User:Cstobbs/sandbox

Video game culture

When conceling thier identitiys, females gamers try to change thier voice when talking online, they will play as a male character instead of a female chaaracter followed by some kind of masculine name. Doing this however, can make video games less fun and exciting and could cause the player just quit the game. On the other hand, its different for the male gamer. like girl gamers would choose a male character to play as, the male gamer would sometimes choose a girl character to play as. But for the male to pick a a girl character is very common in the cullture. According to Bosson, Prewitt-Freilino, and Taylor, male gamers who try to be female characters are not haraased as much as girl gamers since the male gamers can simply undo the change or just reveal there true identites as a male whcih reduces the harrassing.

When it comes to actually working into the gaming industries, there is a small minority of women within these industries. With 3% of programmers, 11% game designers, 13% of artists and animators, 13% of QA testers, and 16% of prcedures, these are low numbers for women in the gaming indurstry. The reason for this is the lack of encouragement due to the negativtiy or harassing of females in the gaming culture. Due to being the minority, women in the gaming industry receive stereotypical threats because of being in a male dominant career. There was a hashtag that was created on twitter that was #1ReasonWhy in which it was reasons why there were a lack of women in the video game industry. Video game desinger Kim Swift stated that, "Because I get mistaken for the receptionist or day-hire marketing at trade shows."