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Computer From Wikipedia, the free encyclopedia "Computer technology" and "Computer system" redirect here. For the company, see Computer Technology Limited. For other uses, see Computer (disambiguation) and Computer system (disambiguation). Computer Acer Aspire 8920 Gemstone.jpgColumbia Supercomputer - NASA Advanced Supercomputing Facility.jpgIntertec Superbrain.jpg 2010-01-26-technikkrempel-by-RalfR-05.jpgThinking Machines Connection Machine CM-5 Frostburg 2.jpgG5 supplying Wikipedia via Gigabit at the Lange Nacht der Wissenschaften 2006 in Dresden.JPG DM IBM S360.jpgAcorn BBC Master Series Microcomputer.jpgDell PowerEdge Servers.jpg A computer is a general-purpose device that can be programmed to carry out a set of arithmetic or logical operations automatically. Since a sequence of operations can be readily changed, the computer can solve more than one kind of problem. Conventionally, a computer consists of at least one processing element, typically a central processing unit (CPU), and some form of memory. The processing element carries out arithmetic and logic operations, and a sequencing and control unit can change the order of operations in response to stored information. Peripheral devices allow information to be retrieved from an external source, and the result of operations saved and retrieved. Mechanical analog computers started appearing in the first century and were later used in the medieval era for astronomical calculations. In World War II, mechanical analog computers were used for specialized military applications such as calculating torpedo aiming. During this time the first electronic digital computers were developed. Originally they were the size of a large room, consuming as much power as several hundred modern personal computers (PCs).[1] Modern computers based on integrated circuits are millions to billions of times more capable than the early machines, and occupy a fraction of the space.[2] Computers are small enough to fit into mobile devices, and mobile computers can be powered by small batteries. Personal computers in their various forms are icons of the Information Age and are generally considered as "computers". However, the embedded computers found in many devices from MP3 players to fighter aircraft and from electronic toys to industrial robots are the most numerous. Contents [hide] 1 Etymology 2 History 2.1 Pre-twentieth century 2.2 First general-purpose computing device 2.3 Later Analog computers 2.4 Digital computer development 2.4.1 Electromechanical 2.4.2 Vacuum tubes and digital electronic circuits 2.4.3 Stored programs 2.4.4 Transistors 2.4.5 Integrated circuits 2.5 Mobile computers become dominant 3 Programs 3.1 Stored program architecture 3.2 Machine code 3.3 Programming language 3.3.1 Low-level languages 3.3.2 High-level languages/Third Generation Language 3.4 Fourth Generation Languages 3.5 Program design 3.6 Bugs 4 Components 4.1 Control unit 4.2 Central Processing unit (CPU) 4.3 Arithmetic logic unit (ALU) 4.4 Memory 4.5 Input/output (I/O) 4.6 Multitasking 4.7 Multiprocessing 5 Networking and the Internet 5.1 Computer architecture paradigms 6 Misconceptions 6.1 Unconventional computing 7 Future 8 Further topics 8.1 Artificial intelligence 9 Hardware 9.1 History of computing hardware 9.2 Other hardware topics 10 Software 11 Languages 11.1 Firmware 11.2 Liveware 12 Types of computers 12.1 Based on uses 12.2 Based on sizes 13 Input Devices 14 Output Devices 15 Professions and organizations 16 See also 17 Notes 18 References 19 External links Etymology The first known use of the word "computer" was in 1613 in a book called The Yong Mans Gleanings by English writer Richard Braithwait: "I haue read the truest computer of Times, and the best Arithmetician that euer breathed, and he reduceth thy dayes into a short number." It referred to a person who carried out calculations, or computations. The word continued with the same meaning until the middle of the 20th century. From the end of the 19th century the word began to take on its more familiar meaning, a machine that carries out computations.[3] History Main article: History of computing hardware Pre-twentieth century

The Ishango bone Devices have been used to aid computation for thousands of years, mostly using one-to-one correspondence with fingers. The earliest counting device was probably a form of tally stick. Later record keeping aids throughout the Fertile Crescent included calculi (clay spheres, cones, etc.) which represented counts of items, probably livestock or grains, sealed in hollow unbaked clay containers.[4][5] The use of counting rods is one example.

Suanpan (the number represented on this abacus is 6,302,715,408) The abacus was initially used for arithmetic tasks. The Roman abacus was used in Babylonia as early as 2400 BC. Since then, many other forms of reckoning boards or tables have been invented. In a medieval European counting house, a checkered cloth would be placed on a table, and markers moved around on it according to certain rules, as an aid to calculating sums of money.

The ancient Greek-designed Antikythera mechanism, dating between 150 to 100 BC, is the world's oldest analog computer. The Antikythera mechanism is believed to be the earliest mechanical analog "computer", according to Derek J. de Solla Price.[6] It was designed to calculate astronomical positions. It was discovered in 1901 in the Antikythera wreck off the Greek island of Antikythera, between Kythera and Crete, and has been dated to circa 100 BC. Devices of a level of complexity comparable to that of the Antikythera mechanism would not reappear until a thousand years later. Many mechanical aids to calculation and measurement were constructed for astronomical and navigation use. The planisphere was a star chart invented by Abū Rayhān al-Bīrūnī in the early 11th century.[7] The astrolabe was invented in the Hellenistic world in either the 1st or 2nd centuries BC and is often attributed to Hipparchus. A combination of the planisphere and dioptra, the astrolabe was effectively an analog computer capable of working out several different kinds of problems in spherical astronomy. An astrolabe incorporating a mechanical calendar computer[8][9] and gear-wheels was invented by Abi Bakr of Isfahan, Persia in 1235.[10] Abū Rayhān al-Bīrūnī invented the first mechanical geared lunisolar calendar astrolabe,[11] an early fixed-wired knowledge processing machine[12] with a gear train and gear-wheels,[13] circa 1000 AD. The sector, a calculating instrument used for solving problems in proportion, trigonometry, multiplication and division, and for various functions, such as squares and cube roots, was developed in the late 16th century and found application in gunnery, surveying and navigation. The planimeter was a manual instrument to calculate the area of a closed figure by tracing over it with a mechanical linkage.

A slide rule The slide rule was invented around 1620–1630, shortly after the publication of the concept of the logarithm. It is a hand-operated analog computer for doing multiplication and division. As slide rule development progressed, added scales provided reciprocals, squares and square roots, cubes and cube roots, as well as transcendental functions such as logarithms and exponentials, circular and hyperbolic trigonometry and other functions. Aviation is one of the few fields where slide rules are still in widespread use, particularly for solving time–distance problems in light aircraft. To save space and for ease of reading, these are typically circular devices rather than the classic linear slide rule shape. A popular example is the E6B. In the 1770s Pierre Jaquet-Droz, a Swiss watchmaker, built a mechanical doll (automata) that could write holding a quill pen. By switching the number and order of its internal wheels different letters, and hence different messages, could be produced. In effect, it could be mechanically "programmed" to read instructions. Along with two other complex machines, the doll is at the Musée d'Art et d'Histoire of Neuchâtel, Switzerland, and still operates.[14] The tide-predicting machine invented by Sir William Thomson in 1872 was of great utility to navigation in shallow waters. It used a system of pulleys and wires to automatically calculate predicted tide levels for a set period at a particular location. The differential analyser, a mechanical analog computer designed to solve differential equations by integration, used wheel-and-disc mechanisms to perform the integration. In 1876 Lord Kelvin had already discussed the possible construction of such calculators, but he had been stymied by the limited output torque of the ball-and-disk integrators.[15] In a differential analyzer, the output of one integrator drove the input of the next integrator, or a graphing output. The torque amplifier was the advance that allowed these machines to work. Starting in the 1920s, Vannevar Bush and others developed mechanical differential analyzers. First general-purpose computing device

A portion of Babbage's Difference engine. Charles Babbage, an English mechanical engineer and polymath, originated the concept of a programmable computer. Considered the "father of the computer",[16] he conceptualized and invented the first mechanical computer in the early 19th century. After working on his revolutionary difference engine, designed to aid in navigational calculations, in 1833 he realized that a much more general design, an Analytical Engine, was possible. The input of programs and data was to be provided to the machine via punched cards, a method being used at the time to direct mechanical looms such as the Jacquard loom. For output, the machine would have a printer, a curve plotter and a bell. The machine would also be able to punch numbers onto cards to be read in later. The Engine incorporated an arithmetic logic unit, control flow in the form of conditional branching and loops, and integrated memory, making it the first design for a general-purpose computer that could be described in modern terms as Turing-complete.[17][18] The machine was about a century ahead of its time. All the parts for his machine had to be made by hand — this was a major problem for a device with thousands of parts. Eventually, the project was dissolved with the decision of the British Government to cease funding. Babbage's failure to complete the analytical engine can be chiefly attributed to difficulties not only of politics and financing, but also to his desire to develop an increasingly sophisticated computer and to move ahead faster than anyone else could follow. Nevertheless, his son, Henry Babbage, completed a simplified version of the analytical engine's computing unit (the mill) in 1888. He gave a successful demonstration of its use in computing tables in 1906. Later Analog computers

Sir William Thomson's third tide-predicting machine design, 1879–81 During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.[19] The first modern analog computer was a tide-predicting machine, invented by Sir William Thomson in 1872. The differential analyser, a mechanical analog computer designed to solve differential equations by integration using wheel-and-disc mechanisms, was conceptualized in 1876 by James Thomson, the brother of the more famous Lord Kelvin.[15] The art of mechanical analog computing reached its zenith with the differential analyzer, built by H. L. Hazen and Vannevar Bush at MIT starting in 1927. This built on the mechanical integrators of James Thomson and the torque amplifiers invented by H. W. Nieman. A dozen of these devices were built before their obsolescence became obvious. By the 1950s the success of digital electronic computers had spelled the end for most analog computing machines, but analog computers remain in use in some specialized applications such as education (control systems) and aircraft (slide rule). Digital computer development The principle of the modern computer was first described by mathematician and pioneering computer scientist Alan Turing, who set out the idea in his seminal 1936 paper,[20] On Computable Numbers. Turing reformulated Kurt Gödel's 1931 results on the limits of proof and computation, replacing Gödel's universal arithmetic-based formal language with the formal and simple hypothetical devices that became known as Turing machines. He proved that some such machine would be capable of performing any conceivable mathematical computation if it were representable as an algorithm. He went on to prove that there was no solution to the Entscheidungsproblem by first showing that the halting problem for Turing machines is undecidable: in general, it is not possible to decide algorithmically whether a given Turing machine will ever halt. He also introduced the notion of a 'Universal Machine' (now known as a Universal Turing machine), with the idea that such a machine could perform the tasks of any other machine, or in other words, it is provably capable of computing anything that is computable by executing a program stored on tape, allowing the machine to be programmable. Von Neumann acknowledged that the central concept of the modern computer was due to this paper.[21] Turing machines are to this day a central object of study in theory of computation. Except for the limitations imposed by their finite memory stores, modern computers are said to be Turing-complete, which is to say, they have algorithm execution capability equivalent to a universal Turing machine. Electromechanical By 1938 the United States Navy had developed an electromechanical analog computer small enough to use aboard a submarine. This was the Torpedo Data Computer, which used trigonometry to solve the problem of firing a torpedo at a moving target. During World War II similar devices were developed in other countries as well.

Replica of Zuse's Z3, the first fully automatic, digital (electromechanical) computer. Early digital computers were electromechanical; electric switches drove mechanical relays to perform the calculation. These devices had a low operating speed and were eventually superseded by much faster all-electric computers, originally using vacuum tubes. The Z2, created by German engineer Konrad Zuse in 1939, was one of the earliest examples of an electromechanical relay computer.[22] In 1941, Zuse followed his earlier machine up with the Z3, the world's first working electromechanical programmable, fully automatic digital computer.[23][24] The Z3 was built with 2000 relays, implementing a 22 bit word length that operated at a clock frequency of about 5–10 Hz.[25] Program code was supplied on punched film while data could be stored in 64 words of memory or supplied from the keyboard. It was quite similar to modern machines in some respects, pioneering numerous advances such as floating point numbers. Replacement of the hard-to-implement decimal system (used in Charles Babbage's earlier design) by the simpler binary system meant that Zuse's machines were easier to build and potentially more reliable, given the technologies available at that time.[26] The Z3 was probably a complete Turing machine. Vacuum tubes and digital electronic circuits Purely electronic circuit elements soon replaced their mechanical and electromechanical equivalents, at the same time that digital calculation replaced analog. The engineer Tommy Flowers, working at the Post Office Research Station in London in the 1930s, began to explore the possible use of electronics for the telephone exchange. Experimental equipment that he built in 1934 went into operation 5 years later, converting a portion of the telephone exchange network into an electronic data processing system, using thousands of vacuum tubes.[19] In the US, John Vincent Atanasoff and Clifford E. Berry of Iowa State University developed and tested the Atanasoff–Berry Computer (ABC) in 1942,[27] the first "automatic electronic digital computer".[28] This design was also all-electronic and used about 300 vacuum tubes, with capacitors fixed in a mechanically rotating drum for memory.[29]

Colossus was the first electronic digital programmable computing device, and was used to break German ciphers during World War II. During World War II, the British at Bletchley Park achieved a number of successes at breaking encrypted German military communications. The German encryption machine, Enigma, was first attacked with the help of the electro-mechanical bombes. To crack the more sophisticated German Lorenz SZ 40/42 machine, used for high-level Army communications, Max Newman and his colleagues commissioned Flowers to build the Colossus.[29] He spent eleven months from early February 1943 designing and building the first Colossus.[30] After a functional test in December 1943, Colossus was shipped to Bletchley Park, where it was delivered on 18 January 1944[31] and attacked its first message on 5 February.[29] Colossus was the world's first electronic digital programmable computer.[19] It used a large number of valves (vacuum tubes). It had paper-tape input and was capable of being configured to perform a variety of boolean logical operations on its data, but it was not Turing-complete. Nine Mk II Colossi were built (The Mk I was converted to a Mk II making ten machines in total). Colossus Mark I contained 1500 thermionic valves (tubes), but Mark II with 2400 valves, was both 5 times faster and simpler to operate than Mark 1, greatly speeding the decoding process.[32][33]

ENIAC was the first Turing-complete device, and performed ballistics trajectory calculations for the United States Army. The US-built ENIAC[34] (Electronic Numerical Integrator and Computer) was the first electronic programmable computer built in the US. Although the ENIAC was similar to the Colossus it was much faster and more flexible. It was unambiguously a Turing-complete device and could compute any problem that would fit into its memory. Like the Colossus, a "program" on the ENIAC was defined by the states of its patch cables and switches, a far cry from the stored program electronic machines that came later. Once a program was written, it had to be mechanically set into the machine with manual resetting of plugs and switches. It combined the high speed of electronics with the ability to be programmed for many complex problems. It could add or subtract 5000 times a second, a thousand times faster than any other machine. It also had modules to multiply, divide, and square root. High speed memory was limited to 20 words (about 80 bytes). Built under the direction of John Mauchly and J. Presper Eckert at the University of Pennsylvania, ENIAC's development and construction lasted from 1943 to full operation at the end of 1945. The machine was huge, weighing 30 tons, using 200 kilowatts of electric power and contained over 18,000 vacuum tubes, 1,500 relays, and hundreds of thousands of resistors, capacitors, and inductors.[35] Stored programs Three tall racks containing electronic circuit boards A section of the Manchester Small-Scale Experimental Machine, the first stored-program computer. Early computing machines had fixed programs. Changing its function required the re-wiring and re-structuring of the machine.[29] With the proposal of the stored-program computer this changed. A stored-program computer includes by design an instruction set and can store in memory a set of instructions (a program) that details the computation. The theoretical basis for the stored-program computer was laid by Alan Turing in his 1936 paper. In 1945 Turing joined the National Physical Laboratory and began work on developing an electronic stored-program digital computer. His 1945 report ‘Proposed Electronic Calculator’ was the first specification for such a device. John von Neumann at the University of Pennsylvania, also circulated his First Draft of a Report on the EDVAC in 1945.[19]

Ferranti Mark 1, c. 1951. The Manchester Small-Scale Experimental Machine, nicknamed Baby, was the world's first stored-program computer. It was built at the Victoria University of Manchester by Frederic C. Williams, Tom Kilburn and Geoff Tootill, and ran its first program on 21 June 1948.[36] It was designed as a testbed for the Williams tube the first random-access digital storage device.[37] Although the computer was considered "small and primitive" by the standards of its time, it was the first working machine to contain all of the elements essential to a modern electronic computer.[38] As soon as the SSEM had demonstrated the feasibility of its design, a project was initiated at the university to develop it into a more usable computer, the Manchester Mark 1. The Mark 1 in turn quickly became the prototype for the Ferranti Mark 1, the world's first commercially available general-purpose computer.[39] Built by Ferranti, it was delivered to the University of Manchester in February 1951. At least seven of these later machines were delivered between 1953 and 1957, one of them to Shell labs in Amsterdam.[40] In October 1947, the directors of British catering company J. Lyons & Company decided to take an active role in promoting the commercial development of computers. The LEO I computer became operational in April 1951 [41] and ran the world's first regular routine office computer job. Transistors

A bipolar junction transistor The bipolar transistor was invented in 1947. From 1955 onwards transistors replaced vacuum tubes in computer designs, giving rise to the "second generation" of computers. Compared to vacuum tubes, transistors have many advantages: they are smaller, and require less power than vacuum tubes, so give off less heat. Silicon junction transistors were much more reliable than vacuum tubes and had longer, indefinite, service life. Transistorized computers could contain tens of thousands of binary logic circuits in a relatively compact space. At the University of Manchester, a team under the leadership of Tom Kilburn designed and built a machine using the newly developed transistors instead of valves.[42] Their first transistorised computer and the first in the world, was operational by 1953, and a second version was completed there in April 1955. However, the machine did make use of valves to generate its 125 kHz clock waveforms and in the circuitry to read and write on its magnetic drum memory, so it was not the first completely transistorized computer. That distinction goes to the Harwell CADET of 1955,[43] built by the electronics division of the Atomic Energy Research Establishment at Harwell.[44][45] Integrated circuits The next great advance in computing power came with the advent of the integrated circuit. The idea of the integrated circuit was first conceived by a radar scientist working for the Royal Radar Establishment of the Ministry of Defence, Geoffrey W.A. Dummer. Dummer presented the first public description of an integrated circuit at the Symposium on Progress in Quality Electronic Components in Washington, D.C. on 7 May 1952.[46] The first practical ICs were invented by Jack Kilby at Texas Instruments and Robert Noyce at Fairchild Semiconductor.[47] Kilby recorded his initial ideas concerning the integrated circuit in July 1958, successfully demonstrating the first working integrated example on 12 September 1958.[48] In his patent application of 6 February 1959, Kilby described his new device as "a body of semiconductor material ... wherein all the components of the electronic circuit are completely integrated".[49][50] Noyce also came up with his own idea of an integrated circuit half a year later than Kilby.[51] His chip solved many practical problems that Kilby's had not. Produced at Fairchild Semiconductor, it was made of silicon, whereas Kilby's chip was made of germanium. This new development heralded an explosion in the commercial and personal use of computers and led to the invention of the microprocessor. While the subject of exactly which device was the first microprocessor is contentious, partly due to lack of agreement on the exact definition of the term "microprocessor", it is largely undisputed that the first single-chip microprocessor was the Intel 4004,[52] designed and realized by Ted Hoff, Federico Faggin, and Stanley Mazor at Intel.[53] Mobile computers become dominant With the continued miniaturization of computing resources, and advancements in portable battery life, portable computers grew in popularity in the 2000s.[54] The same developments that spurred the growth of laptop computers and other portable computers allowed manufacturers to integrate computing resources into cellular phones. These so-called smartphones and tablets run on a variety of operating systems and have become the dominant computing device on the market, with manufacturers reporting having shipped an estimated 237 million devices in 2Q 2013.[55] Programs The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that some type of instructions (the program) can be given to the computer, and it will process them. Modern computers based on the von Neumann architecture often have machine code in the form of an imperative programming language. In practical terms, a computer program may be just a few instructions or extend to many millions of instructions, as do the programs for word processors and web browsers for example. A typical modern computer can execute billions of instructions per second (gigaflops) and rarely makes a mistake over many years of operation. Large computer programs consisting of several million instructions may take teams of programmers years to write, and due to the complexity of the task almost certainly contain errors. Stored program architecture Main articles: Computer program and Computer programming

Replica of the Small-Scale Experimental Machine (SSEM), the world's first stored-program computer, at the Museum of Science and Industry in Manchester, England This section applies to most common RAM machine-based computers. In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or branches). Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support subroutines by providing a type of jump that "remembers" the location it jumped from and another instruction to return to the instruction following that jump instruction. Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention. Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time, with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. The following example is written in the MIPS assembly language: