User:DanielChappuis/sandbox

ReactPhysics3D is an open source physics engine library written in C++ that can be used in 3D simulations and games. The library is released under the ZLib license.

ReactPhysics3D has the following features:


 * Rigid body dynamics
 * Discrete collision detection
 * Collision shapes (Sphere, Box, Cone, Cylinder, Capsule, Convex Mesh)
 * Multiple collision shapes per body
 * Broadphase collision detection (Dynamic AABB Tree)
 * Narrowphase collision detection (GJK/EPA)
 * Collision response and friction (Sequential Impulses Solver)
 * Joints (Ball and Socket, Hinge, Slider, Fixed)
 * Collision filtering with categories
 * Ray casting
 * Sleeping technique for inactive bodies
 * Integrated Profiler
 * Multi-platform (Windows, Linux, Mac OS X)
 * Documentation (User manual and Doxygen API)
 * Examples
 * Unit tests