User:Czar/k/drafts/Kickstarter

Model
Through Kickstarter's online platform, creators fundraise from an Internet audience and offer rewards for their support. For example, a film project might feature several reward tiers based on amount pledged: a "thank you" credit in the film, a digital download, a work of art, or a personal experience with the filmmakers. Project campaigns run for a set period of time, generally a month, and money is only exchanged if the project had met or exceeded its all-or-nothing funding goal. Kickstarter collects a five percent fee from the project's total.

In the early 2010s, commentators suggested this model was the future of the media and finance industries.

History
As of 2012, the company had 55 employees and had revenue of $14 million in project fees from $274 million raised in projects.