 different continents that means that the only way to catch those Pokémons was going to those continents. This make those character more valuable. Another reason for the Regional video game Lockout is the censorship that some countries have. In countries and continents some actions are not well seen or can offend the respective audience that is why censorship is done and this is something that happens in the video game industry. One example of this is the third Earthbound game, which was just launched in some parts of Asia. This was a very wanted game, however it never made it to the rest of the world because of the censorship, despite being a "E" rated game, there were some characters were transgender, there were some fight scene that where there considered violent for children and some other that for a "E" (everyone) rated game in American would not make it. One last reason is because price discrimination. This means that there are countries that have higher prices for their games than other countries, so to stop buyers from countries with higher prices buy from a lower price country companies apply regional lockout and in that way these companies are getting more profit out of it. In fact, it is known that South American countries (mainly Brazil and Argentina) have the lowest computer game prices.