User:Cuhleef/sandbox

RE Engine is a game engine created by Capcom. Initially built for Resident Evil 7: Biohazard, it has since appeared in several Capcom games, mainly those within the Resident Evil franchise. The "RE" is the first two letters of the engine's full name, "Reach for the moon", which the logo appropriately shows.

Unlike its predecessor, the MT Framework, the RE Engine includes a variety of new graphical and rendering techniques such as Subsurface Scattering (a shader method used to produce highly realistic human skin), Dynamic shadows, FXAA + TAA, Shadow cache, moreover, rendering techniques include the ability to output 4K Resolution, HDR, a VR specific mode, among others.