User:Crisun/Sandbox

Devil May Cry Style System styles

[Unfinished. Soon to be finished]

Trickster
Trickster is one of seven styles used by Dante in the Devil May Cry series. The style system was first introduced in Devil May Cry 3, with this being one of the first 4 used. It uses speed, agility and deception to dodge enemies' attacks. This style is mainly defensive, alongside Royal Guard and contrary to Swordmaster and Gunslinger.

Abilities

 * Dash - Shoot yourself forward, getting yourself out of danger or towards an enemy to continue a combo. Devil May Cry 3 includes two variants of this, the Double and Triple Dash, while 4 does not.


 * Wall Hike - Run up or along a wall to escape the enemies' onslaught of attacks. This move can often be confused with a move with the same name used in both the first and second games to refer to the wall jump. This was introduced in Devil May Cry 2 (though without this name) and is not included in Devil May Cry 4.


 * Sky Star - Sky Star launches the player forward in mid-air in a similar way to Dash, and seems to use the same concentrated magic energy as Air Hike.


 * Air Trick - This is used by Dante and also Vergil in his Dark Slayer style. The user disappears and then reappears above an enemy, allowing the possibility of a counter-attack.


 * Mustang - Introduced into the fourth game, this allows Dante to step over an enemy after a Dash.


 * Flipper - Another ability in Devil May Cry 4, this flips Dante back onto his feet quickly after being knocked down.

Gunslinger
Gunslinger is one of seven styles used by Dante in the Devil May Cry series. The style system was first introduced in Devil May Cry 3, with this being one of the first 4 used. It enhances the speed, power and abilities of the long-range weapons. This style is mainly offensive, alongside Swordmaster and contrary to Trickster and Royal Guard.

Ebony & Ivory

 * Twosome Time - Attack two enemies at the same time, one with each gun, while dynamically changing (if analog stick is not directed) to shoot the closest enemy to defend throughout this move. In the fourth game, continually firing in one direction will activate Honeycomb Shot, an extremely fast stream of shots.


 * Wild Stomp - Attack a downed enemy while pinning them down, release a large number of bullets into them and then kick them fiercely. This can quickly eliminate a number of types of enemy as long as you can get them to the ground.


 * Rain Storm - So named because a storm of bullets rains down on your enemies. This can clear a group of enemies quite easily.


 * Charge shot - Focus energy into the guns and fire magically imbued bullets, increasing the damage it inflicts.


 * Rapid shot - Fire off bullets quicker in a smaller amount of time.

Shotgun (Devil May Cry 3)/Coyote-A (Devil May Cry 4)

 * Fireworks - Swing the shotgun around your body similar to nunchuks while firing, taking out enemies in all directions. This can be performed while in mid-air as well as on the ground.


 * Charge shot - Focus and fire a burst of charged magic.


 * Rapid shot - This allows you to reload quicker between shots and fire off more shot at the same time, increasing total damage inflicted.


 * Gun stinger - Lauch your shotgun into an enemy and blast them away, very similar to the sword attack, Stinger.


 * Point Blank - Obliterate the enemy with several point blank shots during Gun Stinger.


 * Backslide - From Devil May Cry 4, attack an enemy sneaking up behind you.

Artemis (Devil May Cry 3)

 * Multi-lock - Lock-on to the enemy and fire multiple laser balls into them.


 * Sphere - Punt a charged laser orb directly in front of you.


 * Acid Rain - Shoot laser shots into the sky to rain down on your foes.

Spiral (Devil May Cry 3)

 * Trick Shot - A richocheting shot that bounces off walls, hitting multiple enemies.


 * Sniper - Targets the enemy's weakpoint and fires a high-speed bullet to inflict maximum damage.


 * Reflector - An attack similar to Trick Shot that gathers speed to hit one enemy.

Kalina Ann (Devil May Cry 3)

 * Hysteric





Pandora (Devil May Cry 4)

 * PF-594: Argument - Transforms the weapon into a spherical mobile missile battery, with single fire and also the choice to fire all missiles at once.


 * PF-422: Grief - Throw it like a circular-saw-turned-boomerang, taking out a small group of distant enemies.


 * PF-666: Omen - Open Pandora's Box and unleash a stream of violating taboos on the opponents.

Swordmaster
Swordmaster is one of seven styles used by Dante in the Devil May Cry series. The style system was first introduced in Devil May Cry 3, with this being one of the first 4 used. It enhances the abilities of the melée weapons. This style is mainly offensive, alongside Gunslinger and contrary to Trickster and Royal Guard.

Rebellion

 * Prop Shredder - Spin the sword at high speed to churn up opponents. This is actually two attacks that can be stringed together into a combo, with the second half having the option of being prolonged up to 3 seconds. In Devil May Cry 3, this is classified as one move. In Devil May Cry 4, this is made up of two different moves called Prop and Shredder.


 * Aerial Rave - A four strike attack in mid-air.


 * Sword Pierce - Throw Rebellion into an enemy like a skewer. This doesn't appear in Devil May Cry 4.


 * Dance Macabre - A violent high-speed combo that tears opponents apart.


 * Crazy Dance - Swing on your sword, kicking foes. This doesn't appear in Devil May Cry 4.


 * Drive - Slice the air cleanly, sending a lethal shockwave straight ahead.


 * Quick Drive - A faster

Royal Guard
Royal Guard is one of seven styles used by Dante in the Devil May Cry series. The style system was first introduced in Devil May Cry 3, with this being one of the first 4 used. It gives the ability to guard against attacks, reducing overall damage attained and allowing the energy built up to be released as a counter-attack. This style is mainly defensive, alongside Royal Guard and contrary to Swordmaster and Gunslinger.

Abilities








Quicksilver
Quicksilver is one of seven styles used by Dante in the Devil May Cry series. The style system was first introduced in Devil May Cry 3, and this is the first of the unlockable styles in the series. This is not carried over to the fourth game, however. It is a time-based style that allows him to slow down the flow of time around him and allowing relatively faster and easier attacks.

Döppelganger
Döppelganger is one of seven styles used by Dante in the Devil May Cry series. The style system was first introduced in Devil May Cry 3, and this is the second of the unlockable styles in the series. This is not carried over to the fourth game, however. It enables him to summon his shadow as a physical entity to effectively double his attacking power.

Dark Slayer
Dark Slayer is a style used by Dante and Vergil in the Devil May Cry series. This is used by Dante in DMC4 and is the only style usable by Vergil in DMC3:SE. The style system was first introduced in Devil May Cry 3, and this is the third of the unlockable styles in the series for Dante. It gives Dante many of Vergil's attacks and use of Yamato, while giving Vergil abilities similar to Dante's Trickster style.

Dante

 * Slash Dimension C - A swift slice of the blade Yamato that cuts through dimensions to create a trail of destruction.


 * Slash Dimension F - A variation on Slash Dimension C.


 * Yamato Combo S - A simple yet effective, lightning quick 3-hit combo, the same used by Vergil.


 * Aerial Rave V - Two mid-air slashes.

Vergil

 * Air Trick - Similar to Dante's Air Trick, except for the fact that Vegil's is on the ground throughout.


 * Trick Up - Exactly like Dante's Air Trick other than the name.


 * Trick Down - While jumping, this teleports you down to the ground directly below you.

Summon Swords - Magically created swords that are hurl at the opponent.
 * Summoned Swords:

Spiral Swords - A set of spinning summoned swords creating a protective shield around you.

Sword Storm - Focus the spinning swords around an enemy to guarantee damage.

Blistering Swords - Shoot all spinning swords around you at one enemy.