User:Daniellapetralito/sandbox

= Social media addiction =

Definition
(ORIGINAL WIKI ARTICLE) Social media addiction is a proposed diagnosis related to the overuse of social media, similar to internet addiction and other forms of digital media overuse.

Background
Social Media addiction is commonly known as Social Networking Sites addiction disorder, or SNSs disorder. Due to the increase of diagnosis', Social media addiction is considered a new form of mental health disorder in recent years.

Networks such as Facebook, Twitter, Instagram and Snapchat are the most popular forms of social media that the current generation uses to connect with others and build relationships on a daily basis. These networks are all in connection with Social media addiction as well as mood modification, withdrawal, salience, conflict and relapse.

Users often become addicted to particular activities on the internet and social media platforms over the actual networks. Facebook for example, began offering games on their site such as Candy Crush in April of 2012 and Bejeweled of April 2010 that expanded the Facebook user population. These games have increased the number of users who suffer from Gaming addiction as well as SNSs addiction. Social media can be defined as "a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, which allows the creation and exchange of user-generated content.” Despite the technological developments of the internet and social networking, these sites are also detrimental to human relationships and interpersonal communication skills.

Negative effects of social media addiction
Excessive use of social media is claimed to have the same effects as substance abuse and addiction.

SNSs disorder has been proven to decrease academic achievement and have negative affects on real life social interaction as well as relationship issues. It could be argued that these platforms are designed to get users “hooked”."

They prove to have negative associations with self esteem and confidence that has lead to the rise in depression and anxiety rates amongst the adolescent generation. Furthermore, it is proven that women are at a higher risk of SNSs addiction over men.

Statistics
Social media statistics show an annual increase of 10% in total number of users. 1 in 5 of these users suffer from extensive social media use which has ultimately lead to the rise of social media addition across the United States. 79.2% of these users range from the age of 17-21. Thus, resulting in a demographic of younger users at risk of social media addiction.

42 million of Internet users have social media accounts while 36 million of these users engage in social media from mobile devices. A recent study on the level of social media addiction of university students states that the average group they defined as internet addicts spend an approximate of 39 hours per week on social networking platforms.

Working towards improvement
(ORIGINAL WIKI ARTICLE) As awareness of these issues developed, many technology and medical communities continue to work together to develop novel solutions. Apple Inc purchased a third party application and then incorporated it as "screen time", promoting it as an integral part of iOS 12. A German technology startup developed an Android phone specifically designed for efficiency and minimizing screen time. News Corp reported multiple strategies for minimizing screen time. Facebook and Instagram announced "new tools" that they consider may assist with addiction to their products. In an interview in January 2019, Nick Clegg, then head of global affairs at Facebook, claimed that Facebook committed to doing "whatever it takes to make this safer online especially for (young people)". Facebook committed to change, admitting "heavy responsibilities" to the global community, and invited regulation by governments

(REVISED) As awareness of these issues develop, technology companies and medical communities continue to work together to develop novel solutions. Apple Inc purchased a third party application that incorporates "screen time" which tracks the amount of screen time users are spending on their devices each week. A German technology startup developed an Android phone specifically designed to minimize screen time. In addition, Facebook and Instagram announced new tools that will assist with addiction to their products. Head of Facebook global affairs, Nick Clegg, claimed that Facebook is committed to doing "whatever it takes to make this safer online especially for (young people)."

Reflection
When evaluating an article


 * Is everything in the article relevant to the article topic?
 * yes
 * Is there anything that distracted you?
 * no
 * no


 * Is any information out of date?
 * no


 * Is anything missing that could be added?
 * yes - negative affects and definition


 * What else could be improved?
 * the amount of information


 * Is the article neutral?
 * yes


 * Are there any claims that appear heavily biased toward a particular position?
 * no


 * Are there viewpoints that are overrepresented, or underrepresented?
 * yes, underrepresented on information about the addiction and how it develops


 * Check a few citations.
 * all worked


 * Do the links work?
 * yes
 * Does the source support the claims in the article?
 * yes
 * yes


 * Is each fact referenced with an appropriate, reliable reference?
 * for the most part
 * Where does the information come from? Are these neutral sources?
 * scholarly sources, and yes they are neutral
 * If biased, is that bias noted?
 * no bias
 * If biased, is that bias noted?
 * no bias

After evaluating (Talk Pages)


 * What kinds of conversations, if any, are going on behind the scenes about how to represent this topic?
 * the conversations were based on points that encouraged better writing in relation to my article that helped me emphasize key points and elaborate on what was needed to improve the article


 * How is the article rated?
 * s rating


 * Is it a part of any WikiProjects?
 * no


 * How does the way Wikipedia discusses this topic differ from the way we've talked about it in class?
 * we all have different topics so it depends on how your topic relates to the course.