User:Danamwagner/Classic Adventures: The Great Gatsby (game)

I-play presents the first game in the Classic Adventures series, based on F. Scott Fitzgerald’s beloved story, The Great Gatsby. Bring this American classic to life as you play, exploring the mansions and bungalows of Long Island, the parlors of New York City and the heart & soul of the 1920’s. Immerse yourself in one of the most tragic tales in literary history.

Game Description
The Jazz Age is in full swing…

Spend a summer on a sumptuously decadent adventure based on F. Scott Fitzgerald’s legendary American novel. Experience the Roaring Twenties as you attend extravagant parties, dance the Charleston and sip bootleg gin with a mysterious millionaire while revealing a stirring tale of lost love, fierce determination and tragic sacrifice.

•	Search scenes & moving landscapes from the novel in this revolutionary Hidden Object game

•	Complete challenging mini games and special adventure puzzles

•	Recreate Fitzgerald’s famous prose and assemble you own personal library

•	Enjoy lushly illustrated art-deco graphics & character voiceovers bringing the 1920’s to roaring life '''

Cast of Characters
Nick Carraway: The narrator of the story, Nick is a young idealist who, after fighting in World War I, moves to West Egg, New York, an area that is home to the newly rich. He rents a bungalow next-door to the mansion of the mysterious Jay Gatsby. He is also Daisy Buchanan’s second cousin, once removed.

Jay Gatsby: Gatsby is a wealthy young man living in West Egg, where he throws lavish parties at his Gothic mansion every Saturday night. No one knows anything about his past or how he made his fortune.

Daisy Buchanan: Daisy is a beautiful socialite who lives across from Gatsby in the fashionable East Egg district of Long Island. She is spirited and somewhat cynical.

Tom Buchanan: Tom is Daisy’s immensely wealthy husband, who comes from an "old money" family of high social standing. He is an arrogant, deceitful bully.

Jordan Baker: Jordan is Daisy’s long-time friend. She is a competitive golfer with a slightly shady reputation.

Tips & Tricks
You receive points for each object that you find. Finding several hidden objects in a row will reward you with bonus points. You can spend these points on furniture and décor in your library.

Living the high-life comes with consequences. Too much alcohol can cloud Nick’s vision. The scene will be blurred and hazy, and you will have to use a narrower focus to find all the objects on the list.

In some scenes, you will be in an automobile and the hidden objects will be found both inside and outside the car, so look carefully. Don't worry if you pass an item on the road, though; it will come back around again eventually.

You will occasionally view a transition scene that helps move the story along. These scenes also contain hidden objects, but finding them is optional. You will be given a simple goal — find those objects during the scene to earn extra points to spend in your library.

More tips and tricks are available in the game at www.iplay.com

Q&A with the Game Creators
Game Designer Cara Ely has been publically recognized for her accomplishments around the creation, development and design of the widely successful Dream Day Games series as well as other favorites like Artist Colony, Nora Roberts Vision in White and Bubble Town.

Though you may not recognize his name, you have certainly enjoyed some of the great games Ilya Popenker has brought to life including Dream Day Wedding: Married in Manhattan and City Sights: Hello Seattle!

What do you remember most about your experience in reading The Great Gatsby as a teenager?

Cara: I always liked the novel, but working on this game has given me a newfound appreciation for F. Scott Fitzgerald’s writing. Some of his passages are incredibly haunting and the story is so well-structured and well-told. The characters are unforgettable. The game only features about one-fifth of the novel’s content, so I hope that playing the game will encourage people to pick up the novel for the first time…or return to this great tale to read it again.

What was your reaction when reading the novel as an adult?

Cara: As an adult, what stands out to me (more so than it did as a teenager) is that the characters are simply not seeing the world as it truly exists. Instead, they have deluded or insulated themselves in some way so that when they are faced with reality, they must create a new fiction in which to survive as the current façade comes crashing down.

'What do you think makes this game stand out? What should players anticipate as they play?'

Ilya: This game is unusual in many ways including a great deal of added game play, we think users will really enjoy.

• A unique creative style which is very art-deco

• Animated characters who talk to you and each other

• A sort of cinematic feel as characters come and go from within a scene

• The ability to find letters and books that are not on your hidden object list and

decorating your own personal Library (which is also part of the novel)

• The ability to actually type out some of F. Scott Fitzgerald’s famous words

• Trophies to earn and display

One of the most unique elements is a new Hidden Object mechanic allowing players to find items in animated scenes. Objects will literally move and pass right before your eyes.

More insight into the making of this game from Ilya and Cara is available in the game at www.iplay.com

Classic Adventures Game Series from I-play
I-play’s all-new Classic Adventures series presents some of the most beloved works of literature as engaging interactive games. Whether you’re new to these stories or reach for your well-worn copy again and again, each Classic Adventure features fascinating characters, gripping plots and celebrated tales brought to vivid life. What will you discover on you next Classic Adventure?

About I-play
I-play, the publishing division of Oberon Media, Inc., is the world’s leading multi-platform casual games publisher. With top franchises and massive distribution across online, social, mobile, and interactive television, I-play content reaches global consumers, and delivers fun, entertaining, accessible content to casual gamers of all ages.

Website: http://www.iplay.com

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